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Thread: NWN2: Storm of Zehir first impressions

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    NWN2: Storm of Zehir first impressions

    The second expansion to Neverwinter Nights 2 is here, and so far it looks like it's taking the series in a completely new direction.

    Gone is the focus on a single character and instead you now create and control a whole party of adventurers, allowing you to experience different classes without fear that you've created something too weak to survive or that wouldn't compliment NPCs you've yet to meet.

    It's the first of many nods back to Icewind Dale, Baldur's Gate and even the Gold Box series of Dungeons & Dragons games.

    Like Icewind Dale, the story is presented as the retelling of a tale, this time as recorded by the infamous scribe Volo.



    Indeed Volo has more than a passing role to play in the game as the fresh party find themselves travelling with him at the start of the game, which is set just after the events of the original NWN2 story. His presence and somewhat happy-go-lucky demeanour also set the tone for an overall lighter style of fantasy game, again more like the old school D&D games. It certainly makes for a pleasant change from raft of titles taking themselves too seriously and attempting (with varying degrees of success) to be dark.

    That's not to say the game has abandoned other things the modern cRPGer looks for; character skills play a much larger part in Storm of Zehir than they have in previous NWN games. The first way this is obvious is during the new party conversation system - now there are a plethora of different responses dependant on skills, but better, if another member of the party has skills which allow different responses a bubble appears over their portrait and you can click on them to see what they have to say. It might seem a bit schizophrenic, but it kind of makes sense that a party of adventurers might all join in a conversation rather than sitting back and saying nothing all the time. A second large use of skills is during the new overland map system.



    Instead of just teleporting between locations, or clicking on icons on a 2d map, Storm of Zehir has a fully explorable 3d world map. Your party traverse this in real time, encountering wandering monsters, friendly patrols and discovering locations and loot along the way. Character skills determine how fast you can travel, your success at spotting monsters, whether they spot you or not, your ability to find hidden locations etc. It works amazingly well and is just plain fun to spend time in - I can't wait to see how the community use it too, given the amount of freedom that has been given to builders with the new system.

    As well as the new story, setting and systems, this expansion brings new spells, feats, special teamwork benefits, prestige classes and one new base class. The AI has also been revamped using some of the community's skilled work.

    Technically there have been some performance improvements - shadow performance has improved quite a bit and the engine seems to run a fair bit better given the large amounts of detail present. Sound has also improved in that it's now a fully orchestrated score performed by the City of Prague Philharmonic Orchestra. The composition isn't quite up to Gothic 3 standards, but it is suitably engaging and actually reminded me of the Indiana Jones score on a couple of occasions. Voice acting is generally good, with a large amount of content both during conversations and also in the backgrounds (which are full of ambient sounds, again reminiscent of Icewind Dale). Some of the actors are better than others, but Volo's voicing stands out as excellent so far.



    Anyway, we'll see how the story and gameplay progress after more time - I'm especially looking forward to the trade/caravan runs.

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    hexus.zombeh! format's Avatar
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    Re: NWN2: Storm of Zehir first impressions

    Thanks, I might have to check this out, I enjoyed the first 2
    ~'Armaments, universal debt, and planned obsolescence--those are the three pillars of Western prosperity'~ Aldous Huxley




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    Zzzzzzz sleepyhead's Avatar
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    Re: NWN2: Storm of Zehir first impressions

    Excellent

    I enjoyed NWN and NWN2 (the short amount I played it) but missed the party aspect from Baldur's Gate/IWD series.

    Is part creation a-la IWD or more like BG? I hope high level Sorcerers/Wizards aren't crazy like they were in IWD and IWD2...lol. Who needs fighters when you can just summon a fiend, fireballs and deadly death gas! lol!

    Oh..£15 from Game...tempted to buy it....
    Last edited by sleepyhead; 21-11-2008 at 12:14 AM.

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    Re: NWN2: Storm of Zehir first impressions

    Quote Originally Posted by sleepyhead View Post
    Excellent

    Is part creation a-la IWD or more like BG?
    Quote Originally Posted by kalniel View Post
    you now create and control a whole party of adventurers


    It's like IWD - you create a party of four. You can also have other co-horts join you, and you can swap in and out party members (from your entire local vault) at any inn in the game - apart from the first character you create (underlying engine limitations).

    I hope high level Sorcerers/Wizards aren't crazy like they were in IWD and IWD2...lol. Who needs fighters when you can just summon a fiend, fireballs and deadly death gas! lol!
    Though it feels like IWD, it is using the 3.5ed D&D rules, like NWN2 did, so high level spell casters aren't quite as crazily powered. The campaign starts you off at lvl 4, and runs to about 15 apparently (or more if you farm random encounters), so it's probably the best level range for enjoyment and balance in 3.5ed rules.

    Oh..£15 from Game...tempted to buy it....
    It's a steal at that price - it's essentially a complete RPG and should last as long as most other non-rpg games - Obsidian apparently went way over budget in terms of the targeted gameplay hours.

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    Re: NWN2: Storm of Zehir first impressions

    oops I missed that first section in your opening post...the first picture took my eyes away from the text.

