Playerunknown's Battlegrounds
Is anyone playing this? Me and a friend have been playing it for the last couple of weeks and I'm finding it an absolute blast.
100 players parachute into a "battle royale" style arena, similar to a map like Day z or Arma in terms of size and scope. With nothing but fists you have to scavenge for supplies, weapons, med kids, vehicles, armour etc. After some time the play area reduces in steps to force you into an ever shrinking area. If you go outside the area you loose health, it's minor in the first stages of map reduction, but gets worse as the reduction steps go on. There's a blue dome that shrinks around the map as you try to out run it and get within the new player area.
The game suits many play styles, which are all equally valid. But even campers are forced to move eventually.
The tension is superb when you hear someone close by or a vehicle approaching. It can also be played in squads, teams of 2, 3 or 4 people, making it great fun with friends over voice chat.
It's currently in Alpha and can be picked up for £23.49 if you shop around. But despite it's occasional quirk is very playable in it's current form and highly entertaining. Check it out!
https://www.rockpapershotgun.com/201...ames-are-hard/
Re: Unknownplayer's Battlegrounds
some of the HEXUS Towers/bit-tech team here play, (most nights I think) and I am being forcefully cajoled towards it :)
if you want me to edit the thread title, just say... Playerunknown...
Re: Unknownplayer's Battlegrounds
Play this too, rather addictive.
Re: Playerunknown's Battlegrounds
Oops thanks for that Zak, I've edited the title. It takes a lot for me like a new game, but this has a great balance of accessibility, tension and fun. Great game and highly recommended.
Re: Playerunknown's Battlegrounds
if I had the evening mental family bandwidth Id' be all over it like a rash
PS- turn your detail settings down.... if they're too high the grass looks awesome and hides people... but .....sack off the grass and you can see the buggers!
Re: Playerunknown's Battlegrounds
I am a bit put off paying nearly £30 for an early access game,especially one on UE4,after ARK which has been in early access for years and they never ended up fixing the bugs.
Hence I am a bit worried about buying this currently.
Once PUBG comes out of early access(or they drop the price) I might give it a go,but Planetside2 also has massive battles,with upto 200 people at one point and that is free to play.
Edit!!
Apparently Q4 this year,so might wait and see closer the time! :)
Re: Playerunknown's Battlegrounds
Re: Playerunknown's Battlegrounds
Quote:
Originally Posted by
Macman
Unreal Engine 4(quite a few devs have released games on it and they have had issues getting performance up) and its not about what game is better. ARK had the same amount of mega hype like this game,it was difficult and kind of fun,and had loads of players at the start. If you look at the Steam concurrent players list it was very high up(still reasonably high up even today).
The problem with games which are early access is that you are relying on the devs honesty that the game will ever leave early access. So many early access games have started off well but have been abandoned,and even popular ones like ARK have been in early access for years. Then you get all the fans on forums defending on all the early status of the game(like ARK and so many others),when the devs start delaying stuff more and more.
PUBG looks the kind of game I might like,but after ARK,Spacebase DF9,etc I am not trusting early access,and even the dev said the full released has been "delayed" to Q4 2017.
£25 to play an alpha or beta of a game which "might" be released at the end of the year,is still a risk when £25 to £40 will get you fully released games.
I would rather pay more for the game I know which is actually a full release TBH! This is why I think I will wait until Q4 to see whether the game is released or not.
Its bad enough so many "full releases" have bugs at launch like Mass Effect:Andromeda, which was literally the biggest disappointment for a game I had for quite a while,that now we have to pay for prototypes of games,with no guarantee of them ever being completed especially at anything between £25 to £40 for these "early release" games.
Early access is like Kickstarter,you might get a final product or not get a final product at all and Valve really needs to regulate it better.
The issue is larger companies are now using it too,and I fear it will become like when proper expansions got replaced by DLCs.
After ARK,Spacebase DF9,etc and seeing how many people did get literally fobbed off(including some of my mates who bought them),I won't trust early access as anything other than a "buyer beware".
Basically anything more than the current status of the game is not a given and it does not matter whose name is attached to it.
Look at Star Citizen - I actually had doubts about the game and the way it was funded in a similar way and I had people jump on me for that even on here. Its got XYZ attached to it,so people don't need to worry. That was years ago,so has the game been fully released yet,despite people dumping more and more money into it?? Nope.
