Read more.Nvidia says this software will "deliver massive performance boost for virtual reality".
Read more.Nvidia says this software will "deliver massive performance boost for virtual reality".
.....but only on certain hardwareNvidia says this software will "deliver massive performance boost for virtual reality".
Main PC: Asus Rampage IV Extreme / 3960X@4.5GHz / Antec H1200 Pro / 32GB DDR3-1866 Quad Channel / Sapphire Fury X / Areca 1680 / 850W EVGA SuperNOVA Gold 2 / Corsair 600T / 2x Dell 3007 / 4 x 250GB SSD + 2 x 80GB SSD / 4 x 1TB HDD (RAID 10) / Windows 10 Pro, Yosemite & Ubuntu
HTPC: AsRock Z77 Pro 4 / 3770K@4.2GHz / 24GB / GTX 1080 / SST-LC20 / Antec TP-550 / Hisense 65k5510 4K TV / HTC Vive / 2 x 240GB SSD + 12TB HDD Space / Race Seat / Logitech G29 / Win 10 Pro
HTPC2: Asus AM1I-A / 5150 / 4GB / Corsair Force 3 240GB / Silverstone SST-ML05B + ST30SF / Samsung UE60H6200 TV / Windows 10 Pro
Spare/Loaner: Gigabyte EX58-UD5 / i950 / 12GB / HD7870 / Corsair 300R / Silverpower 700W modular
NAS 1: HP N40L / 12GB ECC RAM / 2 x 3TB Arrays || NAS 2: Dell PowerEdge T110 II / 24GB ECC RAM / 2 x 3TB Hybrid arrays || Network:Buffalo WZR-1166DHP w/DD-WRT + HP ProCurve 1800-24G
Laptop: Dell Precision 5510 Printer: HP CP1515n || Phone: Huawei P30 || Other: Samsung Galaxy Tab 4 Pro 10.1 CM14 / Playstation 4 + G29 + 2TB Hybrid drive
"It'll look amazing and be amazing and you do amazing things on it...on a Titan X"
New video published to tie in with the releases:
https://youtu.be/09dT3vkwXBA
My biggest problem, if it can be called that, with VR is that it seems like the sort of thing that needs to be experienced to be believed, I don't doubt people who've said it's the best thing since sliced bread, it's just i get the feeling from what people say who've experienced it that words fail when trying to convey what it's like.
Main PC: Asus Rampage IV Extreme / 3960X@4.5GHz / Antec H1200 Pro / 32GB DDR3-1866 Quad Channel / Sapphire Fury X / Areca 1680 / 850W EVGA SuperNOVA Gold 2 / Corsair 600T / 2x Dell 3007 / 4 x 250GB SSD + 2 x 80GB SSD / 4 x 1TB HDD (RAID 10) / Windows 10 Pro, Yosemite & Ubuntu
HTPC: AsRock Z77 Pro 4 / 3770K@4.2GHz / 24GB / GTX 1080 / SST-LC20 / Antec TP-550 / Hisense 65k5510 4K TV / HTC Vive / 2 x 240GB SSD + 12TB HDD Space / Race Seat / Logitech G29 / Win 10 Pro
HTPC2: Asus AM1I-A / 5150 / 4GB / Corsair Force 3 240GB / Silverstone SST-ML05B + ST30SF / Samsung UE60H6200 TV / Windows 10 Pro
Spare/Loaner: Gigabyte EX58-UD5 / i950 / 12GB / HD7870 / Corsair 300R / Silverpower 700W modular
NAS 1: HP N40L / 12GB ECC RAM / 2 x 3TB Arrays || NAS 2: Dell PowerEdge T110 II / 24GB ECC RAM / 2 x 3TB Hybrid arrays || Network:Buffalo WZR-1166DHP w/DD-WRT + HP ProCurve 1800-24G
Laptop: Dell Precision 5510 Printer: HP CP1515n || Phone: Huawei P30 || Other: Samsung Galaxy Tab 4 Pro 10.1 CM14 / Playstation 4 + G29 + 2TB Hybrid drive
I look forward to these developments, I am still holding out on a gfx card in prep for VR
Stating to think it was a mistake to go with a AMD graphics card.
They do? I would love to read any articles you have expanding on that statement as the only ones i could find, despite your claim that Hexus is being bias, is this news article where AMD announces LiquidVR and it makes no mention of multi-res shading, nor for that matter do any articles that I've read about LiquidVR.
Just because you haven't heard about it doesn't mean it's not coming. LiquidVR will have over 40 features at launch (soon) including MRS and the ability to link an infinite amount of GPUs together with zero latency and 100% scaling.
If you had any idea of the level of smackdown Nvidia is about to get in VR...well lets just say you wouldn't be trying hard to find any excuse to stick with Nvidia for VR. MRS isn't it, AMD has it and it'll be better than Nvidia's implementation by default, because Nvidia has nothing to compare to Mantle and never will.
Just because you say something doesn't mean it's going to happen, if you're not going to provide details don't be surprised when people call you out for your BS.
Without details it will be taken like the rest of your posts, rabid AMD fanaticism and verbal diarrhea.
VR - it's 1996 all over again.
Only difference is people forget why we all ditched the idea and make the same mistake again. Don't worry it'll be along again in 20 years time and all the people who fell for it this time will be bitching like me.
That's a very short-sighted view, not to mention an inappropriate comparison. There is, as of right now, nothing more cutting edge than VR. Video game technology was vastly more constrained in 1996, so of course the compromises that were required for VR ruined the games. And yes, people today may indeed have forgotten why the idea was ditched, because the problems they had back then are no longer relevant.
Everyone is well aware of why VR failed in the late 90s:
- Insufficient compute power to drive high resolution high framerate graphics (Virtuality was PUNISHING those dual A4000s)
- Insufficient compute power to conpute optical warping in real time (required perfectly rectilinear optical elements, whci hare heavy hand have focal length and exit pupil limitations)
- Insufficient angular resolution and field of view on CRTs and LCD microdisplays
- Cost. Lack of cheap high-resolution screens and cheap MEMs IMUs.
Consumer VR failed, but research and industrial VR kept quietly ticking along for the past two decades. All that development in the ultra-high-end VR realm is now trickling down and being consumerised and mass produced.
Couldn't have said it better myself.
Except for this part:
whci hare heavy hand have focal length and exit pupil limitations
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