    Is the game capped at level 15 or can you go further? It was fun going back to IWD with a level 20+ sorcerer and solo the game

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    Re: NWN2: Storm of Zehir first impressions

    I've not even started mask of the betrayer yet. Had trouble finishing the original campaign, not because I found the game hard but because I had lots of saved game errors... love this game though so I'll probably get this expansion. I'm ashamed to say that I have never played baldurs gate I didn't discover RPGs until a couple of years ago (was an FPS lover) but now I'm hooked and I pretty much only buy games with an RPG element. Baldurs Gate would probably work on my Eee actually so I might invest in a copy.
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    Re: NWN2: Storm of Zehir first impressions

    Quote Originally Posted by sleepyhead View Post
    Is the game capped at level 15 or can you go further? It was fun going back to IWD with a level 20+ sorcerer and solo the game
    The only cap is at lvl 30

    Quote Originally Posted by Zadock View Post
    Baldurs Gate would probably work on my Eee actually so I might invest in a copy.
    You'd need to keep an external CD reader for the copy protection check, and have a chunk of hard disk space, but yes, this is totally what I would want to play on a netbook - BG1+TotSC+IWD+HoW+LotL+PS:T all run at 640x480, BG2+ToB+IWD2 run at 800x600 and upwards if you unlock the modes. Installing all that lot would keep you happy for a VERY long time.

    Infact I think there are DVD compilations that are great value now:
    http://www.amazon.co.uk/Baldurs-Gate...7262323&sr=8-1
    and
    http://www.amazon.co.uk/Icewind-Dale...y_vg_h__text_b
    for example.
    Last edited by kalniel; 21-11-2008 at 11:12 AM.

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    Re: NWN2: Storm of Zehir first impressions

    Quote Originally Posted by kalniel View Post
    The only cap is at lvl 30
    Awesome....

    I might even try to cRPG again after I failed at my attempt in NWN versin of Irako Seigen from Shigurui. Bit hard trying to make a blind samurai!

    Trouble is...I've still to complete NWN2, NWN2 MotB, Oblivion, STALKER (the first game), The Witcher... another RPG would just mash my time!

    EDIT: Does this need NWN2 installed or not?
    Last edited by sleepyhead; 21-11-2008 at 12:40 PM.

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    Re: NWN2: Storm of Zehir first impressions

    Fallout 1, 2 and tactics meant to be good on netbooks to

    Sleepyhead: don't forget that there a couple of endings to most of those games as well!

    back to the topic; I can't look here (work) we have filters. What is the new base class? Also I heard they weren't going to increase the level cap from 20? 30 is good news, one more reason to buy the game I think.



    Milestone for me here 500 posts, I can have an avatar now if I'm not mistaken? yay!
    Last edited by Zadock; 21-11-2008 at 01:26 PM. Reason: 500th post!
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    Re: NWN2: Storm of Zehir first impressions

    Quote Originally Posted by Zadock View Post
    Fallout 1, 2 and tactics meant to be good on netbooks to

    back to the topic; I can't look here (work) we have filters. What is the new base class? Also I heard they weren't going to increase the level cap from 20? 30 is good news, one more reason to buy the game I think.
    Swashbuckler - basically a kind of errol flynn character. Good fun so far.

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    Re: NWN2: Storm of Zehir first impressions

    Quote Originally Posted by sleepyhead View Post
    EDIT: Does this need NWN2 installed or not?
    Missed this, sorry. Yes, it does require NWN2, but not MotB.

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    Re: NWN2: Storm of Zehir first impressions

    hmmm like the looks of this.

    Played all the IWD BG games way back and NWN1, but i just never got NWN2 due to the less single player "party" aspect,and it just did not seem to appeal to me (heard so much about lots of bugs etc) But this looks more promising. I might have to wait for a NW2 deluxe edition, or just pick up NWN2 on the cheap as well then.

    Look forward to seeing more of your findings

    cheers

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    Re: NWN2: Storm of Zehir first impressions

    Not a huge amount extra to add at the moment - I'm finding the overland map 'game' far too addictive to do much towards progressing the plot. It really is a game in its own right, travelling around discovering hidden locations, loot and monsters.



    Oh, and you can get in over your head too - I've got a ranger in my party so I can avoid most of the random encounters - there are a lot of them. But nothings stopping you from going into some ruins and up against something too tricky - usually there is some warning like discovering tracks outside a cave, but there's no hand holding or scaling. I died shortly after the screenshot below for example Even death feels like the old games - none of this magically getting up after the battle or appearing at a checkpoint, instead when you get to 0 hitpoints you go unconscious and start bleeding. If no-one stabilises you before your hitpoints drop to a certain -ve value then you're dead dead and need to be raised by spell/item or a trip to the nearest temple.



    Seeing friendly patrols on the overland map is cool too - monsters attack them as well, and if get within a certain distance you have the option to join in or not.

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    Re: NWN2: Storm of Zehir first impressions

    Thanks

    Looks good, will hopefully be ordering it really soon. Can you import your character from NW2 or do you make a new one?

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    Re: NWN2: Storm of Zehir first impressions

    Quote Originally Posted by shadowmaster View Post
    Thanks

    Looks good, will hopefully be ordering it really soon. Can you import your character from NW2 or do you make a new one?
    Which ever you'd like. It is designed for starting at lvl 4, so you might find it a bit easy if you start with a higher level character (or characters - it's a party remember )

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    Re: NWN2: Storm of Zehir first impressions

    kalniel did you manage to get the batiri cave open at the beach cove?
    Or is that 'for later' ?
    ~'Armaments, universal debt, and planned obsolescence--those are the three pillars of Western prosperity'~ Aldous Huxley




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