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| Member Join Date: Oct 2006
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| R600 just turned into a MONSTER!!! New INFO: R600 is based on 65nm Process! ATI'S R600 GPU – NEW INFO – November 15, 2006 ATI AMD's R600 board is a monster Part 2 Most complex PCB and the heaviest 3D card ever - R600 to feature 700 to 800MHz clock for the GPU - Complex 12-layer PCB monster - 512-bit memory controller - Each memory chip has its own 32-bit wide physical connection to the chip's bi-directional bus of 1024-Bit RingBus memory interface.- Memory bandwidth 115GB/s to 140.1GB/s (GDDR4 at 1.1GHz - 2.2GHz in DDR) (8800GTX only =’s 86GB/s) - The R600 board is FAT. The PCB will be shorter than 8800GTX's in every variant & can be compared to X1950XT and 7900GTX. - R600 will be the heaviest board that will hit the market in history. - Monstrous all copper cooler, longer-than-the-PCB quad-heat pipe. - The cooler actually enhances the structural integrity of the PCB, so you should be aware that R600 will bring some interesting things to the table. - Why is it important that a cooler is so big? Well, it needs to dissipate heat from practically every element of the board: GPU chip, memory chips and the power regulation unit. - Two versions of the board: #1 called Pele w/ 1GB to 2GB of GDDR4 memory, and UFO w/ 1GB to 2GB of GDDR3 memory. (One version ONLY - The GDDR4 one. No More GDDR3)- Newer digital Rage Theatre 200 to replace the aging original Rage Theatre chip. - R600 will offer video-in and video-out functions, VIVO, HD in and out connectors (Built in All-in-Wonder???)- R600 = 80nm @ 200 to 220 Watts – should consume less power then Geforce 8800GTX. - R600 features new dual-bridge connector for Crossfire capability. - Expect this baby to be in stores during Q1'07, or around January 30th. - ATI's R600 features 64 Shader 4-way SIMD units. This is a very different and complex approach compared to Nvidia's relatively simple scalar Shader units. - Since R600 SIMD Shader can calculate the result of four scalar units, it yields with scalar performance of 256 units - R600 should feature at least five times more eDRAM than Xbox 360 has. - R600 will do 16 pixels out in every clock, regardless of how complex the pixel might be. - Twenty-four ROPs at 575MHz equals 13.8 billion pixels per clock, while 16 ROPs at 750MHz will end up at 12.0 billion pixels. At the same time, expect ATI to far better in more complex Shader-intensive applications. New INFO on ATI's R600. I looked really nice but now it turned into a MONSTER Just look at the BOLD!!!!!!!!!!! 65nm (Advanced Process) 64 Shader pipelines (Vec4+Scalar) = yields with scalar performance of 256 units 720+ million transistor 32+ TMU's 32+ ROPs 128 Shader Operations per Cycle 800 MHz to 1,200 MHz Core 102.4 billion shader ops/sec 512GFLOPs for the shaders 2 Billion triangles/sec 25.6 Gpixels/Gtexels/sec 512-bit 1GB to 2GB 2.0GHz GDDR4 Memory 140+ GB/sec Bandwidth (at 2.0 GHz) 1024-Bit Ring Bus WGF2.0 Unified Shader etc. LINK: - Posted today OCT 13, 2006 http://www.theinquirer.net/default.aspx?article=35062 http://www.theinquirer.net/default.aspx?article=38300 All I need to say is that is one hell of a change. Or maybe that is what they had in mind from the begining? Because for them to be able to get a 512-Bit memory interface to work, they must have been working on that puppy for a long wile. It looks to me that it will be well worth the wait IMO Where is Ian? He got to see this. AMD Phenom 9850BE - OCZ Plat. Dual Ch DDR2-1000 8GB (2GB x 4)(CL 5-5-5-18) - Sapphire Radeon HD 4870 512MB GDDR5 - Gigabyte 790FX GA-MA790FX-DQ6 - Vista Ultimate SP1 64-Bit Edition Last edited by Super XP; 20-03-2007 at 03:19 PM.. |
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| Senior Member Join Date: Sep 2005 Location: Lincolnshire, UK
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| if those specs are true then it sucks... only because it only has 512 VRAM whilst the G80 has 768 ... lol Core 2 Duo E6600 @ 3.2Ghz (400Mhzx8) 1.52V (set in bios, 1.47v real) | 4GB GeIL PC6400 4-4-4-12 | Gigabyte DQ6 @ 1600Mhz | HD2900XT 1GB | Enermax Infiniti 720W | Silverstone TJ07-B with custom watercooling | BenQ FP241WZ 3dmark05 - 13140 | 3dmark06 - 6698 | SuperPi 1M - 15s |
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| Seconded. And 512 bit Ram should outbandwidth 384 bit ram. But at this level of performance (64 pipes :O ), I doubt 512MB memory is sufficient to store all those textures (per second) processed by the architecture of the new core. |
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| IIRC those are re-posted, very old rumours that are unlikely to be true. for one, i think it's a 1GB part, and there was a post on xstreme hardware the other days rumouring the 512-bit memory interface. Who knows tbh... Last edited by Richie P; 27-10-2006 at 12:09 PM.. |
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| The Inquirer is based on Speculation & Rumor. They get the info B4 many others do, and they may not be right 100% all the time, they have a phenominal track record for information coming true one way or another. They just spill it out B4 anybody does. AMD Phenom 9850BE - OCZ Plat. Dual Ch DDR2-1000 8GB (2GB x 4)(CL 5-5-5-18) - Sapphire Radeon HD 4870 512MB GDDR5 - Gigabyte 790FX GA-MA790FX-DQ6 - Vista Ultimate SP1 64-Bit Edition |
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| Senior Member Join Date: Sep 2004 Location: London
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| Please, please, please may everyone read this thread. Within it there is a lot of speculation but it is of much higher quality than anywhere else you will find. |
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| Senior Member Join Date: May 2004 Location: Rochester, NY
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| ATi's X1800 and X1900 series have 512-bit ring bus memory controlers as well. It's just that the physical interface is only 256-bit. Not much work needed to be done to get a 512-bit interface. http://ati.amd.com/products/RadeonX1950/specs.html |
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| Originally Posted by Trox I happen to agree
AMD Phenom 9850BE - OCZ Plat. Dual Ch DDR2-1000 8GB (2GB x 4)(CL 5-5-5-18) - Sapphire Radeon HD 4870 512MB GDDR5 - Gigabyte 790FX GA-MA790FX-DQ6 - Vista Ultimate SP1 64-Bit Edition |
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| Resident abit mourner Join Date: Jul 2003 Location: Sunny Glasgow
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| 22/1/2007 MSI P55-GD80, i5 750 abit IP35 Pro, E6600/NH-12F, HD3870, FSP 700W abit AX78, 5000+ Black Edition/XP-120, 7900GTO, Corsair HX520 abit A-S78H, Phenom 9750, My HEXUS.trust abit forums |
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