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Senior Member
Join Date: Oct 2004
Location: \o/<oO(woo hoo)
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Paladins
• Benediction: This talent will no longer incorrectly provide a double discount to Seal of Justice.
• Blessing of Light: It is no longer possible for a target to appear to have multiple ranks of Blessing of Light. These multiple auras had no beneficial effect, merely causing confusion. Problems with targeting the spell when the caster has Blessing of Light effect on them have also been fixed.
• Divine Favor: It is no longer possible to cast this immediately after a healing spell and "retroactively" make it a critical hit.
• Illumination: When several critical effect healing spells are cast very quickly, you will now receive the correct mana refund for each one.
• Judgement of Command: Now consumes a charge of the Zandalarian Hero Charm. In addition, when this spell is resisted it will no longer erroneously still do damage.
• Judgement of Righteousness: Now consumes a charge of the Zandalarian Hero Charm.
• Seal of Command: Clarified tooltip.
• Vengeance: Seal of Command critical hits can now trigger this ability.
• Vindication: This effect will no longer be absorbed by Grounding Totem.
Priests
• Lightwell - Casting time reduced. Lightwell object increased in size to make it easier to click; relative click radius decreased slightly.
• Mind Control: If you cast Power Word: Shield while Mind Controlling a target, the Recently Shielded aura will now appear on the correct target instead of yourself.
• Shadowguard: This Troll Priest racial spell now works with Vampiric Embrace, Blackout, and Shadow Weaving. In addition, the damage from Shadowguard will now consume charges of the Zandalarian Hero Charm's Unstable Power aura.
• Spirit of Redemption: This spell has a number of fixes: Priests prematurely leaving battlegrounds with this aura on will now receive the Deserter debuff (as intended); Priests in Spirit of Redemption form at the completion of a battleground will have the aura removed without dying; It will now work correctly with the Darkmoon Card Twisting Nether item, resurrecting you after Spirit of Redemption has run its course; If you should die underwater the Spirit of Redemption will no longer have a breath bar appear; the Warlock Drain Soul spell will terminate producing 1 shard when the Priest switches to Spirit of Redemption form; You will no longer have to wait 30 seconds for graveyard resurrection upon your first death while using Spirit of Redemption.
• Vampiric Embrace: This ability will no longer heal for damage caused when the target had no life remaining.
Rogues
• Detect Traps is now a passive skill.
• Pick Pocket: This ability will no longer trigger effects on your target.
• Slice and Dice: This ability will no longer play its sound effect twice.
• Vanish: Cancelling your Stealth aura while Vanish is running will now cause Vanish to be canceled as well.
Warlocks
• Shadow Ward now has a new rank (Rank 5) available as item loot in dungeons. The amount of damage absorbed by this ward was increased substantially on all ranks.
• Curse of Agony: The damage from this spell will now continue even if the caster dies or leaves the area.
• Emberstorm: This talent will now correctly increase the damage the Warlock takes from Hellfire.
• Hellfire: Aftermath can now be triggered by this spell.
• Improved Shadowbolt: Periodic damage spells and non-damaging spells will no longer consume charges of Shadow Vulnerability.
• Shadowburn: If you cast Drain Soul while this aura is on the victim, you will no longer receive two soul shards upon the victim's death.
• Soul Link: If your pet is banished, it will now break the Soul Link. In addition, Soul Link's tooltip has been clarified to indicate it only works with your imp, voidwalker, succubus, or felhunter.
Shaman
• Due to significant talent changes, Shaman will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
• Searing Totem - Mana cost reduced.
• Disease Cleansing Totem - Duration increased.
• Fire Resistance Totem - Duration increased.
• Flametongue Totem - Duration increased.
• Frost Resistance Totem - Duration increased.
• Grace of Air Totem - Duration of ranks 1 and 2 increased.
• Nature Resistance Totem - Duration increased.
• Poison Cleansing Totem - Duration increased.
• Stoneskin Totem - Duration increased.
• Strength of Earth Totem - Duration of ranks 1 through 4 increased.
• Tremor Totem - Duration increased.
• Windfury Totem - Duration increased.
• Windwall Totem - Duration increased.
• Mana Spring Totem - Mana cost reduced.
• Healing Stream Totem - Mana cost reduced.
• Two-Handed Axes/Maces (Enhancement Talent) - Skill levels gained with these two weapons will now be retained if you decide to unspend this talent point and return to it later.
