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    HEXUS.MMOG Whether it's Guild Wars, World of Warcraft, Eve or The Matrix, hook up with your online buddies or discuss your online only games in here!

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    Old 24-11-2006, 11:14 AM   #1153 (permalink)
    la la la
     
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    only wow could create a thread this long :
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    Old 24-11-2006, 06:20 PM   #1154 (permalink)
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    They said in a blue post somewhere on the official forums that the new pvp patch will be out before xmas. just no date.


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    Old 24-11-2006, 10:21 PM   #1155 (permalink)
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    aw kool hope this pvp system rocks

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    Old 28-11-2006, 09:14 AM   #1156 (permalink)
    TiG
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    First Nefarian kill on Sunday night and got Prophet Skeram down on first night of tries too

    Finally getting through some of these instances

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    Old 29-11-2006, 04:57 AM   #1157 (permalink)
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    Just started playing a day or so ago for the first time. Using a 10day guest pass. Figured that i have 4days off this week so i'd give it ago and then buy it and get another month to see what i think.

    Lvl 11 Gnome Warrior Haha

    How do i learn how to use axes and two handed weapons? Just on my way to Ironforge if that helps.


    Bres

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    Old 29-11-2006, 07:41 AM   #1158 (permalink)
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    Speak to a guard and ask for directions to a weapon trainer
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    Old 04-12-2006, 08:03 PM   #1159 (permalink)
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    Ive been thinking of getting this, for ages, lol.

    I think ive got a free 10 day trial thing, might give that a go soon. I lvoe warcraft III, so i should like this i assume.

    Watched by cousin on it for a bit, and it seems pretty cool.
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    Old 04-12-2006, 11:53 PM   #1160 (permalink)
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    So whats everyone respeccing to for the big 2.1 patch on wednesday?

    I'll be going full Demonology to try out the felguard, dunno about my warrior yet.



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    Old 05-12-2006, 02:42 PM   #1161 (permalink)
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    Originally Posted by Kev32 View Post
    So whats everyone respeccing to for the big 2.1 patch on wednesday?

    I'll be going full Demonology to try out the felguard, dunno about my warrior yet.
    Gonna try out a mutilate spec on my rogue Although it's probably gonna suck for PvE damage (my main purpose), it should be fun at least, increased run speed \o/.

    Gonna spec my warrior back to mortal strike, 41/5/5, for some PvP to get some of the HWL epics to replace crappy items before the expansion

    Finding new addons that work in gonna be a pain, probably gonna need to completly re-do most of my interface. Should be funny raiding on Wednesday with all the changes (assuming servers are up), Noth will be fun with no de-cursive
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    Old 05-12-2006, 05:06 PM   #1162 (permalink)
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    Originally Posted by Kev32 View Post
    So whats everyone respeccing to for the big 2.1 patch on wednesday?

    I'll be going full Demonology to try out the felguard, dunno about my warrior yet.
    I dont imagine that they will be giving the full talent upgrade... they arent increasing the level cap so they wont be introducing 41 point talents...

    It will be the new talent sheets but only upto 31 points.


    edit: Ignoure me, looks like i was wrong they have giving us 41 point talents but only 51 points to use


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    Old 05-12-2006, 09:51 PM   #1163 (permalink)
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    Full Fire.

    CPU Temps: Forget MBM, if it don't crash it ain't too hot.
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    Old 05-12-2006, 11:15 PM   #1164 (permalink)
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    Demonology now... will be Demonology after


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    Old 05-12-2006, 11:58 PM   #1165 (permalink)
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    Spot on there Dooms Going pretty much exactly the same. Take it you've heard then that Felguard will replace all summoned demons?



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    Old 06-12-2006, 07:49 AM   #1166 (permalink)
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    Okay which kind person would care to post the patch notes for us websensed folk?

    Thanks in advance.
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    Old 06-12-2006, 07:56 AM   #1167 (permalink)
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    Version 2.0.1 Released on 5 December 2006

    Looking for Group Interface Tool

    A new Looking For Group tool designed to assist players in finding groups for
    instanced dungeons and quests will now be available. This interface gives
    players the option to be added to a pool of other players also looking for a
    group, as a means to expedite the process. In addition, players will also be
    able to search for additional members in situations where they have a group
    and are simply looking to find more players.

