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Thread: AMD Mantle programming guide to be published later this month

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    AMD Mantle programming guide to be published later this month

    Lessons learnt in Mantle development should help with DirectX 12 and glNext advancement.
    Read more.

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    Re: AMD Mantle programming guide to be published later this month

    AMD announces LiquidVR see #LiquidVR on twitter, engadget has the story too

    at the bottom of the story it states

    "When asked about whether or not AMD is also working with HTC and Valve on the HTC Vive headset, AMD reps hilariously clammed up and asked whether or not they could talk about that yet."

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    Re: AMD Mantle programming guide to be published later this month

    This isn't, however, the documentation needed to implement Mantle on a GPU, or integrate it into an engine. From AMD themselves:
    This vital effort has replaced our intention to release a public Mantle SDK, and you will learn the facts on Thursday, March 5 at GDC 2015.
    The Mantle SDK also remains available to partners who register in this co-development and evaluation program. However, if you are a developer interested in Mantle "1.0" functionality, we suggest that you focus your attention on DirectX® 12 or GLnext.
    Basically, Mantle 1.0 is to remain closed to anyone that has not already signed up to development, with AMD essentially saying "develop for DX12 or Vulkan instead". Mantle '2.0', whatever it turns out to be, is an unknown.

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    Re: AMD Mantle programming guide to be published later this month

    Now it's Mantle in every API : DX12, Volcan and many platforms: LinuX, Win and Apple
    Thats GooD for us gamers, and for AMD CPU's
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    Re: AMD Mantle programming guide to be published later this month

    An interesting read on Extremetech here:

    http://www.extremetech.com/extreme/2...api-vr-efforts

    Hopefully Mantle will have a lasting effect on the future of API development.

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