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Thread: 3D : A Brief History

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    Post 3D : A Brief History

    Since the days of Wolfenstein, Doom, Duke Nukem and Quake the gaming industry has evolved from humble beginings to what we have today. Who would have thought that these small shareware games (Wolfenstein & Doom notably being available with only a few of the levels unless you paid to get the rest) that this would mold and shape the things to come.

    Bottom end of it is the programers creating these engines to make life a bit easier when creating new games as they have the structure already there. Look at the most popular online game today : Counterstrike. Started off as a mod for HL and now it is world known and played by the masses.

    First off these engines were run without the aid of our 3D generation cards, they were compiled to run in an environment that required little to no resources at all. Microsoft DOS, still used by a few companys today in business and the initial backbone of the Microsoft Empire.

    Then everything changed, we saw the first generation 3D cards becoming available. Orchard Rightous and 3DFX (R.I.P) released a 3D accelerator known as the Voodoo 1. A patch was released for the first Quake game and it was accelerated to crisp beauty through the DOS environment. I remember seeing this running on the 3DFX for the first time, from the pixelated visuals of Quake to crisp clear rendered imagery, it looked amazing at the time.

    We then started getting an influx of these rendered games right across the board. From Capcoms Resident Evil and even GTA 2 albeit that had to run through DOS for the acceleration. Still the new found power wasnt overly being used by developers just yet.

    I remember reading in the magazines Epic Games were doing something special, that we had never seen before. This project was Unreal (literally), it could be run under standard software rendering, but if you were lucky enough to have a Voodoo card then this was going to look something special. Huge outdoor areas, fully rendered and accelerated through the first generation GPU.

    However 3DFX had something new for us. The Voodoo 2, it came in 2 flavours 8 Mb and 12 Mb. However, we did have an option to power things up a bit more. SLI (Scan Line Interleave), this was where if you had either two 12 Mb cards or two 8 Mb cards they could be conected together internally (you couldnt mix them, it had to be two the same) and what happened was one card controlled horizontal and the other card controlled the vertical.

    We started to see a big change in the way games were developed, games like Grim Fandango (Lucasarts), Resident Evil (Capcom) were using the Voodoo acceleration to tidy up everything onscreen and give us a better gaming experience.

    We then had yet another change, AGP came in. Data transfer was made faster due to more pins to connect the card to the mainboard. This wasnt the first time AGP had been used, IBM had developed it many years before but it was to expensive at the time to implement so was put on the back burner for the time being.

    This opened up a whole new area. N Vidia and ATI both released their fisrt generation cards. N Vidia released the Riva TNT and ATI released the RAGE chip. We musnt forget about S3, SIS and Intel also, they released accelerators at this time (S3 Savage, SIS 6346 & Intel 742) but the brands didnt really take of to well, N Vidia and ATI had the world watching. At this point in time Matrox stepped in also releasing their G400 card, the only real competitor to N Vidia and ATI. I bought one of these cards when they were released and remember it played really well.

    From this moment things really started to heat up, we saw the N Vidia TNT2 Ultra edition released shortly after the standard TNT 2 and ATI released the Rage Pro 128. N Vidia took the lead over ATI, selling more units worldwide.

    From here the battle was on for more power at affordable price. Games were becoming more detailed with this new found power and most released titles had the option to run in Software, 3DFX Glide or Direct3D.

    These cards were the last of the first generation, N Vidia released their Geforce 256 and in 2000 ATI released their Radeon 32 Mb. 3DFX were still around at this time releasing their Voodoo 4 and 5 but the rumour mill was out that N Vidia was in the process of buying out 3DFX.

    I know I havnt covered absolutely everything here, I did state brief, there are many other cards that deserve a mention, the Voodoo 3 for instance. Fantastic card that didnt require any additional card to run alongside it. There was the Kyro 1 & 2 chipset, PowerVR and S3 who always seemed to sit in the background now and again popping their head up with something new only to be knocked down by the giants N Vidia ans ATI.

    Just like to thank the developers for their time to make the gaming world a better place today with their hardware, everything has to start somewhere and will always be remembered in the PC's history.

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    Капраз dkmech's Avatar
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    Nice.

    Just one thing. Its not that i want to be a smart arse, but. Wasn't there and nvidia riva 128 before the TNT. I had one instead of voodoo in 98 (coz voodoo needed an extra 2d graphics card and Riva didn't). And i remember that later TNT came out and we were amazed. Just trying to keep the riva 128 in the history.
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    Yeah I think there was !

    I done this off the top of my head from memory so havnt done to bad really ! Also leaves it open for discussion from members like yourself to interject and add to it.

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    No more Mr Nice Guy. Nick's Avatar
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    Coo-el...

    One thing though, SLi on Voodoo 2's was alternate horizontal lines, wasn't it? I know for sure that it has to run at a minimum res of 1024x768 as I had two meself... never used em in SLi mode though as my crappy monitor didn't go that high...

    Oh, I remember those days of 3DFX and tat little bit of extra cable to pass through the card... *sigh*
    Quote Originally Posted by Dareos View Post
    "OH OOOOHH oOOHHHHHHHOOHHHHHHH FILL ME WITH YOUR.... eeww not the stuff from the lab"

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    Going Retro!!! Ferral's Avatar
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    My brother had two 12 Mb in his machine which I got him for one christmas then had to go over on Christmas day to fit the darned things ! I kinda remember reading in the manual that apparently one done horizontal and one done vertical, dont quote me on this though ! It was a while ago.

    Anyone know 100% for sure how the SLI function worked on the Voodoo 2 cards ?

    Just found this on the Voodoo 2 SLI :

    http://www.guru3d.com/voodoo2.htm

    Apparently one done the odd lines and the other done the even lines
    Last edited by Ferral; 22-12-2004 at 07:12 PM.

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    This thread brings back the memories of playing Unreal on my TNT card and PII 233 The good old days

    How would it be possible from one card to do the horisontal lines and another the vertical lines, think about it like a chess board, once all the horrisontal lines are done, the vertical lines are already done as well. I'm sure the voodoo SLI worked in alternate lines, hence the name Scan Line Interleave.
    I don't mean to sound cold, or cruel, or vicious, but I am so that's the way it comes out.

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    HEXUS.timelord. Zak33's Avatar
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    Scan Line Interleave was the horizontal lines being drawn...sure of it.

    I had a 2mb S3 card....and then my Voodoo 1 went in...Deck and I got one the same day...Diamind Monster 3d 4mb cards. They were HUGE dough!!! Cost me lots. But WHAT a difference.

    Looking for GLide games...anything that said 3Dfx....infact...I remember other companies using wording similar to 3dfx that was NOT proprietry trying to confuse people into thinking the software used GLide!!!

    Quote Originally Posted by Advice Trinity by Knoxville
    "The second you aren't paying attention to the tool you're using, it will take your fingers from you. It does not know sympathy." |
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    On the link above I found this about the SLI function on the Voodoo 2

    "Scan-line-interleaving SLI (the ability to connect two cards together so that one renders the odd lines and the other the even lines. This effectively doubles the fill-rate again: I think we're up to 8 times now!)"

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