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#1 (permalink) |
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Registered+
Join Date: Oct 2006
Posts: 41
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de_dust 2: Map Stratagey
While looking aroudn on the web for CS:S tips, I found some brilliant stratagies for most CS:S Maps, that can greatly improve your teams chances on winning.
I will post the stratagies one by one. Bomb Site (A) Hold-Off ![]() CT's will find these researched positions useful and necessary for successfully guarding bomb site (A). The key positions here are at the top left and right of the image. At the top left we have a player who's main task is to guard the stairs leading up to (A) from the middle area of the map. The purpose of this is to keep the enemy from entering the bomb site and to protect the player looking off of the ledge. At the top right our player's purpose is mainly to watch the long distance down the ramp and beyond (the line of fire coming nearly straight down from him). He has backup from the player by the box if he needs it which enables him to keep an eye on the stairs as well. The lower far right position is extremely important to keep you man on the ledge alive, and if you hear him taking fire BACK HIM UP! You can also provide an extra 'security measure' in the event of the upper right player and the player by the box (on the ramp, not the ledge) getting taken out. Bomb Site (B) Hold-Off ![]() Here we have an almost foolproof plan for holding off bomb site (B). This tactic is useful for guarding the bomb once it is planted if you are a Terrorist or keeping out the terrorists as they try to rush. The key to this tactic is the player right at the top of the short steps, because he will be sitting in "The Best Position on de_dust2". The other key positions are the players guarding the small 'window' and the wooden doors. There isn't much to this tactic other than watching your lines of fire except for the man at the top right and the man on the box. The player in the top right position's main task is to guard the man on the box that is looking at the window. Obviously the man on the box can see behind him, but this position is the safest way to assure that no one outside of the window can see in. The man on the top left is backup for the window and for the player in "The Best Position on de_dust2". Don't forget to plant the bomb if you are a Terrorist and make sure to send a scout to bomb (A) if you are a CT. That hall is mine! ![]() This one is for the T's because they can get to it first if they rush. It is an effective way to kill off the CT's one or two at a time as they try to come through the hall. Eventually when there are 2 or 3 enemies left it should be safe to go for the bomb spot and plant it. All of the positions are self explanatory, but here are a few tips. The player above the stairs should immediately jump down if he starts taking fire, because otherwise he is stuck. An important thing to remember is that the player behind the biggest box is as good as dead without the player at the stairs. If the man at the stairs dies then someone else needs to take his position. The best man for this is the upper center player because his position is not 'high priority' due to the player to the left of the two boxes. Silence is a must! Have Fun! The Best Position on de_dust2! ![]() Tried and Tested! This is in fact...for sure...i'm not kidding, The Best Position on de_dust2! Sit in the shown position with the shown line of fire and you are guaranteed to get more kills and less deaths than the others! I hope you find this useful. ![]() We spent hours of game play and writing down scores to figure this one out...Enjoy! |
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#3 (permalink) |
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Senior Member
Join Date: Jan 2004
Posts: 983
Thanks: 5
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Nice layout there, but one thing is bothering me, on the bomb site b map, im sure the doors at that section, actually open the other way round, so the position you have showing looking through the doors, is infact incorrect as coming through the doors, you are shielded by the bottom door.
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#7 (permalink) |
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Registered+
Join Date: Oct 2006
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8 Ways to Improve your rush!
