Read more.And works with Stanford Uni to create VR displays which render 25 images per eye.
Read more.And works with Stanford Uni to create VR displays which render 25 images per eye.
Meanwhile in other (non reported) VR news.
With The Neuro VR Experience, the team at General Electric (GE) and AMD have created a way of looking into the human brain
Hands-on: AMD’s New Fury X GPU Powers Kite & Lightning’s Spectacular ‘GE Neuro’ Experience
The team employed AMD’s new LiquidVR system which Elhassan said was “critical” to achieving the performance seen in the demo.
“Without late latching/Liquid VR, we were seeing GPU idle times of 40%!”
This company (AMD) is bringing VR to Hollywood by teaming up with the Creative Artists Agency
AMD FirePro™ Graphics Powers Virtual Reality Solution from zSpace
Crytek Explains How They Use LiquidVR Technology In New AMD Video
Tech Industry Heavyweights Debate the Future of VR at AMD ‘VR Advisory Council’
Upcoming VR Games.
The Assembly
Adr1ft
World War Toons
Eve: Valkyrie
All being developed on LiquidVR, right now.
Last edited by Jimbo75; 12-08-2015 at 04:02 PM.
LiquidVR and Gameworks VR are effectively identical: implementations of the same features Oculus (and Valve) have hacked into their shim drivers, moved into the ACTUAL GPU drivers as they should be.
Designwroks VR is Gameworks VR but-it's-a-workstation-so-pay-up because of extra validation to not crash your CAD package.
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