I know the obvious, in that you move it around to control stuff... But how do joysticks work within a game?
I'm not happy with the current selection of HOTAs systems (unless anyone wants to sell me a G940? ), as they have too many hats and not enough buttons for my liking. So I was looking at getting a custom set made...
A friend, who generally knows far more about PCs than me, tells me:
1/. It's expensive (I anticipated that).
2/. The company may need to supply custom drivers and config software (if they offer that service, then fair enough).
3/. Each game still needs to feature a profile for it to work, even if Windows already recognises the device.
Number 3 is the concerning part - Is this true? How come?
Would I not just need 4 axes (pitch, roll, yaw and throttle) assigned to analogue controls on the HOTAS, which the PC/game would read as individual joysticks?
I'm guessing it's not that straightforward, otherwise more people would be doing this?