DO NOT STOP! There is nothing more important than the act of not stopping! They don't call it a rush because you stop, and if you stop in front then you hold the whole team back. This is bad. Be Confident. Only the strong survive...right? Confidence is a mental strength that will help your aim, maneuverability, concentration and more! Use HE Grenades! Lets say you rush into a bomb site with 5 team members and lets say there are 5 enemies guarding it. All of your teams health added together should be 500 and all of the enemies health should add up to 500. If 3 of your 5 team members throw HE Grenades then it is likely that you enemies added up health will be down to 400-450. What's Stronger 500 or 450? Your team will most likely win the battle. Run Faster! If you run with a knife or a grenade you will be able to run at a higher speed. If you run at a higher speed you get there faster. Buy Faster! The buy menu is like a tortoise compared to buy aliases! Use aliases to buy your weapons! Download my config for some buy aliases but watch out...my config has built in charity. Use Suppressive Fire! Go in shooting! You may even want to start shooting before you get there to insure an intimidated enemy. Make A Plan! If your team doesn't have a plan then they don't have a rush! Talk with the dead before a new round and fill in the players that miss the plan when you start the next round. I go to my console and do something like: bind f5 "say_team RUSH BOMB A" When the new round starts I hit f5 a few times to get the message across. I Repeat DO NOT STOP! Not in a hallway; not in a doorway; not to wait for the slow players; not to reload because you wasted your ammo; not to give someone else the bomb; not to bust out you Arctic Warfare Magnum; and especially not to get there faster. Tactics Key: ![]() Power Rush ![]() This player configuration is probably the most stable formation for a large rush. As you rush in, the rifles up front will immediately damage the enemies. Now that the enemy player's health's have been lowered the SMG players can now spray the area and finish off the damaged enemies. Get your sniper to a safe position and leave a SMG player and a Pistol player with him for cover. Poor Man's Rush ![]() With only one Rifle player in this configuration the main task is staying close together. The 3 players up front are all that are required. They need to fire at anything that moves and when they do it needs to be like one big gun with lots of bullets! The extra SMG player (between the pistol players) is backup for when one of the front 3 players die. Don't forget to upgrade your gun as your team members die. 6 Player Stackup! ![]() This might look and sound ridiculous, but it works well! Just imagine how the CT's feel when they get to the hallway and realize that it is too late to run. The important things to remember are that the Rifle players are to be STANDING on the heads of the DUCKING smg players. If your rifle players duck then the enemy will be more likely to kill one of them, because their heads will be at the normal headshot level. It is also important for the left players to attack the leftmost enemies and the right players attack the rightmost enemies. The center player on top should help out on the right side and the center player on bottom should help the left side if they know the middle is clear. When using this formation either do it up against a wall or just be sure that the enemy isn't going to be showing up behind you too soon. Wide Rush ![]() This player configuration is optimal for a wide hallway or canal. The important thing here is that your players are against a wall in case of a surprise attack and just plain because its safer. With the weakest or most useless player in front as a 'scout' your team will know when the enemy is ahead. Snipers in back for range and Rifles in front for force will help to protect the smg players that will be providing the 'rain of bullets' to ensure that the enemies die from the Rifle wounds. Its always smarter to split your team when rushing a wide area, because in the event of a surprise attack you enemy wont know who to shoot at and will be less probable to kill one of your team members. Gladiator Style! ![]() Ever seen Gladiator? Rent it! This player configuration will ensure cover from all sides. This is useful when your team is pinned in a hallway or when they are outnumbered. Be sure to stay out of easily sniped areas, and try to fire like one big gun at anything that moves. |
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#8 (permalink) |
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dead pixel
Join Date: Jul 2003
Location: Petersfield
Posts: 3,701
Thanks: 39
Thanked 53 Times in 40 Posts
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unless you're crap.. always aim for a HS
if you're crap aim for the torso and hope the recoil will score a headshot... oh and if you're not playing online, practice practice practice! i used to find that a quick 20minute session on quake3 with 20+ bots helped prepare for a nice CS clan match (back in the day...) |
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#10 (permalink) |
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The Irish Drunk!
Join Date: Oct 2003
Location: N.I
Posts: 2,279
Thanks: 43
Thanked 42 Times in 24 Posts
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lol thats cause u suck pands reflexes of a goat lol
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#13 (permalink) |
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Senior Member
Join Date: May 2005
Location: Sheffield University
Posts: 3,420
Thanks: 3
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In which case, my super P90 no aim spray is enough to take out at least 3 of those rush team members before I go down..
Muahahahaha! OKok.. I'll stop dreaming.. PERIOD! |
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Dual Intel Xeon Quad Core 2.66Ghz, 16GB FB-DIMM, FireGL goodness...
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#14 (permalink) |
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Gaarrrrr!
Join Date: Aug 2005
Location: Bristol
Posts: 1,434
Thanks: 1
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dont like that azzy strat, smoke the awper and rush bridge and u only have to D-up the site, which is actually very easy
also if u flash the guys at pyramid site, then they are all flashed and hence useless maybe move a guy onto water steps to watch water? |
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