    For a complete overview of this new interface, please take a moment and read the
    information contained on our comprehensive Looking for Group preview.

    http://www.worldofwarcraft.com/burni...gforgroup.html
    General

    All players will have their talent points reimbursed and will have access to
    new talents throughout their trees; this includes the 41-point talents. Several
    new abilities have also been added for all classes.
    - All pets will now receive a percentage of their master's armor, spell damage,
    spell resistances, attack power, and stamina.
    - Low-level spells cast by high-level players will receive smaller bonuses from
    +healing and +spell damage.
    - HoTs, DoTs, and channeled spells have been re-balanced to receive a more
    appropriate (higher) percentage of +spell damage and +healing.
    - HoTs from different sources will now stack (i.e. multiple druids can cast the
    Rejuvenation spell on 1 target).
    - New item property "Resilience" has been introduced. Resilience reduces your
    chance to be the victim of a critical strike, and reduces the amount of damage
    critical strikes do to you.
    - Weapon Skill now does the following:
    - Weapon skill will no longer reduce the percentage damage lost due to
    glancing.
    - The player will gain 0.1% to their critical strike rating per weapon skill
    against monsters above their level.
    - When casting a buff on a low level target, the appropriate rank of the buff
    will automatically be applied.
    - In PvP, Crowd Control effects will last no longer than 12 seconds instead of
    the full duration, with a chance of a heartbeat resist.
    - Players will no longer lose faction when under the influence of "Mind Control"
    or the Gnomish Mind Control Cap.
    - Several improvements have been made to the Macintosh client, including support
    for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher.
    PvP

    - Honor System Revamp
    - Current honor totals have been reset.
    - Players may display their highest lifetime rank title (accessible from
    character sheet).
    - Honor points earned each day may now be spent as a form of currency.
    - Check the PvP tab of your character sheet to see your honor information.
    - PvP rewards are no longer unique.
    - Marks of Honor earned from battlegrounds are no longer turned in for
    reputation or honor. They are now used in addition to honor points in order to
    purchase rewards.
    - Two New Arenas are now available in three different modes.
    - 2v2, 3v3, and 5v5 matches
    - Players may queue up at Goblin NPC's in Stormwind, Ironforge,
    - Orgrimmar, Undercity, and Gadgetzan
    Druids

    - The talent "Swiftmend" will now include bonus healing from the talents
    "Improved Rejuvenation" and "Empowered Rejuvenation".
    - "Feline Swiftness" has been renamed "Feral Swiftness". Dodge % increase now
    also applies to Bear and Dire Bear Forms.
    - "Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus.
    - "Insect Swarm" has had damage on all ranks increased. Mana cost of ranks 1,3
    increased. Mana cost of ranks 4,5,6 decreased.
    - "Nurturing Instinct" now grants the benefit at all times, but the bonus has
    been reduced to 25/50% of Strength.
    - "Omen of Clarity's" duration has been increased to 30 min.
    - "Improved Starfire" has been renamed to "Celestial Focus". It now also
    increases the chance to resist pushback when casting Wrath by 25/50/70%.
    - "Blood Frenzy's" benefits have now merged with "Primal Fury".
    - "Improved Leader of the Pack" has been reduced to 2 ranks for 2/4% total
    health healed.
    - "Pounce" no longer requires the druid to be behind the target.
    - "Barkskin" is now usable while stunned.
    Hunters

    - Traps can be set while in combat, but require a 2 second arming time.
    - "Auto shot" will be automatically enabled if the Hunter steps out of melee
    range while in combat with target.
    - 1 Agility will now grant 1 Ranged Attack Power.
    - "Auto shot" is now reset when casting Aimed Shot.
    - "The Beast Within's" Bonus damage caused has been reduced to 10%, but now also
    reduces the mana cost of all spells by 20%.
    - Freezing Traps will now cancel combat when cast.
    Mages

    - "Frost Nova" (Water Elemental Spell) has now been renamed "Freeze".
    Shaman

    - Shaman with the appropriate talent spec are now able to dual-wield.
    - Self-weapon buffs such as Windfury Weapon can be applied to both main and
    off-hand weapons.
    - Rockbiter's weapon functionality has been changed. It is now a damage proc
    instead of a flat attack power bonus.
    - Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon
    with the enchantment on it.
    Warlocks

    - The range of "Drain Life" and "Drain Mana" spells have been increased.
    Warriors

    - Rage generation from dealing damage has been normalized.
    - All Rage awards are averaged with our expected rage per swing (adjusted for
    weapon speed).
    Items

