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    HEXUS.MMOG Whether it's Guild Wars, World of Warcraft, Eve or The Matrix, hook up with your online buddies or discuss your online only games in here!

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    Old 06-02-2006, 11:39 AM   #513 (permalink)
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    rogues are defo alot more fun for Battlegrounds, they are amazing at WSG defence when you get crip poisons and all your stuns but also really good at carrier aswell if you get prep double sprint really does go a long way

    My rogue can not throw out some serious dps weather its plate or cloth (yea cloths much much easier and no i would never try and solo a warrior ^ ^ )

    at the moment im building up a gnome warrior (also known as a Cannon Ball ) for some imba flag carrier action cant wait hehe

    Originally Posted by Noni
    What the hell does "WTH" mean
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    Old 06-02-2006, 12:30 PM   #514 (permalink)
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    Druid is the best flag carrier. Travel form with the flag is just silly.

    CPU Temps: Forget MBM, if it don't crash it ain't too hot.
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    Old 08-02-2006, 09:56 AM   #515 (permalink)
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    Another minor patch out today? Can anyone post the notes please
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    Old 08-02-2006, 10:15 AM   #516 (permalink)
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    Here you go:
    -------------------------------------------------------------------------------
    - World of Warcraft Client Patch 1.9.3 (2006-02-07)
    --------------------------------------------------------------------------------

    Love is in the Air!

    Are you looking for love? All of Azeroth soon will be! As winter draws to a close the races are starting to seek that special someone. Be on the lookout for amorous individuals! Put on that special perfume or cologne, express your love, and receive gifts in return! Prepare yourself... love will soon be in the air!

    Mac

    - Added native support for Intel-powered Macs such as the iMac (Core
    Duo) and MacBook Pro. World of Warcraft is now a Universal Application. Be advised that the minimum supported MacOS X version has been changed to 10.3.9; World of Warcraft version 1.9.3 and later will not launch on older revisions of MacOS X.

    Battlegrounds

    - The default graveyards in Alterac Valley for each side were moved further up the tunnels away from the battlegroud exit. This should prevent accidentally leaving the battleground.

    Paladin

    - Eye for an Eye - This talent will now still do damage when the paladin is stunned. In addition, if the critical hit kills the paladin, damage will still be dealt to the spellcaster.
    - Greater Blessing of Sanctuary - Paladins with Righteous Fury will now
    generate extra threat correctly when this Blessing procs.

    Rogue

    - Deadly Poison V - The charges were inadvertently not increased with the new rank of the ability. Increased from 105 to 120 charges.
    - Slice and Dice - This ability should no longer miss.

    Warrior

    - Shield Block - This aura will now correctly be removed when the charges are all consumed. However, it is still possible when fighting multiple opponents to get extra blocks due to technical restrictions.

    Items

    - Arcanist Gloves were not receiving the intended spell damage bonus; this has been corrected.
    - The Stamina and Intellect on Kezan's Unstoppable Taint were inadvertently flipped; this has been corrected.
    - The Enigma's Answer and Stormcaller's Wrath effects now have tooltips.
    - The mana regeneration effect from food no longer causes threat.
    - Quicksand Waders are now Bind on Pickup.
    - The Slime-coated Leggings now have their proper nature resistance.
    - Prophetic Aura, Mageblood Potion, Wizard Oils, and the Mana Regeneration bracer enchant no longer generate threat for the wearer, and should also provide the increased mana regeneration on normal ticks instead of every 5 seconds.
    - The Ancient Hakkari Manslayer has the proper icon again.


    Professions

    - The Engineering schematic for the Tranquil Mechanical Yeti now requires a Cured Rugged Hide rather than Ice Thistle E'ko so that both Horde and Alliance Engineers can make the recipe.
    - Stormshroud Gloves are now Bind on Equip.

    Quests & Reputation

    - Grammar fixed for gossip associated with the quest "Trial of the Sea Lion" in Moonglade.
    - Fixed a bug with the quest "Glyphed Oaken Branch" that was having the quest become available sooner than it should have.
    - The reputation modifier of Squire Leoren Mal'derath has been reduced.
    - Zandalar Tribe reputation rewards for killing mobs in Zul’Gurub have been increased.
    - Winterfall Spirit Beads and Deadwood Headdress Feathers now stack in quantities of 250.

    Raid & Dungeons

    - Various bugs have been rectified in the Ahn'Qiraj dungeons.

    Molten Core

    * It should now be very difficult to remain out of combat while fighting the bosses in Molten Core.

    Zul'Gurub

    * A small number of spawns have been removed from Zul'Gurub to allow for a slightly faster clearing time.
    * Increased cooldown on Poison Bolt Volley of High Priestess Mar'li.
    * Slightly reduced the melee damage of High Priestess Mar'li.
    * The vengance effect gained by the death of the raptor Ohgan during the Bloodlord Mandokir fight has been increased in power.
    * Reduced the overall damage of High Priest Thekal.
    * Slowed the rate at which the panthers spawn during the High Priestess Arlokk fight.

    * Hakkar:
    Melee damage reduced.
    Cause Insanity should now correctly target Hakkar's current target, rather than closest.
    Cause Insanity will no longer remove all threat gained.
    Reduced the damage dealt by Poisonous Blood Siphon.
    Increased cooldown on Blood Siphon.
    Gained an Enrage ability after 10 minutes in combat.
    No longer has the Slow ability.
    Corrupted Blood now deals direct damage with a following damage over time effect and no longer spreads to others in the raid.
    Fixed a bug that was causing Corrupted Blood to target the current target rather than the intended random target.
    * Increased duration of Poisonous Cloud emitted by Sons of Hakkar.
    * Shades of Jin'do are now considered Undead.

