Results 1 to 16 of 16

Thread: Epic Games CEO thinks we need 40TFLOPs for photo real gaming

  1. #1
    HEXUS.admin
    Join Date
    Apr 2005
    Posts
    31,709
    Thanks
    0
    Thanked
    2,073 times in 719 posts

    Epic Games CEO thinks we need 40TFLOPs for photo real gaming

    And more for realistic dynamic human responses; emotions, expressions and so on.
    Read more.

  2. #2
    Member
    Join Date
    Nov 2013
    Posts
    142
    Thanks
    1
    Thanked
    9 times in 9 posts
    • 3s-gtech's system
      • Motherboard:
      • Gigabyte GA-970A-DS3P
      • CPU:
      • AMD Phenom II X4 945 @ 3.4GHz
      • Memory:
      • 8GB DDR3-1600
      • Storage:
      • 120GB Samsung 850 EVO
      • Graphics card(s):
      • AMD HD 6870 1GB
      • PSU:
      • Antec 550W
      • Case:
      • Antec Sonata II
      • Operating System:
      • Windows 10 Pro
      • Monitor(s):
      • Samsung 2032BW

    Re: Epic Games CEO thinks we need 40TFLOPs for photo real gaming

    That photo of Tim Sweeney is terrible and looks stretched - can it be resized in the article?

  3. #3
    Senior Member
    Join Date
    Apr 2004
    Location
    Geneva, Switzerland
    Posts
    374
    Thanks
    0
    Thanked
    26 times in 15 posts

    Re: Epic Games CEO thinks we need 40TFLOPs for photo real gaming

    And his photo has aliasing also, can you please use better GPU so we can get realistic graphics ? ;-b

    On the side note, we are close to 10TFlops,in theory they could already test it with four cards, in two years we hope to double the performance so we will need two cards....so should be on the shelf for everybody in about 10 years?

    All we need is great programmers to make it happen.
    The more you live, less you die. More you play, more you die. Isn't it great.

  4. #4
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,025
    Thanks
    1,871
    Thanked
    3,383 times in 2,720 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish

    Re: Epic Games CEO thinks we need 40TFLOPs for photo real gaming

    Quote Originally Posted by 3s-gtech View Post
    That photo of Tim Sweeney is terrible and looks stretched - can it be resized in the article?
    Not enough FLOPs

  5. #5
    Registered+
    Join Date
    Jul 2013
    Posts
    85
    Thanks
    0
    Thanked
    6 times in 3 posts

    Re: Epic Games CEO thinks we need 40TFLOPs for photo real gaming

    There must be more then enough FLOPs as we are all living in a virtual universe anyway! SD,HD or UHD version don't know!

    The end of the universe will not end in a violent event, just a blue screen with error indication and a Press any key message to reboot!

    You may ask how I know that we all live in a virtual universe, it's because, early in the morning after a heavy night, everything looks pixellated!
    Last edited by theleader; 18-07-2016 at 02:42 PM.

  6. #6
    The late but legendary peterb - Onward and Upward peterb's Avatar
    Join Date
    Aug 2005
    Location
    Looking down & checking on swearing
    Posts
    19,378
    Thanks
    2,892
    Thanked
    3,403 times in 2,693 posts

    Re: Epic Games CEO thinks we need 40TFLOPs for photo real gaming

    Non issue surely? As more people live in a VR they will forget how to interpret the subtle emotional clues so they won't matter any more...





    /fetches coat
    (\__/)
    (='.'=)
    (")_(")

    Been helped or just 'Like' a post? Use the Thanks button!
    My broadband speed - 750 Meganibbles/minute

  7. #7
    Ryzen Master race outwar6010's Avatar
    Join Date
    Oct 2011
    Location
    Londinium
    Posts
    1,965
    Thanks
    429
    Thanked
    240 times in 160 posts
    • outwar6010's system
      • Motherboard:
      • asus Crosshair x370
      • CPU:
      • 1800x @ 4ghz
      • Memory:
      • Team Group Dark Pro Edition 16GB (2X8GB) DDR4 PC4-25600C14 3200MHZ
      • Storage:
      • More than most
      • Graphics card(s):
      • evga 1080ti
      • PSU:
      • corsair ax 760
      • Case:
      • Corsair 900d
      • Operating System:
      • windows 10 pro 64 bit
      • Monitor(s):
      • hp omen 32
      • Internet:
      • Bt infinite

    Re: Epic Games CEO thinks we need 40TFLOPs for photo real gaming

    Or a fraction of that and a good dev....
    "A society grows great when old men plant trees whose shade they know they shall never sit in."


