Read more.Lessons learnt in Mantle development should help with DirectX 12 and glNext advancement.
Read more.Lessons learnt in Mantle development should help with DirectX 12 and glNext advancement.
AMD announces LiquidVR see #LiquidVR on twitter, engadget has the story too
at the bottom of the story it states
"When asked about whether or not AMD is also working with HTC and Valve on the HTC Vive headset, AMD reps hilariously clammed up and asked whether or not they could talk about that yet."
This isn't, however, the documentation needed to implement Mantle on a GPU, or integrate it into an engine. From AMD themselves:
This vital effort has replaced our intention to release a public Mantle SDK, and you will learn the facts on Thursday, March 5 at GDC 2015.Basically, Mantle 1.0 is to remain closed to anyone that has not already signed up to development, with AMD essentially saying "develop for DX12 or Vulkan instead". Mantle '2.0', whatever it turns out to be, is an unknown.The Mantle SDK also remains available to partners who register in this co-development and evaluation program. However, if you are a developer interested in Mantle "1.0" functionality, we suggest that you focus your attention on DirectX® 12 or GLnext.
Now it's Mantle in every API : DX12, Volcan and many platforms: LinuX, Win and Apple
Thats GooD for us gamers, and for AMD CPU's
ZEN 3700X, HeroVI | 32GB 3800MHz CL16 | RTX 3080 OC/UV | XFX 760 PSU | 10Bit 27" IIyama 1440p FS | 1TB NVMe Sammie, 2xSamie 850 512GB | SB-AE7+Audio-Technica ATH-AD1000X | DeathStalker, Roccat Nyth
An interesting read on Extremetech here:
http://www.extremetech.com/extreme/2...api-vr-efforts
Hopefully Mantle will have a lasting effect on the future of API development.
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