    - The "Far Sight" effect has changed so that the camera now zooms in to a
    distant location, rather than instantly showing the distant view. This also
    affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the
    Hunter ability "Eagle Eye."
    - Spells can now require either a totem item or a totem category item to cast a
    spell. This means that the Enchanting Rods now count as all of the lower level
    enchanting rods as well, so you only need a single enchanting rod instead of all
    six. This also means that "Finkle's Skinner" now counts as a Skinning Knife.
    Several weapons that are picks have been flagged as counting as a Mining pick as
    well.
    - Items that give bonuses, such as critical strike percentage, have been
    modified to adhere to a combat rating system.
    - All current items will provide the exact same benefit from ratings at level 60
    as they provided before the ratings system.
    - Thrown weapon items no longer stack, but use durability instead. One unit of
    durability is lost per throw, and these items can be repaired.
    - The tool tip for the Great Staff of the Guardian now shows the proper increase
    of 28 to the party spell critical rating.
    - Items that are useable from player inventory with a cooldown will now update
    the cooldown in real-time.
    - Players will no longer be able to sell the "Blue Skeletal Horse" to vendors.
    - The damage Proc from the item "Misplaced Servo Arm" will no longer break the
    Rogue ability "Gouge".
    - The "Skull of Impending Doom" has been changed and will now increase run speed
    by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and
    drains 60% of your maximum mana for over 10 seconds.
    - The Backfire effect on the "Net-O-Matic" will no longer break on damage.
    Professions

    - All of the profession-made items that have been created up to now have been
    given proper stats based on the current expansion item level progression table.
    - Most of the items made by Tailoring/Leatherworking/Blacksmithing have had
    their creation time reduced. Now the cap on time required to make an item in
    those professions is based on quality and level.
    - New Max times required.
    - Level 31+ Green Items at least 8 sec
    - Level 31+ Blue Items at least 15 sec
    - Level 31+ Purple Items at least 25 sec
    - Skill level now determines what items you can disenchant.
    - Skill 1= Level 1-20
    - Skill 25= Level 20-25
    - Skill 50= Level 25-30
    - Skill 75= Level 30-35
    - Skill 100= Level 35-40
    - Skill 125= Level 40-45
    - Skill 150= Level 45-50
    - Skill 175= Level 50-55
    - Skill 200= Level 55-60
    - Skill 225= Level 60-65
    - Players will no longer lose an item when attempting to disenchant on a boat
    when the loading screen appears.
    User Interface

    - Meeting Stone gossip options have been removed from Innkeepers in preparation
    for the new LFG system.
    - LFG/LFM UI
    - Tips have been added to Loading Screen tips and new player tips
    - Meeting Stones now function similar to a Warlock Summon spell.
    - Players select party member to be summoned and right click the stone. A
    second party member then clicks the portal to summon.
    - Enchanting UI has been vastly improved.
    - Raid UI now supports frame for Main Tank.
    - Spell Alert (Enemy Cast bar)
    - Defaults to off
    - Enabled through Interface Options
    - Displays targeted enemy's cast bar when they are casting.
    - May also be displayed with "V" key functionality.
    - Auto-loot may be enabled with just one click in the Interface Options.
    - Character sheet UI now displays more precise melee, ranged, and spell stats.
    - Players can now cast item targetable spells on items that are in your action
    bar. For instance you can cast feed pet and have the food you want the pet to be
    fed in one of your action bars.
    - Semi-charged items can no longer be placed in the Auction House.
    - A knowledge base has been added to the in-game UI.
    - Searchable database of FAQ's and common support issues.
    - Keyrings have been expanded to hold more key-type items and will now size
    dynamically for the number of keys in possession.
    - The Hunter ability, "Mend Pet," will now turn red when a pet is out of range.
    - Players will now be able to disable ability messages in the floating combat
    text.
    - Players will now be able to scroll down their ignore list if it extends beyond
    one page.
    - The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options
    will now specify they only apply to raid pullout groups.
    - Significant changes have been made to User Interface customization.
    - For specific details, please visit
    http://forums.worldofwarcraft.com/thread.htm...&sid=1 .
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    Old 06-12-2006, 07:57 AM   #1168 (permalink)
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    Bugs

