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Splinter Cell Chaos Theory Benchmark Utility @ Beyond3D
The new Splinter Cell game supports wonderful SM3.0 features such as "Advance skin shader for character with subsurface scattering and improved light bleeding". Ryszard might know what that means, but I'm afraid I don't. I imagine it can only be good, though. Beyond3D have exposed Chaos Theory's benchmarking options in a nice guide.
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