• HEXUS
  • HEXUS.tv
  • channel
  • gaming
  • lifestyle
  • trust
  • community
  • ESReality
  • HEXUS.community discussion forums

    Welcome to the HEXUS.community discussion forums forums.

    You are currently viewing our boards as a guest which gives you limited access to view most discussions and other features. By joining our free community you will have access to post topics, respond to polls and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!


    Go Back   HEXUS.community discussion forums > HEXUS.channels > HEXUS.gaming > Gaming News

    Gaming News All the latest news from the world of gaming

    Reply
     
    LinkBack Thread Tools
    Old 27-06-2005, 07:20 PM   #1 (permalink)
    No more Mr Nice Guy.
     
    Nick's Avatar
     
    Join Date: Jul 2003
    Location: Sitting down, facing front
    Posts: 9,841
    Thanks: 9
    Thanked 242 Times in 113 Posts
    QUAKE Mobile? Frag fun for phones!

    Quake, arguably one of THE benchmark games in first person shooter history is to make a comeback on the latest generation of 3D enabled phones.

    Said Todd Hollenshead, CEO, id Software:
    "QUAKE Mobile takes all of the action, game play, and atmosphere of the groundbreaking original and puts it right in the palm of your hands. QUAKE pushes the envelope of today's mobile handsets, and offers gamers a fun and addictive on-the-go entertainment experience. We're already looking forward to the first mobile deathmatch."
    QUAKE Mobile is in development by Bare Naked Productions for the new generation of mobile phone handsets which feature dedicated 3D graphics hardware. Bare Naked, (LOVE that name!) claim that QUAKE Mobile will be a faithful conversion of the PC original and offer players all of the action, speed and combat that took the gaming world by storm in 1996.

    The first 3D-enabled mobile phones will hit the market this summer, with QUAKE Mobile available as an embedded game on the first of these handsets to be released by a Korean manufacturer in July.



    Originally Posted by Dareos View Post
    "OH OOOOHH oOOHHHHHHHOOHHHHHHH FILL ME WITH YOUR.... eeww not the stuff from the lab"
    Nick is offline   Reply With Quote
    Old 27-06-2005, 07:22 PM   #2 (permalink)
    iMc
    Senior Member
     
    iMc's Avatar
     
    Join Date: Aug 2003
    Location: Northants + Derby
    Posts: 3,622
    Thanks: 2
    Thanked 0 Times in 0 Posts
    WOW!

    Does this mean in 10 years we will be getting HL2 and Far Cry on our phones! It really puts things in perspective.

    WOW again!

    HEXUS|iMc
    iMc is offline   Reply With Quote
    Old 27-06-2005, 07:49 PM   #3 (permalink)
    More l33t than dangel
     
    directhex's Avatar
     
    Join Date: Jul 2003
    Location: /dev/urandom
    Posts: 14,304
    Thanks: 42
    Thanked 389 Times in 281 Posts
    directhex's system
    about time!

    the current generation of mobile phones have more than enough grunt to run the quake engine (hell, the GP32 can do it), and since the quake engine is GPL'd, there are already a lot of minimal quake ports available they can build on

    directhex is offline   Reply With Quote
    Old 27-06-2005, 07:53 PM   #4 (permalink)
    Bigger than Jesus
     
    Norky's Avatar
     
    Join Date: Feb 2005
    Posts: 1,579
    Thanks: 1
    Thanked 8 Times in 8 Posts
    I had Doom on my Nokia 7650 2 years ago

    Norky is offline   Reply With Quote
    Old 27-06-2005, 08:14 PM   #5 (permalink)
    DR
    'with great power comes great responsibility....'
     
    DR's Avatar
     
    Join Date: Jul 2003
    Location: Purton, Wiltshire
    Posts: 11,972
    Thanks: 54
    Thanked 153 Times in 65 Posts
    I am thinking the GP32 is nearly as pants as the Gizmondo
    DR is offline   Reply With Quote
    Old 27-06-2005, 10:05 PM   #6 (permalink)
    More l33t than dangel
     
    directhex's Avatar
     
    Join Date: Jul 2003
    Location: /dev/urandom
    Posts: 14,304
    Thanks: 42
    Thanked 389 Times in 281 Posts
    directhex's system
    Originally Posted by David
    I am thinking the GP32 is nearly as pants as the Gizmondo
    possibly, but it was never really intended for use outside korea.

    and in this case, i'm using it as an example of something fairly low-spec that can still run quake

    directhex is offline   Reply With Quote
    Old 27-06-2005, 10:15 PM   #7 (permalink)
    No more Mr Nice Guy.
     
