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| | #1 (permalink) |
| Registered+ Join Date: May 2006
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| PS3 Joypad....last minute attempt to copy Wii? ![]()
The analog joypad of the N64 and now the motion sensing of the Wii, all copied. Shame they couldn't get the vibration function to work with it too, I guess the last minute addition has caught them out. This leaves me thinking whether they will release another version shortly after with the rumble feature and charge customers for the priviledge. ![]() I actually preffered the look of the initial boomerang style joypad they showed, but I guess the DualShock format works very well. ![]() |
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| | #2 (permalink) |
| <3 Drum & Bass <3 Join Date: Mar 2006 Location: East Yorkshire, UK Financial Status: Broke!
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| Pfft... gimmie a PC with a keyboard, mouse, hacked xbox controller & steering wheel anyday ![]() EDIT: I thought the boomerang controller was ace! Looks like the PS3 and/or Sony are gonna flop like a jellyfish on a wet matress! Last edited by pr0p4g4nd4; 29-05-2006 at 12:55 AM.. |
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| | #3 (permalink) |
| Cable Guy Join Date: Jul 2003 Location: Loughborough Uni
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| | #5 (permalink) |
| Cable Guy Join Date: Jul 2003 Location: Loughborough Uni
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| To be honest Nintendo must be doing something right, I've never owned a console and I'm going to buy a Wii on launch despite having never touched one. Nothing on the PS3 appeals at the moment. |
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| | #6 (permalink) |
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| Originally Posted by Agent Nintendo's Wii controller has both vibrating and motion sensing, and preliminary specs show that Nintendo's motion sensing is much more advanced and accurate than Sony's. The Wii can pin point pixels on the screen, whereas the PS3 can only sense.
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| | #7 (permalink) |
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| The vibration was never particulary good to be honest, I'm glad they've 'done away with it', it was something I always turned off. Having said that the Playstation joypads have always been my favourite controllers, I find thme more comfy than any other. I don't think the PS3 controller technology is anything like the Wii's personnally. Here's a quote I found elsewhere explaining the difference:
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| | #8 (permalink) |
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| Originally Posted by Bhindi_Bhajji I actually quite like the rumble feature, especially in driving games coz it really gives that extra bit of umpph.
![]() As for the difference in technology, yes you're spot on, hence why I said the Wii's is much more accurate and advanced. |
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| | #9 (permalink) |
| HEXUS Kryptonian Join Date: Oct 2003 Location: Albrighton
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| I'm with pr0p4g4nd4 on this one too, the boomerang controller looked quite interesting! The new revision of the dual shock just doesn't interest me at all. I liked the old dual shock back in the day, but I don't find it half as comfortable as the new 360 controller. The Wii controller on the other hand is something completely different. If I had to compare controllers, I'd compare the PS3 Dual Shock, the 360 Controller and the Wii Classic Controller. I wouldn't compare any of those with the Wii remote, that's just something else. In a whole new league. |
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| | #10 (permalink) |
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| gah, why do people say sony copied nintendo, IIRC nintendo copied the idea off a controller that M$ made for the PC! (might not have been M$ that made the controller, tho, dont remember) |
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| | #11 (permalink) |
| HEXUS Kryptonian Join Date: Oct 2003 Location: Albrighton
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| I think saying 'Sony copied Wii' is slightly out of context, the technology isn't a first and has been done before. I think what people are trying to portray is that 'Sony were inclined to add motion sensing to their controller in an attempt to counter Nintendo Wii's features'. That statement may be more realistic. |
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| | #12 (permalink) |
| More l33t than dangel Join Date: Jul 2003 Location: /dev/urandom
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| Originally Posted by UltraMagnus the microsoft sidewinder precision pro is what you're thinking of
what you're confusing, however, is technology versus process. microsoft's gamepad crashed & burned because it had between 0 and -1 support with the software. sony's pad (which is VERY similar to the sidewinder) is headed the same way - only one game at E3 supporting it, whose developers had been given 10 days' warning - whilst other big-name developers hadn't even been told that rumble had been dropped from the pad. there has been zero communication with developers, which means that sony's pad is going to end up exclusively as a wireless dual shock with no shock. the wii wand has got developers excited - random third parties are all eager to experiment, and have already done so. a five minute video *already* shows the impetus behind the wand, compared to a single crappy flight game, which was all sony could scrape together |
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| | #13 (permalink) |
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| Originally Posted by UltraMagnus Nintendo's Wii remote is using different technology to the MS Sidewinder, so it's difficult to argue your point. I understand what you mean, but Son'y attempt to recreate the MS Sidewinder's functionality to compete with Nintendo's Wii remote is what's questionable.
Originally Posted by directhex Spot on!
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| | #15 (permalink) |
| Administrator Join Date: Jul 2003 Location: Internet
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| Originally Posted by Norky Watch the bloke moving the pad, but keep the ship in the corner of your eye - is it just me or is there a bit of lag between him moving it and the gaming reacting ? |
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| | #16 (permalink) |
| HEXUS Kryptonian Join Date: Oct 2003 Location: Albrighton
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| Originally Posted by Agent I thought so, it looked more like he wasn't actually controlling it.
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