    - The Rend Blackhand arena event in Upper Blackrock Spire will now properly
    reset after a wipe.
    - Players will no longer resurrect with low mana and health if they died and
    released on a Zeppelin or Ship.
    - Fixed an issue where effects with 100% chance to be applied were being
    resisted.
    - Fixed an issue where high level players were not being properly credited the
    right amount of faction reputation.
    - Party members will now be properly credited for completing the "Dead Man's
    Plea" quest when a totem or pet gets the killing blow on Baron Rivendare.
    - Slowing abilities and spells will no longer decrease the speed of a player
    when traveling by Gryphon.
    - Fixed an issue where players were re-taining talent based abilities even after
    re-training.
    - Fixed an issue where the Warlock spell "Shadowburn" was improperly consuming
    two Soul Shards.
    - Fixed an issue where players were unable to click on anything if they had any
    add-ons installed.
    - Fixed an issue where players were able to use "Mana Burn" on mobs and players
    without mana.
    - Fixed an issue where spells that proc while a player was standing would not
    proc if they were sitting or lying down.
    - Fixed many interface overlapping graphic issues.
    - Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee
    strikes.
    - Blood Elf mobs in Azshara will now have the correct model.
    - Fixed an issue where a spell with two procs would be reflected and one of the
    procs would still hit the player that reflected the spell.
    - Fixed an issue that was putting Hunters back into combat when they have the
    "Spirit Bond" Talent or have the Cryptstalker set bonus.
    - Fixed an issue where players were being awarded the wrong item when double
    looting a corpse under the master loot option.
    - Fixed an issue where players interrupted while casting would have a longer
    cast time than normal.
    - Fixed an issue where players could not see enchants when inspecting another
    player.
    - Fixed an issue where extra attacks from "Windfury Weapon" would not proc
    "Flurry" when they crit.
    - Fixed an issue where players that were killed in freezing traps would be stuck
    there until releasing.
    - Fixed an issue where Warlocks were able to despawn a pet to gain a free "Soul
    Shard"in the Battlegrounds.
    - Warrior "Shield Slam" and "Shield Bash" will no longer trigger a proc from an
    equipped weapon.
    - Fixed an issue where players were able to consume a Mana Emerald at full mana.
    - The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf" form.
    - Fixed an issue where Warrior "Battle Shout" was causing too much threat.
    - Fixed an issue where computers with ATi video cards were sometimes having
    problems when displaying a certain texture.
    - Fixed an issue where the Warlock spell "Death Coil" gained double the benefit
    from the talent "Shadow Mastery".
    - Player pets will no longer attack CC'ed targets while in Passive mode.
    - "Prayer of Spirit" will no longer cast on the user if there is no other target
    selected.
    - "Lightning Shield" will now have the appropriate cool-down time between uses.
    - Fixed an issue where materials were being consumed if a player logged out
    before an enchantment had finished being applied.
    - The Hunter, "Auto Shot," ability will no longer activate on resurrection.
    - Fixed a bug where "Inner Focus" was not being consumed when using "Mind
    Soothe."
    - Fixed a bug where Rogues were able to use the ability "Ghostly Strike" when
    not facing their target.
    - Warlock pet dismiss sounds will now play properly.
    - Fixed an issue where Fist weapons were sheathing improperly.
    - Bags will no longer overlap the Bank UI when the game window is resized.
    - Players will no longer be able to whisper to enemy players in Battlegrounds.
    - The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly
    at its correct speed.
    - Players will no longer be able to jump onto the top of the Dun Baldar Fortress
    in Alterac Valley and get behind the terrain to attack other players.
    - Shapeshifting will now break "Nogginfogger Elixir" effect.
    - You will no longer die when Feign Death is finished channeling.
    - "Scatter Shot" will now properly do damage even if the target is immune to the
    confuse effect.
    - "Aspect of the Cheetah" will now properly trigger with absorbed damage.
    - Casting a lower rank polymorph on a target that is already under the effect of
    a higher rank will cause an error message and not consume mana.
    - The talent, "Master of Elements," will now properly proc off of totems.
    - Players will no longer be attacked by same faction guards when using mind
    control on an enemy player to attack.
    - "Vanish" will now properly un-target the Rogue from the attacker when the
    attacker is in the same party.
    - The talent, "Improved Chain Heal," will now properly add to the base healing
    done.
    - "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman talent,
    "Healing Way."
    - "Improved Curse of Agony" will now properly increase the base and spell power.
    - Warlocks will now be properly credited a Soul Shard from their pet when they
    take a flight path.
    - Warlocks will now be properly credited a Soul Shard from their pet when they
    are dead at the end of a Battleground match.
    - Warlocks will now be properly credited a Soul Shard from their pet when they
    enter an Arena.
    - Casting "Dark Pact" after exiting combat will no longer put you back in
    combat.
    - The tool tip for the "Great Staff of the Guardian" now shows the proper
    increase of 28 to the party spell critical rating.
    - Several Chest spawns in Dustwallow Marsh will now properly spawn above ground.
    - Items that can give +Stamina/Intellect from random suffixes will now properly
    apply while dead.
    - "Beastmaster's Gloves" will now give the proper 2% crit chance for Hunter
    pets.
    - Fixed a bug where you can end up with overlapping bags after resizing the
    window.
    - Various graphical errors will be noticeable while viewing maps.
    Mac

    - Added support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8
    or higher. Depending on hardware, scene and graphicalsettings, this can raise
    frame rates up to a factor of 2X.
    - Improved video hardware detection and default settings, especially with
    Intel video.
    - Vertex Animation Shaders have been disabled for systems with Intel video.
    - Improved iTunes key-binding feature for smoothness and track name display.
    - Fixed a bug where Tutorial Tips would not be marked as viewed correctly
    on PowerPC Macs.
    - Fixed a rare crash bug in the audio code.
    - Improved support for Weather Shaders.
    - Added support for changing the mouse sensitivity in WoW. Previously, the
    Mac version ignored the value from the slider in the Interface Options dialog.
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