More details here:
http://www.theaveragegamer.com/2011/...out-that-leak/
More details here:
http://www.theaveragegamer.com/2011/...out-that-leak/
It's been a long time since I read someone crying a river.
Wow. You had trouble with getting your head around someone giving a crap about what they do and being upset by the leak?
This is a big project that people have worked on for a long time - I'd certainly be very upset if that happened to me. Would it better if he were dispassionate and aloof?
I've just seen a gameplay video and it just looks crap...I wont even bother with a demo to try or - if they don't release one - a *pirated* version.
I hate EA more and more...it's the Primark of the game industry.
Can't help but wonder if this could've turned into an epic save.
If it were me, I'd see about getting a production quality demo out the door really fast and do a press release saying "Why bother with a crapped up old build - have a shiny demo!"
Instant kudos from the community and you'll all but kill the leaks material effect.
I'm not a (game) developer but I can't see it being that big an undertaking to throw a quick demo together if you get some folks together locked in a crisis (no pun) room to knock it out.
/shrug I just don't get folks downloading stuff this unfinished. It's like reading every 5th page of a book.
Exactly what the developer feared - people judging it on a borked release in no fit shape for public consumption.
The focus for them is on the retail release - the demo is due Mar 1st I believe - a 'quick' demo could be even worse if it's not properly bugfixed and tested.
Ah, I admit I've not followed the the release schedule or the development of the game at all (stopped doing that years ago, its only a long drawn out disappointment!)
I expected there to be no demo, hence my suggestion.
I still think there should've been some wiggle room to reallocate resource to limit the damage here.
I assume Ehhhhhhh meant an official gameplay video. /shrug. maybe there aren't any, as I say - I dont follow the development of (any) games these days.
I guess we can look forward to a game that will require no bug fixes once released then wow!.. Because it would be pretty bad if they were to release a game before it was actually ready after all these knickers being twisted about the game being available before it is actually ready.
VodkaOriginally Posted by Ephesians
Depends on your definition of ready. With the scale of today's developments you can either have a game that's almost bug free, or a game that's technologically advanced. If you take the latter and polish it enough to get rid of almost every problem then it's outdated by the time it's released, and unless you're Blizzard not many people will bother buying it.
At the risk of a good & proper derail, is Crysis 2 meant to be as brutal on systems as the original?
I mean, the heavy requirements then kept the original off the consoles, are they doing some ninja work to get it to run on these consoles to an acceptable standard?
I can only imagine something that would stress a current high end gamer rig would turn the consoles into little slideshows.
It's all PR, you must see that right? He's milking it, making them sound they are more upset then they really are, in the end am sure they are quiet happy to see people talking about the game before the release, hyping it up.
I'm sure they was a little upset that it got leaked, but just from reading it and the words he used... it was all over the top like the world ended.
Possibly it did a little - for him. As a dev I can get my head round that. As for the PR consipiracy theory - I'm not sure it washes with me given this is one game that (frankly) doesn't need such a stunt. I heard the same thing when the HL2 source code was stolen and it didn't ring true either. Too tin foil hat for me sorry.
on the Crytek blog i pretty much said the exact words of 'i wasnt going to to buy it right away but because of this i am'
and i have.
I can sympathize with the guy, at work we recently spent nearly a year working on a design for a company, through concept, requests for quotes on products, detailed design and then just when it got to the point where we where going to sign a contract to do the build, they took it to another systems integrator and completely shafted us. I know it is slightly different but i can completely relate to what he says about just not wanting to go in and feeling really bad, i spent insane amounts of time working on that project and it still gets to me when i think about it.
Not many beta builds get leaked these days (sure retail builds do all the time, sometimes weeks before store date, but that is a different issue). Point is, beta build = beta access/press access. Implement proper security, and ensure it can't be easily be bypassed (just make it difficult, no point in redoing Fort Knox) just enough to discourage any would be leakers.
No game is meant to be brutal, but they got flak for allowing you to turn up the settings beyond what computers could handle at the time. The Crysis 2 gameworld is designed not to have such horrific scaling - town based gaming rather than large island vista's help with that. They also have access to techniques which can add stuff without too much of an efficiency hit, for example via dx11. End result is they've got a game that will look great on consoles, and will still look fantastic on PCs as well.
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