Rx480 maybe a touch behind in dx11 titles against the Gtx1060 but all Rx480 fps i have seen in Dx11 are more than enough to play well over 60 fps. So hollow questionable victory for Gtx1060. Move to Dx12 and future Dx12 games then its probarly obvious that we are going into Rx480 territory and possibly Gtx1060 owners wondering why they invested in the green team this time. Coupled with lower purchasing cost for Amd and no sli on Gtx1060 but having crossfire on the Rx480. Also freesync at no extra cost over gsync at a silly markup. Then surely the facts lean towards AMD having the better package for our hard earned cash?
Relevant for the DX11 titles that have crossfire/SLI profiles and actually scale with multiple GPUs (not all games do, after all). Less relevant for DX12 which allows developers to add explicit multi-GPU, where 2 GTX 1060s will work just fine. OTOH I can't believe it costs nvidia so much to support SLI on a card by card basis that they've dropped it from the GTX 1060 for financial reasons. As others have said on various threads, it seems likely that they've simply dropped it to stop people buying 2 GTX 1060s instead of a GTX 1080. Not sure it does them any favours from a marketing point of view, though...
I always love the look of the devil cards, shame they are only AMD
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