Read more.So your graphics card doesn't work harder than it has to, in rendering VR scenes.
Read more.So your graphics card doesn't work harder than it has to, in rendering VR scenes.
Really not liking this move to cut off support of the previous gen so fast lately.......GameWorks VR technologies such as MRS work on Maxwell GPU graphics cards using Maxwell multi-projection
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Could any of the previous gen even output 2160×1200 at 90Hz?
Nvidia's entire VR program is a technological laughing stock - so instead of spending resources to improve it they instead take the easy option of bringing down the competition (and their previous gen cards) instead.
This is what this company is all about. If you haven't figured it out by now you never will.
Main PC: Asus Rampage IV Extreme / 3960X@4.5GHz / Antec H1200 Pro / 32GB DDR3-1866 Quad Channel / Sapphire Fury X / Areca 1680 / 850W EVGA SuperNOVA Gold 2 / Corsair 600T / 2x Dell 3007 / 4 x 250GB SSD + 2 x 80GB SSD / 4 x 1TB HDD (RAID 10) / Windows 10 Pro, Yosemite & Ubuntu
HTPC: AsRock Z77 Pro 4 / 3770K@4.2GHz / 24GB / GTX 1080 / SST-LC20 / Antec TP-550 / Hisense 65k5510 4K TV / HTC Vive / 2 x 240GB SSD + 12TB HDD Space / Race Seat / Logitech G29 / Win 10 Pro
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Laptop: Dell Precision 5510 Printer: HP CP1515n || Phone: Huawei P30 || Other: Samsung Galaxy Tab 4 Pro 10.1 CM14 / Playstation 4 + G29 + 2TB Hybrid drive
They are doing it within Maxwell (970 4GB fiasco) and you can bet that their next gen will happily throw Maxwell out the window as well.
Previous gen cards suffer due to a continuing emphasis on over-tessellation since the 480 and onwards.
They are also quite content to throw their own current-gen performance under the bus when it hurts the competition more.
http://techreport.com/review/21404/c...a-good-thing/6
That was 2011 back when tessellation suddenly became the new big thing (thanks to Nvidia's marketing bucks).Unnecessary geometric detail slows down all GPUs, of course, but it just so happens to have a much larger effect on DX11-capable AMD Radeons than it does on DX11-capable Nvidia GeForces.
Nvidia is so horribly far behind in VR that they will simply use the extra money they make from people buying their overpriced cards into bribing games devs and the tech press instead. That is how this company works - they have absolutely no problems getting dirty and holding back real technological progress so long as they stay ahead.
Last edited by Jimbo75; 01-06-2015 at 03:11 PM.
And u think why they get "high" FPS in Web Benchmarks? They do this since 6xx/7xx cards.
No New Tech, just optimisations - the cost? Quality.
nV has all pipes set to 24bits (cuz' the LCD barelly hits 32 true bits)
HDR Lightning: Radeon 128bits / nMilk 24bits
Etc. Im waiting for Polaris now
Still on Great GCN GPU.
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