    - Slightly increased the movement of Lethon's Spirit Shades.
    - Reduced the duration of Lethon's Draw Spirit from 7 seconds to 5 seconds.
    - Fixed a bug that would cause Lethon's Draw Spirit to spawn two spirits per person instead of one.
    - King Gordok can no longer be seperated from Cho'Rush the Observer in
    Dire Maul.

    World Environment

    - Royal Dreadguards, Undercity Guardians, and Ironforge Guards will now
    detect enemy players at the same distance as the other cities' guards.
    - Fixed a bug that would cause you to dismount in certain areas within
    the Undercity.

    CPU Temps: Forget MBM, if it don't crash it ain't too hot.
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    Old 08-02-2006, 10:25 AM   #517 (permalink)
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    Cheers for that.

    We were just going to ZG to kill the Hexxer tonight - now that his shades are undead - he is gonna go down like a silly dancing troll! Oh yes! He is gonna get pwned!


    Tough on mirrors, tough on the causes of mirrors.
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    Old 08-02-2006, 12:44 PM   #518 (permalink)
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    Ahh superb, thanks for that Butcher
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    Old 08-02-2006, 01:01 PM   #519 (permalink)
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    I only started a few weeks back, havent had a awful lot of time to play due to spending alot of time at the missus's but I'm a Level 15 Night Elf Rogue on Twilights Hammer going by the name of AlexMarché.

    Any tips on how to get abit of money? I have been doing the quests up to now and now im in Darkshore I have been getting about 25 silver after about 3/4 quests, some of them are quite hard as well, its really fun up to now!

    SuperFriends.World of Warcraft.Dunemaul = Velous | CS:S = ChrisG | EVE Online = Alex Marche

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    Old 08-02-2006, 01:28 PM   #520 (permalink)
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    tips for money at lower levels, its hard to make alot really but all id advise is that grinding stuff like wolfs/bears and colleting everything they drop normally is a good way.

    Ive never quested around there so im not 100% sure about the area

    Originally Posted by Noni
    What the hell does "WTH" mean
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    Old 08-02-2006, 01:43 PM   #521 (permalink)
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    The best way to get money is to take up the gathering professions like skinning and mining and sell the trade goods you collect from them at the AH..
    Then drop them for the professions you actually want at around level40.

    I didn't do this, but a guy at work who plays WoW did.. and he had masses of gold by the time he hit 40 for his mount... where-as I had to grind SM for hours for the cash

    I've stopped playing WoW lately.. not sure why, lot of rl stuff I guess.
    Hit Rank7 2 weeks ago, and never logged on to see it lol.. dunno what rank I am now.

    We cannot choose what we are.. but what are we but the sum of our choices?
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    Old 08-02-2006, 01:58 PM   #522 (permalink)
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    Herbalism ftw - lesser herbs are still used in some fairly high potions (swiftthistle and briarthorn in swiftness, stranglekelp in free action) while ores and bars are used less once people level. Also potions are consumable! Armor isn't. Once you are 35 you can do transmutes, which are a nice addition too. So maybe start with herbalism and skinning, and then get alchemy instead of skinning once you have got to high enough level. You may need to keep an eye for alchemy recipes going cheaply.


    Tough on mirrors, tough on the causes of mirrors.
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    Old 08-02-2006, 02:43 PM   #523 (permalink)
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    I already have Herbilism and Alchmey as my professions? So I take it I picked a good combination? I was thinking along the lines of unlimited potions, you could just keep making them and survive without having to go to a vendor to buy them!

    SuperFriends.World of Warcraft.Dunemaul = Velous | CS:S = ChrisG | EVE Online = Alex Marche

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    Old 08-02-2006, 03:18 PM   #524 (permalink)
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    Check your auction house for potion prices (available in all major cities now). Figure out which ones you often get the herbs for and whether it makes more sense to sell the potions or herbs. Some potions go for surprising money because they are used in recipes.


    Tough on mirrors, tough on the causes of mirrors.
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    Old 08-02-2006, 08:07 PM   #525 (permalink)
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    when i hit stranglethorn vale on my rogue (~30+) with skinning i was raking in the cash...easy grinding, and getting lots of stacks of med/heavy/thick leather

    sell it all in ah and your doing fine...now ive got encht/tailoring on my lock and it eats more money than it makes

    clownhat curly hair smiley face

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    Old 09-02-2006, 01:21 AM   #526 (permalink)
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    Originally Posted by dkmech
    Cheers for that.

    We were just going to ZG to kill the Hexxer tonight - now that his shades are undead - he is gonna go down like a silly dancing troll! Oh yes! He is gonna get pwned!
    We did a ZG run today. Hexxer seemed a bit easier, as did some of the aspects. Hakkar is way harder than before though. He used to be a push over, he's pretty beefy now.

    CPU Temps: Forget MBM, if it don't crash it ain't too hot.
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    Old 09-02-2006, 09:56 AM   #527 (permalink)
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    Yes, we never got round to Hexxer. We got bitch slapped by hakkar quite a few times though, but we did get better each time. Then we went to kill the bloodlord as that still remained and then it was too late to try anything else. As for aspects - we never really had much problems with them, tiger was a bit nasty but we finally started getting him without wipes. Others were quite easy tbh.


    Tough on mirrors, tough on the causes of mirrors.
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    Old 09-02-2006, 10:29 AM   #528 (permalink)
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    lol Ive only ever been in ZG once couldnt even kill the bat thingie -.- then again we really didnt have the right classes to do it and it was only a "test" run to see what was in there needles to say... we got pwnd ^ ^

    Originally Posted by Noni
    What the hell does "WTH" mean
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