    Nick's Avatar
     
    Join Date: Jul 2003
    Location: Sitting down, facing front
    Posts: 9,841
    Thanks: 9
    Thanked 242 Times in 113 Posts
    I'm wondering if my PDA will run it... it does a fair representation of a Wipe Out clone quite happily... and Quake won't exactly stretch the colour palate... brown, brown... grey, brown...



    Originally Posted by Dareos View Post
    "OH OOOOHH oOOHHHHHHHOOHHHHHHH FILL ME WITH YOUR.... eeww not the stuff from the lab"
    Nick is offline   Reply With Quote
    Old 27-06-2005, 10:38 PM   #8 (permalink)
    More l33t than dangel
     
    directhex's Avatar
     
    Join Date: Jul 2003
    Location: /dev/urandom
    Posts: 14,304
    Thanks: 42
    Thanked 389 Times in 281 Posts
    directhex's system
    http://quake.pocketmatrix.com/

    directhex is offline   Reply With Quote
    Old 27-06-2005, 11:19 PM   #9 (permalink)
    If your 5555...
     
    Swafe's Avatar
     
    Join Date: Jul 2003
    Location: Then I'm...
    Posts: 6,666
    Thanks: 0
    Thanked 0 Times in 0 Posts
    My 7650 could also play doom, as could my SPV, all of 2 years ago, with quake being a similar spec game, i'd have expected it already, by now I would be hoping we were onto quake 2

    Originally Posted by Knoxville
    As I find big muff's to be a bit of an aquired taste
    AMD Athlon 4400X2 @ 2.565PenisextentionMhz
    Dual Layer, Gold Plated, LED Power,Dual Golden OMG IT MAKES MY CodPiece BIGGER 1-1-1-1 DDR62.3 @ 1222.3433Mhz
    5 X 400GB Porn Array
    X1800XT Dildo enchanged 3D Version, 512MegaLongJohn
    Oh, did I mention.....I like sheep.....


    WWW.MrsBurley.CO.UK
    now updated
    Swafe is offline   Reply With Quote
    Old 28-06-2005, 06:37 AM   #10 (permalink)
    More l33t than dangel
     
    directhex's Avatar
     
    Join Date: Jul 2003
    Location: /dev/urandom
    Posts: 14,304
    Thanks: 42
    Thanked 389 Times in 281 Posts
    directhex's system
    Originally Posted by doom shareware readme
    DOOM(TM) requires an IBM compatible 386 or better with 4 megs of
    RAM, a VGA graphics card, and a hard disk drive. A 486 or
    better, a Sound Blaster Pro(TM) or 100% compatible sound card
    is recommended.
    Originally Posted by quake shareware readme
    Quake System Requirements
    -------------------------
    IBM PC and Compatibles
    Pentium processor or better
    VGA Compatible Display or better
    8MB RAM minimum, 16MB recommended (16 MB required for running under Win95)
    CD-ROM drive Required
    MS-DOS 5.0 or better or Windows 95
    not really similar spec games, when all's said & done

    directhex is offline   Reply With Quote
    Old 28-06-2005, 08:46 AM   #11 (permalink)
    Senior Member
     
    Dooms's Avatar
     
    Join Date: Jan 2005
    Location: Currently in Sydney
    Posts: 1,709
    Thanks: 4
    Thanked 0 Times in 0 Posts
    Dooms's system
    Quake PPC is great another great way to kill time at work on the sly... "im just messing with duailty, trying to figure out 'x' problem"


    Dooms is offline   Reply With Quote
    Old 29-06-2005, 01:25 PM   #12 (permalink)
    Senior Member
     
    Join Date: Sep 2003
    Location: Bath, Somerset, UK
    Posts: 209
    Thanks: 1
    Thanked 1 Time in 1 Post
    Originally Posted by directhex
    about time!

    the current generation of mobile phones have more than enough grunt to run the quake engine (hell, the GP32 can do it), and since the quake engine is GPL'd, there are already a lot of minimal quake ports available they can build on
    The big problem with Quake and the reason a lot of pocket ports are not very good is the fact the engine makes heavy use of floating point calculations. Most mobile devices tend to use ARM based CPU's and they lack a floating point unit so you have to convert all the math to fixed point or lookup tables.