• Flame Shock - Damage over time portion of all ranks slightly increased. Mana cost of ranks 3 through 5 decreased. In addition, a new rank is available (Rank 6) from Upper Blackrock Spire.
• Improved Reincarnation (Restoration Talent) - Fixed a bug where rank 1 of this talent was not decreasing the cooldown properly.
• Rockbiter, Frostbrand, Flametongue and Windfury Weapon mana costs reduced.
• Elemental Fury: Tooltip now indicates it increases the critical damage for Searing Totem, Magma Totem, and Fire Nova Totem.
• Fire Nova Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage.
• Grounding Totem: This totem will no longer reflect the Mage talent Combustion back onto the Mage.
• Healing Wave Totem: This totem now receives increased damage from effects that increase the Shaman's healing.
• Lightning Bolt: Mana cost reduced approximately 17%.
• Magma Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage.
• Searing Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage.
Warriors
• Improved Revenge - Chance to stun at each rank changed to 15/30/45%.
• Bloodrage - Fixed a bug that caused Bloodrage to cost twice the intended health
• Sweeping Strikes: This spell has a number of fixes: When used in conjunction with Execute and the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage; If the ability you are using does not deal damage, it will not use a charge of Sweeping Strikes; The extra attack it generates when used with Whirlwind now has the correct damage range; The additional attacks generated by this ability will now properly take into account the armor of the second target.
• Whirlwind - When this ability is used with Sweeping Strikes, it will burn only one charge of Sweeping Strikes and will generate only one additional attack.
• Retaliation - This ability will now function correctly at full melee range.
• Intimidating Shout - The cowering in fear effect will no longer be applied when the target resists this shout.
• Shield Slam: This ability now costs 20 rage to use and the damage it does is modified by attack power (normalized to 2.2 speed). However, the base damage has been reduced. It generates more threat per rage and more damage per rage than it did previously.
• Flurry - The tooltip for this talent has been adjusted to indicate it only works on normal melee swings. And ranks 1 through 4 of this talent will now activate correctly again. Your haste will now last only the intended next 3 swings.
Items
• Key rings have been added to the game.
o Level 1-39 = 4 slots
o Level 40-49 = 8 slots
o Level 50-60 = 12 slots
• Stack sizes have been updated:
Stacks of 20
o Leather (Light, Medium, etc.)
o Cured Hides (Light, Medium, etc.)
o Shards (Small Brilliant, etc.)
o Enchanting Dusts (Strange, Illusion, etc.)
o Flash Powder
o Rogue Poisons (Instant, Crippling, etc.)
o Rogue Poison Reagents (Essence of Pain, Deathweed, etc.)
Stacks of 10
o Hides (Light, Medium, etc.)
• We have re-evaluated the mechanics of consumable items in the game and concluded that these should work in a more intuitive manner. As such, most items that can not be equipped with right click abilities have been streamlined into one of three categories. Using an item of a particular category will trigger a shared cooldown among all other items in the same category. The categories break down as follows with category cooldowns as listed.
o Potions 2 minutes: This includes items such as Health Potion, Mana Potion, Invisibility Potion and Mighty Rage Potion.
o Aggressive 1 minute: This includes items such as explosives, Really Sticky Glue and Discombobulator Ray.
o Non-Aggresive 2 minutes: This includes items such as Healthstone, Night Dragon's Breath, Whipper Root Tuber and Target Dummy.
• Many items that can be equipped have had their cooldown category removed and will be controlled exclusively by the item's self cooldown. For example, the Gnomish Mind Control Cap should no longer trigger the cooldown of the Talisman of Arathor.
• We have re-evauluated the class specific quest rewards for both Zul'Gurub and Ahn'Qiraj Ruins. To bring them more in line with the effort required to attain them we have upgraded the superior items to epic quality.
• All food/drink can be eaten while silenced. Previously some food/drink could not be consumed when under the effect of a silence.
• The Gnomish Mind Control Cap may now only be used on targets that are not in combat.
• An updated set of armor rewards have been added to vendors for Honor ranks 7, 8, and 10.
• The armor rewards for Honor ranks 12 and 13 have been increased in level and stat point allocation.
Originally Posted by Noni
What the hell does "WTH" mean
Last edited by Kaine (AoD); 24-05-2006 at 08:41 AM..
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