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#1 (permalink) |
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Flak Monkey!
Join Date: Jul 2003
Location: UK - South Wales
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Gears of War for PC.....No time soon
I had hopes this might happen but it doesn't look like it will at this point. Ah well.
Originally Posted by neowin
Read On
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#3 (permalink) |
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<3 Drum & Bass <3
Join Date: Mar 2006
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That sounds about right if it comes out at all. It's stupid if the game companies are holding off the PC just in the hope that it'll aid XBOX 360 sales.
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#7 (permalink) |
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Senior Member
Join Date: Aug 2005
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Heh same as for every other type of system owner who demands it out on their system
![]() Mind you that's not as brainless as people demanding for it to be exclusive only. What effect would porting it to the PC have on existing X360 users? None at all! The game they play would still be as good
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#8 (permalink) |
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Compulsive thanker, serial goat strangler
Join Date: Jul 2006
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Originally Posted by directhex
Isn't it in the games' companies interest to try to sell to as wide an audience as possible though? Plus you could make the argument that PC games have been dumbed down a bit for console compatibility so shouldn't we get something back the other way!?
![]() I can't get on with consoles (bloody fiddly controllers) and don't want to buy one but I would quite like to have a blat on Gears of War.. preferably with a mouse and keyboard combo.. Having said that, I won't be utterly heartbroken if GoW doesn't come out for the PC, it's just something I might have a go at if it did.. (shrugs) |
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#10 (permalink) |
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Sexual Force
Join Date: Jan 2006
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i totally agree mate, the result of moving to the PC would totally change the gameplay
Main PC - See 'My System' Server - Athlon XP 1700+, 1GB, 500GB HD Laptop - Compaq AMD Turion 64 X2, 60GB HD, 1GB Media Centre Shuttle - P4 3.0 Skt 775 Shuttle, 1GB, 120GB HD NAS - 400GB Home Entertainment - Xbox 360 with 37" HD LCD TV, Acoustic Energy Aegis EVO A speakers (5,1), Yamaha RXV359 AV reciever Media Centre II - X2 4000+, 1GB, 400Gb Vista Ultimate
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#11 (permalink) |
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Compulsive thanker, serial goat strangler
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^Yeah but it's alright for you multiple thumb/finger using people - console controllers are all wrong for someone like me - if I've not played it on a console how am I going to notice the difference?
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#13 (permalink) |
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More l33t than dangel
Join Date: Jul 2003
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EA will release a game on any format powered by "electricity", and the new Abacus4000 that isn't. other than those jokers, which driving games or flight sims a) are released on consoles then ported to pc and b) work well with keyboard & mouse?
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#14 (permalink) |
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Senior Member
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Originally Posted by directhex
What has porting got to do with it? I thought your arguement was purely that the game experience with keyboard and mouse would be crap. I was saying so is MS flight sim.
Point is that PC gamers don't just use keyboard and mouse - we plug in gamepads, joysticks, steering wheels, whatever is needed to give us the best game experience. |
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#15 (permalink) |
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Senior Member
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It would however have to be changed and designed to work with keyboard / mouse over everything else which I agree with the top would loose something. Some games just play better on PC, others just play better on consoles
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#16 (permalink) |
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More l33t than dangel
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Originally Posted by kalniel
i'm pretty sure i said something along the lines of GoW being a different and inferior game with a keyboard & mouse. hey, lookie!
Originally Posted by directhex
i'm pretty sure i didn't say anything about flight simulators or games in general in that, though correct me if i'm wrong.
games are developed with a particular platform in mind. nine times out of ten, a shift in platform results in an inferior experience. reckon command & conquer was any good on the n64, with a pad? of course not, that's a job for a pc that is. as for the "pc gamers plug stuff in" argument, it's flawed for two reasons. firstly, the immense diversity of peripherals for pc means you can't get a consistent experience. written a game that needs 10 buttons and 2 axis? only got an 8-button pad? tough. secondly, for every pc gamer who spend money on a joypad, about ten thousand don't. they're also the kind of gamers who have a geforce 5200 rather than 8800. you simply can't build any reliance on these peripherals into your games if you want them to sell - and as a result, you have to program for the lowest common denominator (mouse & keyboard). and if that lowest common denominator is radically different from the originally intended platform, then you've made a substantially different game - usually for the worse. |
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