    Nobody has really bothered to spend the time doing this for anything more then small parts of the engine. As Bare Naked are doing this as a commericial venture there is a big incentive for them to move the engine over to fixed point and really get something cool onto a phone/PDA. I assume they will be using the Pocket OGL stuff for 3D.

    The GP32 port of Quake is far from good, trust me I have worked on it . It may yet get better though.

    Originally Posted by David
    I am thinking the GP32 is nearly as pants as the Gizmondo
    David, I could take offence to that . At least you managed to say 'nearly' .

    /me goes back to working on Another World and ScummVM for the GP32 .

    "John Willis is a toaster that talks! - It knows your name.".
    DJWillis is offline   Reply With Quote
    Old 29-06-2005, 02:29 PM   #13 (permalink)
    If your 5555...
     
    Swafe's Avatar
     
    Join Date: Jul 2003
    Location: Then I'm...
    Posts: 6,666
    Thanks: 0
    Thanked 0 Times in 0 Posts
    Ahh, I see, I was going on graphics wise, they always look seeminly similar to me, Wolf3d, Quake and Doom all seem to merge into one where I'm concerned.

    I'm still suprised it hasnt been released yet

    Originally Posted by Knoxville
    As I find big muff's to be a bit of an aquired taste
    AMD Athlon 4400X2 @ 2.565PenisextentionMhz
    Dual Layer, Gold Plated, LED Power,Dual Golden OMG IT MAKES MY CodPiece BIGGER 1-1-1-1 DDR62.3 @ 1222.3433Mhz
    5 X 400GB Porn Array
    X1800XT Dildo enchanged 3D Version, 512MegaLongJohn
    Oh, did I mention.....I like sheep.....


    WWW.MrsBurley.CO.UK
    now updated
    Swafe is offline   Reply With Quote
    Old 29-06-2005, 03:56 PM   #14 (permalink)
    More l33t than dangel
     
    directhex's Avatar
     
    Join Date: Jul 2003
    Location: /dev/urandom
    Posts: 14,304
    Thanks: 42
    Thanked 389 Times in 281 Posts
    directhex's system
    Originally Posted by DJWillis
    The big problem with Quake and the reason a lot of pocket ports are not very good is the fact the engine makes heavy use of floating point calculations. Most mobile devices tend to use ARM based CPU's and they lack a floating point unit so you have to convert all the math to fixed point or lookup tables.
    i was sorta assuming phones had some kind of FPU by now. silly to make assumptions i suppose

    Nobody has really bothered to spend the time doing this for anything more then small parts of the engine. As Bare Naked are doing this as a commericial venture there is a big incentive for them to move the engine over to fixed point and really get something cool onto a phone/PDA. I assume they will be using the Pocket OGL stuff for 3D.

    The GP32 port of Quake is far from good, trust me I have worked on it . It may yet get better though.
    i read that it was up to 12ish fps, last i checked, though this could have been false. it's a LONG time since i paid attention to the gp32 scene

    David, I could take offence to that . At least you managed to say 'nearly' .

    /me goes back to working on Another World and ScummVM for the GP32 .
    gp32 scummvm was more than good enough last i used it, certainly for playing monkey island 2

    directhex is offline   Reply With Quote
    Reply

    Breadcrumb
    Go Back   HEXUS.community discussion forums > HEXUS.channels > HEXUS.gaming > Gaming News


    Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
     
    Thread Tools

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off
    Trackbacks are On
    Pingbacks are On
    Refbacks are On




    All times are GMT. The time now is 06:57 PM.

    Any representations/statements made on the HEXUS.community discussion forums are the representations/statements of the author i.e. the person/organisation making them. If any such representations/statements are disputed they are a matter between the parties concerned.
    HEXUS Limited accepts no responsibility for any misrepresentations, inaccurate or false statements made by any person/organisation other than HEXUS Limited employees.
    For more information please read HEXUS Limited's terms, conditions and privacy policy.

    Hosted Exchange
    Powered by vBulletin® Version 3.8.4
    Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
    Content Relevant URLs by vBSEO 3.3.2
    © Copyright 2009 HEXUS® Limited. All rights reserved. Unauthorised reproduction strictly prohibited.