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    Old 06-04-2006, 12:02 PM   #657 (permalink)
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    The new caps for instances are great. We managed a Baron run in strat in 38mins the other day for a guildies 0.5 armour run thing

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    Old 06-04-2006, 12:09 PM   #658 (permalink)
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    Originally Posted by TheBuZZard
    Didnt bother reading all my post then?
    Thats cause you write the important bits last


    Tough on mirrors, tough on the causes of mirrors.
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    Old 06-04-2006, 02:00 PM   #659 (permalink)
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    Originally Posted by TheBuZZard
    The hardest fight is Jindo the Hexxer, his totems and shades are a real pain in the arse, keeping them down at same time as trying to kill Jindo himself is tricky.

    Boss 3 is spider boss normally...

    Spider boss is easy enough, just kill the speaker and the spiders next to her, then run back to ramp the reset her, mana up and then move back in to take her down. To kill her have at least 1 tank on her and 1 tank in the pack (all your ranged dps and healers), then have the priests and hunters mana drain her to stop her healing. When she does her web thing dps needs to stop while the tank in the pack gets agro and drags her back to the safe spot, repeat until dead. Also youll need a couple of DPS guys and a tank to take care of the spider adds that spawn during the fight.
    Reset? WTF, just kill it!

    Normal spider fight for me is, one tank on speaker, other on boss. Adds rush towards healers and get AEed down by mages and locks. Kill speaker (may be already dead, depends on number of rogues). Everyone switches to boss, dps till dead. Off-tank picks up boss when she webs, mages/warlocks DPS adds (off tank grabs if he's free).

    CPU Temps: Forget MBM, if it don't crash it ain't too hot.
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    Old 06-04-2006, 03:39 PM   #660 (permalink)
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    We normally kill without reset. However one needs to adjust the tactics to the audience. If they haven't got the gear they will have less mana to heal and dps, less damage reduction on tanks, less dps on non-casters. Killing speaker does take some resources.


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    Old 07-04-2006, 08:09 AM   #661 (permalink)
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    Why make a fight harder than it needs to be? We mainly use ZG a place for new 60s and alts to get gear so best to play safe since many are without the best gear and/or experience.

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    Old 09-04-2006, 02:52 PM   #662 (permalink)
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    Originally Posted by TheBuZZard
    Why make a fight harder than it needs to be? We mainly use ZG a place for new 60s and alts to get gear so best to play safe since many are without the best gear and/or experience.
    Speed mainly, ZG is long enough as it is.

    CPU Temps: Forget MBM, if it don't crash it ain't too hot.
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    Old 09-04-2006, 04:34 PM   #663 (permalink)
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    Originally Posted by Butcher
    Speed mainly, ZG is long enough as it is.
    Yeah. Much prefer AQ20 to ZG, better boss/trash ratio and more interesting fights. Although Rajax takes too long and the final boss fight sucks for rogues.
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    Old 10-04-2006, 03:24 PM   #664 (permalink)
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    Well, we got to the spider boss last night kinda went ermm different lol we took it down to 50% twice but our "off tank" wasnt prot spec so when it comes to bringin the spider back to the MT the healers have used loads of mana healin him from the damage he takes goin to give it another go v soon tho on a good note we downed the snake boss first try (good for us seen as tho it took us 3 or 4 first time ^ ^ and the bat boss on the 3rd try which took is 6 times =\ lol) so we can now farm the first 2 and hopein to have the spider boss on farmin status soon

    im not 100% sure but ive heard that the raptor is easier? we may also try that one before the spider but we will have to see what happens there.

    We also have been talking about doing MCs first 3 bosses, anyone know if it would be possible to do with 20 man? we got a couple of guys join yesterday who have completed BWL so we can now get tactics of them but would like to know if its possible ?