Re: Playerunknown's Battlegrounds
I see your point regarding early access CAT, but frankly I'm happy to have paid £23.49 for the game in it's current state - it works, it's relatively balanced and it's already provided me with hours of entertainment. I've been burned with early access too (Ark being the main example, which really did feel alpha...) whereas PUGB works effectively as a game in it's current form. Yes it's a bit of lottery with early access, but on this occasion I can personally recommend it. Whether the game is worth £23.49 is down to personal circumstances.
Re: Playerunknown's Battlegrounds
I picked this up yesterday and was a little unsure at first..but i've now sunk in far too many hours :) It definitely feels like early access and it has a long way to go to make it into a fully fledged game imo, but its a lot of fun and well worth your money even in it's current state.
It really does feel like playing "Battle Royale" (or that dodgy rip off "the hunger games") - there is so much tension to every game and it really is so varied in how you can play. Whether you want to join the hordes bailing out of the plane immediately and face a rush to find a gun, or want to jump off on your own and take a bit more time to build your gear, or something in the middle...there is a role for everyone. Personally I like to loot a few houses on my own and then go hunting when I find a rifle - not done any sniping yet or tried the heavy weapon approach, but i'm really enjoying it as it is.
It's single biggest issue in my opinion is the rather clunky 3rd person camera angle - to play well you have to confusingly swap between 3rd and 1st person, and it takes some getting used to. The game is an order of magnitude better when you swap to first person view only, but this does give you a disadvantage when sneaking about as your visibility is reduced. They have announced a dedicated 1st person only mode is coming though, so can't wait for that it will be a much better game then imo :)
There is a lot more they can do with this format - would be great to see a number of "official" variations (the concept of lives perhaps, or variations on map/player numbers) and hopefully it will maintain it's popularity. Something else to enhance the "solo" player experience would be nice too - perhaps a 50/50 team split so you can play with multiple people on your team but dont need voice, for example.
Well worth the money though go buy it!
Re: Playerunknown's Battlegrounds
Agreed with all your points Spud but with regards to 3rd / 1st person modes. I too initially thought 1st person was better, but having spent a couple of weeks on it now I play solely in 3rd person. It takes a little getting used too, but ignore the fact you are viewing from behind your character and just use the crosshair when aiming. Hold the right mouse button down when shooting for improved accuracy generally and then click the right mouse button to aim down sights when using a scope to zoom in temporarily for (effectively) 1st person mode. This I've found to be the best solution as you can get scope accuracy as needed and the benefits of effective close up combat with shotguns and SMG with the added benefit of the increased field of view / ability to check around corners.
Re: Playerunknown's Battlegrounds
I started playing this last night, had a couple of goes solo, and a couple duo. Really enjoying it.
Re: Playerunknown's Battlegrounds
I wonder whether I could ask a huge favour of someone who's got PUBG? I bought the game a week or so after it became available on early access, but decided to get a refund, because I wasn't able to reconfigure the keys the way I needed them. Specifically, I need to be able to use the Tab button to aim down sight; in the version of the game I tried, the tab button was used to access the inventory, and for some reason, I couldn't assign it to any other function. The game has received many updates since I tried it, and I'm just wondering whether the key assignment has been changed? Can anyone tell me whether Tab can now be reassigned to aim down sight? If so, I'll buy it again I think!
Re: Playerunknown's Battlegrounds
Will give it a go when I get home.
Re: Playerunknown's Battlegrounds
Quote:
Originally Posted by
Flibb
Will give it a go when I get home.
Thanks very much! :D
Re: Playerunknown's Battlegrounds
Quote:
Originally Posted by
cptwhite_uk
Agreed with all your points Spud but with regards to 3rd / 1st person modes. I too initially thought 1st person was better, but having spent a couple of weeks on it now I play solely in 3rd person. It takes a little getting used too, but ignore the fact you are viewing from behind your character and just use the crosshair when aiming. Hold the right mouse button down when shooting for improved accuracy generally and then click the right mouse button to aim down sights when using a scope to zoom in temporarily for (effectively) 1st person mode. This I've found to be the best solution as you can get scope accuracy as needed and the benefits of effective close up combat with shotguns and SMG with the added benefit of the increased field of view / ability to check around corners.
After another few yours last night I think you are right - it's just an alien control method to me initially but once you get used to it, it works well. A bit like with Splatoon 2 today - when you start it up its all motion controls and feels horrible..but after a while you realise they default that way for a reason and it makes a lot of sense, after some mental retraining!