  8. #8
    Registered+
    Join Date
    Jul 2012
    Location
    Islington, United Kingdom
    Posts
    53
    Thanks
    0
    Thanked
    0 times in 0 posts
    • Chaoss's system
      • Motherboard:
      • Gigabyte X79-UP4 (Socket 2011)
      • CPU:
      • Intel Core i7 4970x @ 5.60GHz
      • Memory:
      • 32GB Samsung Green Ram, 9-9-9-24 @ 1866Mhz
      • Storage:
      • 512GB Samsung 840 Pro SSD + 256GB Samsung 840 Pro SSD
      • Graphics card(s):
      • EVGA NVidia GTX 780 ACX Overclocked
      • PSU:
      • Corsair AX860i
      • Case:
      • Corsair Obsidian 550D
      • Operating System:
      • Windows 8 Pro x64
      • Monitor(s):
      • Achieva Shimian QH300-IPSMS LED 30" @ 2560x1600
      • Internet:
      • 75Mb Download, 19Mb Upload

    Re: Epic Games CEO thinks we need 40TFLOPs for photo real gaming

    This article is very mis-leading and it looks written by someone not well informed in how graphics and GPU's work or the different ways 3d graphics can be created.

    We have, right now as I type this the power to render a perfectly photo realistic scene in VR at the full 90fps, what's more is even a NVidia GTX 980 (not Ti) has the welly to render this. The 'problem' with this is that the environment would be captured using photogrammetry which means the scene would look very static and stale and the shadows would be un-moving, meaning adding things to the scene in real time means they'd cast no shadows that match the environments.

    The 2 giant elephants in the room when trying to get photo-realistic environments that can be interacted with are real-time lighting (complete with global illumination and soft-shadowing) and fluid simulations. Massive strides are being made towards both of these with lighting taking a small lead ahead of fluid simulation. We could probably, with some 'John Carmack' level of genius render this on current-generation technology (GTX 1080/1070). with 40TFLOPS. We can currently render humans and their facial expressions with almost near perfect accuracy and we crossed the uncanny valley back in 2013, the work required to put this into games is a lot and many developers don't have the time or funds. Hair is however still a bit of an issue but the rest of it is there.

    We need more universal solutions to come out (like a program that specialises in making human characters only and exporting them rigged, with animations and ready to go for both indie's and AAA studios) and similar solutions for lighting. Right now we have many very bright minds trying to compete and it is to fragmented.

  9. #9
    Senior Member
    Join Date
    Jul 2004
    Location
    London
    Posts
    2,456
    Thanks
    100
    Thanked
    75 times in 51 posts
    • Mblaster's system
      • Motherboard:
      • ASUS PK5 Premium
      • CPU:
      • Intel i5 2500K
      • Memory:
      • 8gb DDR3
      • Storage:
      • Intel X25 SSD + WD 2TB HDD
      • Graphics card(s):
      • Nvidia GeForce GTX 570
      • PSU:
      • Corsair HX520
      • Case:
      • Antec P180
      • Operating System:
      • Windows 7 Professional x64
      • Monitor(s):
      • HP w2207 (22" wide)
      • Internet:
      • Rubbish ADSL

    Re: Epic Games CEO thinks we need 40TFLOPs for photo real gaming

    Whatever happened to ray tracing which was once touted as the future of super realistic graphics? Have we still not reached the required GPU power or did some other method displace it?
    I don't mean to sound cold, or cruel, or vicious, but I am so that's the way it comes out.

  10. #10
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,025
    Thanks
    1,871
    Thanked
    3,383 times in 2,720 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish

    Re: Epic Games CEO thinks we need 40TFLOPs for photo real gaming

    Quote Originally Posted by Mblaster View Post
    Whatever happened to ray tracing which was once touted as the future of super realistic graphics? Have we still not reached the required GPU power or did some other method displace it?
    Still too expensive, but some elements are now ray-casted like global illumination.