    Originally Posted by Noni
    What the hell does "WTH" mean
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    Old 10-04-2006, 03:32 PM   #665 (permalink)
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    Originally Posted by Kaine (AoD)
    We also have been talking about doing MCs first 3 bosses, anyone know if it would be possible to do with 20 man? we got a couple of guys join yesterday who have completed BWL so we can now get tactics of them but would like to know if its possible ?
    Not if you struggle to do ZG. You can probably do it with 30 if you are really comfortable in MC and have a good few epics.


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    Old 10-04-2006, 08:27 PM   #666 (permalink)
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    20 manning MC bosses, even the early ones, is going to require BWL gear really.

    CPU Temps: Forget MBM, if it don't crash it ain't too hot.
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    Old 11-04-2006, 08:35 AM   #667 (permalink)
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    Ta for the info will try and pull a 30 man group together sometime to try it out.

    alot of the guys in the guild do have epics as alot of them were pvp based and have AV/AB/WSG weapons from bein exalted and are pretty kitted out armour wise

    Guess we will just have to see how it goes when we get a group together and try ill post screenies of how good/bad it goes

    Originally Posted by Noni
    What the hell does "WTH" mean
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    Old 11-04-2006, 08:39 AM   #668 (permalink)
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    PVP gear is crap for raiding for a lot of clases though, as its designed for damage your warrriors and healers will be crap.

    Heres my sexy shaman in his shiny epics


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    Old 11-04-2006, 09:09 AM   #669 (permalink)
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    lol our warriors are in Valor atm ^ ^ MT has the the sheild from URBS and off tank has the AV sheild which aint to bad their armour is not pvp based, also the priests/mages have either set or an epic robe ( cant remember the name ) that one of the guys can make ^ ^ we have 3 shiny new epic members tier 2 druid tier 1 mage and just plain haxin shammy ^ ^ with 7k mana and 5k health lol /jealous! he is truely overpowered i will have to get a screenie (screenies ftw!)

    Originally Posted by Noni
    What the hell does "WTH" mean
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    Old 11-04-2006, 09:21 AM   #670 (permalink)
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    Valour is such a nasty blizzard trap lol. Your tanks need a lot of defence and stamina - try kitting some of them out in enchanted thorium armor - on my server a piece would cost 250-300g - as a guild I am sure you can afford a few items. There are a lot of other blues which are nice - valour just isn't for tanking.


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    Old 11-04-2006, 09:28 AM   #671 (permalink)
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    Originally Posted by dkmech
    Valour is such a nasty blizzard trap lol. Your tanks need a lot of defence and stamina - try kitting some of them out in enchanted thorium armor - on my server a piece would cost 250-300g - as a guild I am sure you can afford a few items. There are a lot of other blues which are nice - valour just isn't for tanking.
    true, its alrite for tankin as our MT is in the full set and can take a good beatin ^ ^ but this is why we want to try and farm MCs first few bosses.

    Will take a look around for the armour, Ta for the advice

    all this pve stuff is weird =\ ive been pvp for way to long.. not be thing ^ ^ from pvp ive got a load of attack power stam and crit chance so dps is real nice

    Originally Posted by Noni
    What the hell does "WTH" mean
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    Old 11-04-2006, 09:53 AM   #672 (permalink)
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    PvP is generally about burst damage - pve about prolonged high dps.
    Things you want in PvE:
    Tanks: stamina, defence, resistances for certain bosses.
    DPS: don't need as much stamina as shouldn't be hit(apart from aoe) if aggro is controlled properly. You want steady damage - so I guess +hit and such for rogues, rather than +crit - which can be a good way to gain aggro and hence die. Rogues are squishy. Don't do silly things like super duper crit ambushes before tank has aggro.
    You want your casters to have enough mana to last the fight and +damage and +hit to make an impact - plus crit is a good way to get your party wiped - a few crit frostbolts can steal aggro off a tank.
    Your priests will want to have good spirit so they can regen mana throughout the fight and plus healing so their heals are strong enough to keep tanks alive.
    Warlocks are a funny class for pve - they need lots of Int in PVP coz they don't have time to stand there draining health for mana - but in PVE they need more stamina as it gives them more mana in the end and can easily be replenished by healers.


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