Read more.In a side by side SDR / HDR games demo it is said to have hobbled the SDR monitor settings.
Read more.In a side by side SDR / HDR games demo it is said to have hobbled the SDR monitor settings.
nVidia sneaky? GTFO!
HDR... Just another marketing word to sell you the same crap that you already own. Sure, yeah, it might 'look nice' in some ways but the extra cash? Not worth it at all. Monitor = £160. Add a buzz word = £240.
We really musts top falling for all of this fluff.
I actually prefer the look of HDR, that's if the examples shown in the video weren't Nvidia's attempt at gimping things and the properly adjusted SDR, yes the colors look more muted but i quite like that.
The same tricks are used to make 3DMARK and many other software perform significantly better than AMD.
Xlucine (09-06-2017)
Not surprising it's Nvidia, but any PC display that is not UHD Premium certified is not a real HDR display to begin with in my eyes as the UHD spec guarantees HDR meets certain criteria.
A lot of PC monitor makers are jumping on HDR bandwagon but these are not UHD Premium certified displays they are their own attempts at HDR even some of the big names are doing it like Dell.
It's very disappointing, if you want real HDR the only solution is to get a TV for now.
The UHD Premium certification has a gaping hole in it that no actual increased on-screen range is required to qualify (i.e. Local dimming on LCDs).
So while TV manufacturers have been reasonable so far with it, it's certainly a poor benchmark and I'd be looking at actual hardware capabilities instead.
Somebody get that guy in the Youtube video some acoustic panels!
High-dynamic-range is, technically, is the range between the darkest pixel and the brightest. A digital camera sensor being able to capture about 12 stops of range. Which works out around 4000:1 static contrast ratio on a monitor.
When HDR is mentioned, a lot of people think about HDR photos that "pop" - these work by extending a camera's dynamic-range by over and under exposing some shots and merging the highlights and shadows from each to get the detail of both. In essence this is compressing the capturing range into a SDR image - the pop is just local processing, you can do it on a SDR source as well.
From what I've seen of monitors recently there aren't really any that can produce the level of nits or static-contrast that give the term "HDR" any credibility.
Colour gamut is something else again.
HDR monitors look better with movies/videos shot in HDR. Doubt games can really show case HDR monitors to the fullest.
Still, typical of the sneaky bastards Nvidia...
Of course games can showcase HDR to the fullest. Live capture is limited to the capacity of the capturing chip. Whether that's filmed directly on digital or scanned from film.
Whereas a game engine is just numbers, it can output any level of the dynamic range.
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