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Thread: Researchers devise 100x faster way to render realistic metallics

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    Researchers devise 100x faster way to render realistic metallics

    New way to render 'glints' makes it possible to apply to real-time animated graphics.
    Read more.

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    Re: Researchers devise 100x faster way to render realistic metallics

    And I thought my car was in need of paint correction!

    TBH, in games, it's the other end that doesn't feel real. Fabrics - chairs and such.

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    Re: Researchers devise 100x faster way to render realistic metallics

    Really.... they look dreadful (I work with 3D rendering on a daily basis). Metals been able to be 'faked' for ages and in most cases actually looks pretty good these days. As above it's fabrics and similar that really needs more work because thats the area which is weakest due to the way texture is done.

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    Re: Researchers devise 100x faster way to render realistic metallics

    I think it's the speed rather than the quality that is exciting here, it's not a bad result, and would probably look much better in motion than a couple of stills.

    I do enjoy the occasional articles sprouting out of SIGGRAPH, Hexus should cover more of them.

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    Re: Researchers devise 100x faster way to render realistic metallics

    Yes,it's the detail *whilst in motion* that's important here... in which case, a video would've been nice ;-)
    ------------------

    Valar Morghulis

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    Re: Researchers devise 100x faster way to render realistic metallics

    brrr... The submission title for that paper is "Position-Normal Distributions for Efficient Rendering of Specular Microstructure" Then it gets tough.

    In any case, SIGGRAPH live streams start shortly. http://s2016.siggraph.org/live-streaming-sessions.

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    Pleiades (25-07-2016)

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    Re: Researchers devise 100x faster way to render realistic metallics

    So Alien Isolation will be rendered nicer on my 290x ?

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