Read more.Performance of L4D2 in Ubuntu Linux now surpasses Windows 7.
Read more.Performance of L4D2 in Ubuntu Linux now surpasses Windows 7.
Hmm, if they can get that kind of performance in Ubuntu 64 bit then I'm going to start to take notice - might start to think seriously about dual boot on my gaming PC. Especially if we start seeing other companies making the migration - remember the old cliche about "one swallow does not make a summer", (or the current version ... "one umbrella doesn't make a British summer").
Coalition: a system of government that adds one intellect to another and gets a half-wit as a result
I want finger extensions ... then I can play this darned guitar properly!
Its going to take along time, if its taken this long for Valve to finally manage playable performance then it means that steams Linux catalogue will stay very small with L4D and half-life for a long time. I hope they manage to get it done and that every game finally comes out on Linux but its going to be a monumental task and I think the problem we have here is that Nvidia is helping Valve as they're huge, what about the small developer studios? They wont have Nvidias help so it will go much slower in optimising.
I havent really kept up with OpenGL as it seemed to die off a few years ago, is the latest OpenGL comparable in terms of visual quality to DX11?
This is good news. It's just a bit of a shame that the NVIDIA graphics driver can let you do things like privilege escalation.
I'd be more interested if they were showing Source Engine 2 rather than some old game I'm no longer interested in. Perhaps i'm cynical but isn't this rather well timed?
Competition is good though![]()
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I'm not sure if it's fully able to take on DX11 at the moment, I work with a 3D suite that uses OpenGL as it has to cater for Mac, the quality is poor, but it's massively out of date. It definitely has potential though: http://www.youtube.com/watch?v=HC3JGG6xHN8
cheers
brasc
Yes, OpenGL has more or less the same features as DX11, providing you have supporting hardware. The main difference IMHO is that as a developer DX11 is just that much easier to deal with - the SDK and evaluation tools are great, and you get easy access to great libraries of pre-done content and audio stuff etc. as well.
Hicks12 (06-08-2012)
I wonder if this has anything to do with the Steam console, i.e. maybe it uses Linux?
Valve may be a huge company, but getting the ball rolling with porting games to alternative OSes should help smaller devs in the long run; after all, a great deal of even low-budget indie games are multi-platform, take the Humble Indie Bundle as an example.
It hasn't taken them that long for the Linux optimisations at all, they said themselves they spent more time optimising the Windows version than the Linux one:
"After this work, Left 4 Dead 2 is running at 315 FPS on Linux. That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive, given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL."
Could be quite possible. Gabe is quite fond of Linux development.
Yup. This is what neigh-sayers are missing. Indie/small studio games aren't anywhere near as taxing as the source engine which is stressing the drivers more than they've had to deal with before, which is making bottleneck identification easier, which everyone will benefit from.
I have never used linux at all but if games work just as well in ubuntu 64 bit in the future i will consider switching. If they have a proper mouse fix available on ubuntu I will switch over in a nano second ... even if performance is slightly worse.
I find it shocking that windows continue to not offer a proper mouse fix on all their new OSs'.
Some latest openGL/GL:ES/CL stuff here (including Tron ref.):
http://www.anandtech.com/show/6134/k...ompression-clu
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