  11. #11
    Member
    Join Date
    Jul 2013
    Posts
    126
    Thanks
    0
    Thanked
    2 times in 2 posts

    Re: Epic Games CEO thinks we need 40TFLOPs for photo real gaming

    Quote Originally Posted by kalniel View Post
    Quote Originally Posted by Mblaster View Post
    Whatever happened to ray tracing which was once touted as the future of super realistic graphics? Have we still not reached the required GPU power or did some other method displace it?
    Still too expensive, but some elements are now ray-casted like global illumination.
    Expensive how? Because there have been real time ray tracing benchmarks done on mobile GPUs let alone top of the line desktop GPUs

  12. #12
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,025
    Thanks
    1,871
    Thanked
    3,383 times in 2,720 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish

    Re: Epic Games CEO thinks we need 40TFLOPs for photo real gaming

    Quote Originally Posted by HW90 View Post
    Expensive how? Because there have been real time ray tracing benchmarks done on mobile GPUs let alone top of the line desktop GPUs
    How is easy to explain - it takes lots of calculations and memory to fully bounce rays around a typical gaming scene with all the different properties and there hasn't been as much investment in hardware acceleration for this compared to rasterisation. Even the most demanding of point based approaches like ambient occlusion are roughly three times faster than a simple ray trace and you don't have to worry about jittering tricks for AA etc.

  13. #13
    Senior Member
    Join Date
    Jul 2004
    Location
    London
    Posts
    2,456
    Thanks
    100
    Thanked
    75 times in 51 posts
    • Mblaster's system
      • Motherboard:
      • ASUS PK5 Premium
      • CPU:
      • Intel i5 2500K
      • Memory:
      • 8gb DDR3
      • Storage:
      • Intel X25 SSD + WD 2TB HDD
      • Graphics card(s):
      • Nvidia GeForce GTX 570
      • PSU:
      • Corsair HX520
      • Case:
      • Antec P180
      • Operating System:
      • Windows 7 Professional x64
      • Monitor(s):
      • HP w2207 (22" wide)
      • Internet:
      • Rubbish ADSL

    Re: Epic Games CEO thinks we need 40TFLOPs for photo real gaming

    Quote Originally Posted by HW90 View Post
    Expensive how? Because there have been real time ray tracing benchmarks done on mobile GPUs let alone top of the line desktop GPUs
    I looked around a bit more last night after reading this thread, this was the best example of real time ray tracing (actually path tracing) that I could find, running on 2 GTX TITANs: https://brigade.otoy.com/gtc/brigade...-gtc-2014.html

    As I understand it the graininess comes from not being able to trace enough rays of light in real time to build up a clear picture, they limit the number of rays and/or number of reflections on each ray to improve performance at the cost of image quality.
    I don't mean to sound cold, or cruel, or vicious, but I am so that's the way it comes out.

  14. #14
    . bledd's Avatar
    Join Date
    Jul 2003
    Posts
    1,886
    Thanks
    22
    Thanked
    135 times in 85 posts

    Re: Epic Games CEO thinks we need 40TFLOPs for photo real gaming

    But can it play Crysis ?

  15. #15
    Registered+
    Join Date
    Jul 2016
    Posts
    29
    Thanks
    2
    Thanked
    2 times in 2 posts

    Re: Epic Games CEO thinks we need 40TFLOPs for photo real gaming

    Quote Originally Posted by darcotech View Post
    And his photo has aliasing also, can you please use better GPU so we can get realistic graphics ? ;-b

    On the side note, we are close to 10TFlops,in theory they could already test it with four cards, in two years we hope to double the performance so we will need two cards....so should be on the shelf for everybody in about 10 years?

    All we need is great programmers to make it happen.
    The next Titan X can reportably push 11, so we are getting there.

  16. #16
    Registered+
    Join Date
    Feb 2007
    Location
    Staffs
    Posts
    25
    Thanks
    1
    Thanked
    3 times in 3 posts
    • blockedSounds's system
      • Motherboard:
      • Gigabyte GA-H97-D3H (Socket 1150)
      • CPU:
      • Intel i7 4790
      • Memory:
      • 16GB Crucial DDR3
      • Storage:
      • Crucial M500 240GB
      • Graphics card(s):
      • Sapphire R9 390 Nitro
      • PSU:
      • XFX 650W 80+ Gold Modular
      • Case:
      • Fractal Design Define XL V1
      • Operating System:
      • Windows 10
      • Monitor(s):
      • DELL P2414H

    Re: Epic Games CEO thinks we need 40TFLOPs for photo real gaming

    So long as 'photo-realistic' isn't anything like current CGI in movies (I'm looking at you Batman Vs Superman..) and actually resembles the real world then that's cool.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •