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Thread: AMD Ryzen 7 1800X (14nm Zen)

  1. #129
    Banhammer in peace PeterB kalniel's Avatar
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    Re: AMD Ryzen 7 1800X (14nm Zen)

    Quote Originally Posted by scaryjim View Post
    Isn't it more like "We're plenty fast enough to keep up with your GPU, even if we're not absolutely as fast as the opposition"? Case in point, many games that were CPU limited on Vishera are GPU limited on Zen with the same GPU/settings. You still need a CPU, you just don't need the absolute fastest CPU...
    Isn't that in danger of driving people to hold on to their old intel chips or replacing them with cheaper intel low end ones?

  2. #130
    Moosing about! CAT-THE-FIFTH's Avatar
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    Re: AMD Ryzen 7 1800X (14nm Zen)

    Quote Originally Posted by scaryjim View Post
    Fits with what we know about the cache performance and Win 10's preference for moving threads around, and also AMD's statement here that the Win 10 scheduler is overly loading the virtual threads. Interesting that the Win 7 scheduler doesn't make the same mistake though...!
    Its very worrying unpatched Windows 7 is fine and Windows 10 isn't??

    I do wonder if a fresh install of Windows 10 will do the same??




    Quote Originally Posted by scaryjim View Post
    Isn't it more like "We're plenty fast enough to keep up with your GPU, even if we're not absolutely as fast as the opposition"? Case in point, many games that were CPU limited on Vishera are GPU limited on Zen with the same GPU/settings. You still need a CPU, you just don't need the absolute fastest CPU...
    Dude,you need to consider some of us have better CPUs,and are still hitting CPU limitations. For me actually getting a Core i7 6700 now secondhand would actually improve performance in the games I play the most in - despite that I actually tempered my own expectations and the performance jump in what I will play for the foreseeable future,just as a hedge to support AMD and because games will tend to thread better(was looking at the R5 1600X and a mini-ITX motherboard).

    The issue is that upgrading to Ryzen in its current state won't do that - so basically whats the point?? Yes games will thread better and yes AMD will get better games optimisations in new titles,but between then and now,I still want to run things on my computer.

    If its not going to improve on what I run now,then whats the point of upgrading - I might as well wait another 12 to 24 months when games are more threaded,I got bored of the games on older engines I am playing now,and then look at whats available.

    ATM,we are just waiting in hope that fixes to the windows and BIOSes will improve performance.

    This would have all been not needed,if AMD actually did wait a month and launched Ryzen with these in place. I have said so many times AMD needed to get on top of its launches,and repeatedly it does not. Its always something is not quite right.

    I linked to the JayzTwoCents for a reason - listen to what he has to say about it and places like TH touched on the same things.
    Last edited by CAT-THE-FIFTH; 05-03-2017 at 01:32 PM.

  3. #131
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    Re: AMD Ryzen 7 1800X (14nm Zen)

    I did some 3D testing and eventhou there is not nearly enough data to confirm it, I'd say the SMT regression is infact a Windows 10 related issue.
    In 3D testing I did recently on Windows 10, the title which illustrated the biggest SMT regression was Total War: Warhammer.

    All of these were recorded at 3.5GHz, 2133MHz MEMCLK with R9 Nano:

    Windows 10 - 1080 Ultra DX11:

    8C/16T - 49.39fps (Min), 72.36fps (Avg)
    8C/8T - 57.16fps (Min), 72.46fps (Avg)

    Windows 7 - 1080 Ultra DX11:

    8C/16T - 62.33fps (Min), 78.18fps (Avg)
    8C/8T - 62.00fps (Min), 73.22fps (Avg)
    taken from anandtech

  4. #132
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    Re: AMD Ryzen 7 1800X (14nm Zen)

    Quote Originally Posted by HalloweenJack View Post
    taken from anandtech
    Already posted here and in the review thread!!

  5. #133
    boop, got your nose stevie lee's Avatar
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    Re: AMD Ryzen 7 1800X (14nm Zen)

    Quote Originally Posted by CAT-THE-FIFTH View Post
    Some good news for Stevie Lee,the SMT issue is down to Windows 10. It looks like The Stilt has done even more testing:

    https://forums.anandtech.com/threads...#post-38775732
    thanks CAT

    did have another thought though about the disabling of SMT.
    with it disabled you get say 15% more performance.
    that doesn't mean that when the patch is finished and rolled out that you'll only get 15% more with it turned on. you might get 30% for instance. it has been mentioned that the AMD chip is more efficient with memory and stuff . so the SMT bug may be holding it back quite a lot.

    (% numbers just examples)

    Quote Originally Posted by CAT-THE-FIFTH View Post
    Its very worrying unpatched Windows 7 is fine and Windows 10 isn't??.
    not for the people who don't want windows 10 it isn't
    if what I said above comes true though, then they'll have reason to worry.

    just need to wait and see..



    as for the rushed launch and waiting another month. will the US tax deadline of April 15th have anything to do with it?
    maybe AMD wanted to shift some physical stock to keep shareholders happy by attempting to post a gain for once. the chips were ready software/drivers can wait, especially if they use everyone who buys one as surrogate Q&A testers.
    it may be an even worse situation if they did hold back another month or 2 for 'driver optimising' AMD then saying 'this is the best we can do, now launch' and them still having problems.
    they just need to work on their PR communication a lot, as you say, then maybe these problems wont turn into even bigger problems where no-one even considers AMD anymore because of the sheer perceived incompentence in doing anything, even though quite a lot of it is then patched quickly after launch.

    that my thoughts on this whole matter.

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    Re: AMD Ryzen 7 1800X (14nm Zen)

    Quote Originally Posted by CAT-THE-FIFTH View Post
    Already posted here and in the review thread!!
    this is the review thread


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    Re: AMD Ryzen 7 1800X (14nm Zen)

    Quote Originally Posted by CAT-THE-FIFTH View Post
    Already posted here and in the review thread!!
    If someone made the new AMD chitchat thread this would all be so much simpler...

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    Re: AMD Ryzen 7 1800X (14nm Zen)

    Quote Originally Posted by HalloweenJack View Post
    this is the review thread

    Ok,the other one!!

    Quote Originally Posted by Xlucine View Post
    If someone made the new AMD chitchat thread this would all be so much simpler...
    Hint taken!!

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    Re: AMD Ryzen 7 1800X (14nm Zen)

    Quote Originally Posted by stevie lee View Post
    as for the rushed launch and waiting another month. will the US tax deadline of April 15th have anything to do with it?
    maybe AMD wanted to shift some physical stock to keep shareholders happy by attempting to post a gain for once.
    Hmm, there was rumour of 1M chips made for the launch. If true, at an average of $400 to make the maths easy, that would be $0.4B in stock that could either be shifting or sitting there attracting interest payments. I can see an attraction in getting them sold, end of year or not!

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    Re: AMD Ryzen 7 1800X (14nm Zen)

    (WRT results mentioned by HalloweenJack): Those sort of results obviously imply this should be resolvable with a Windows scheduler patch, going back to what I said in the first place - the suggestion that this would require individual game patches never made any sense, and as far as game optimisations go, this is no different to any other CPU release where developers can deploy architecture-specific optimisations e.g. use a CPU dispatcher to select a binary depending on what CPU family the code is running on.

    It's perplexing that AMD never got this sorted before day-1 reviews, which as CAT says is exactly the sort of thing that they stumble on time and time again, and it's something you can be very sure the engineers were well aware of.

    Just a thought, maybe it's one reason behind the decision to launch the lower core-count parts later in the year, which at least on some sites will encourage a re-visit of the 8 cores. Having a product out there puts it in the hands of developers without them having to worry about NDA's, and it allows time for things to settle before launching other products, including the APUs.

    WRT the inter-CCX communication - this is yet another scheduler responsibility, and in some ways similar to how NUMA is treated - the scheduler has to be aware of latency between cores (in the case of NUMA, because of different sockets with their own memory controllers) in order to make the best decision about where to place threads. Just because the bandwidth is lower or latency is higher for what will be very occasional cross-CCX cache accesses (especially given the L3 is a victim cache), doesn't imply a problem - that's what prefetchers are for. The L3 is not used for prefetching on Zen, the L2 is, and remember the L2 is very large - twice the size of Intel's. Swings and roundabouts. What won't help is if Win10 is not aware of this and scatterguns threads around the CPU completely at random, but this is true to some extent with most CPUs - local access will nearly always be considerably faster than accessing cache from neighbouring cores (like Intel's L3 cache slices, connected with the ring bus).

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    Re: AMD Ryzen 7 1800X (14nm Zen)

    I do wonder if the Win7 AMD scheduler patch actually helps zen , as results show win7 is a better OS at this time

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    Re: AMD Ryzen 7 1800X (14nm Zen)

    Time to buy SJ,a big virtual beer??

    Tests with 4C on two CCX or one CCX indicate the single CCX has generally better performance:

    http://www.pcgameshardware.de/Ryzen-...eview-1222033/

    Yep,and it seems the 4C versions which appear to use only one CCX might be fine.

    Phew!!

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    Re: AMD Ryzen 7 1800X (14nm Zen)

    Quote Originally Posted by watercooled View Post
    ....the suggestion that this would require individual game patches never made any sense, and as far as game optimisations go, this is no different to any other CPU release where developers can deploy architecture-specific optimisations e.g. use a CPU dispatcher to select a binary depending on what CPU family the code is running on.
    Doesn't DX12 allow developers to do their own optimisation and stuff though, I've not bothered looking into what each part of that involves but could that explain AMD's comment about game developers needing to patch their games, so DX12 games need patching while DX11 need an OS patch.

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    Re: AMD Ryzen 7 1800X (14nm Zen)

    Quote Originally Posted by Corky34 View Post
    Doesn't DX12 allow developers to do their own optimisation and stuff though, I've not bothered looking into what each part of that involves but could that explain AMD's comment about game developers needing to patch their games, so DX12 games need patching while DX11 need an OS patch.
    Thats the thing - if they actually made a distinction it would have helped,but somehow it is not surprising.
    Last edited by CAT-THE-FIFTH; 05-03-2017 at 05:34 PM.

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    Re: AMD Ryzen 7 1800X (14nm Zen)

    How to install Ryzen under Windows 7:

    https://forums.anandtech.com/threads...500572/page-11


    Quote Originally Posted by The Stilt, post: 38776813, member: 366210
    Copy dism.exe, boot.wim & install.wim (sources directory) files from the Windows 7 ISO image to your hard-drive.
    Download the USB driver for Ryzen: https://1drv.ms/u/s!Ag6oE4SOsCmDhGIQJdHdaXC-_w-C
    Extract the package to the same directory as DISM is located.
    Enter the folders containing the individual driver files and check that there is not "Unblock" button visible. If there is, you need to manually toggle it for each and every file.

    - "DISM /mount-wim /wimfile:boot.wim /index:2 /mountdir:x:\xxx" (x:\xxx = a temporary path of your choice, make sure to have ~20GB of space available for install.wim).
    - "DISM /image:x:\xxx /add-driver /driver:Ryzen_USB_W764\ /recurse /forceunsigned"
    - "DISM /unmount-wim /mountdir:x:\xxx /commit"

    Windows 7 install.wim files contain four different OS variants, regardless of the officially stated edition of the media you have (Home, Professional, Ultimate).
    The index order within the install.wim is always the same, regardless of the edition: Index 1 = Home Basic, Index 2 = Home Premium, Index 3 = Professional, Index 4 = Ultimate.

    So if your media is for Professional edition, you need to make the changes to Index 3. If it is a Ultimate media, then make the changes to Index 4, etc.

    - "DISM /mount-wim /wimfile:install.wim /index:x /mountdir:x:\xxx" (x:\xxx = a temporary path of your choice, make sure to have ~20GB of space available for install.wim).
    - "DISM /image:x:\xxx /add-driver /driver:Ryzen_USB_W764\ /recurse /forceunsigned"
    - "DISM /unmount-wim /mountdir:x:\xxx /commit"

    After you have added the drivers to both of the WIMs, you can install Windows 7 from a USB drive and using USB keyboard and mouse.
    Make sure that you don't use USB ports provided by a 3rd party manufacturer (other than ASMedia), as there are still no drivers for those in the media.
    After the installation, install the Relive chipset driver pack for Windows 7 (available at AMD.com).

  16. #144
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    Re: AMD Ryzen 7 1800X (14nm Zen)

    Quote Originally Posted by Corky34 View Post
    Doesn't DX12 allow developers to do their own optimisation and stuff though, I've not bothered looking into what each part of that involves but could that explain AMD's comment about game developers needing to patch their games, so DX12 games need patching while DX11 need an OS patch.
    It depends on what sort of optimisation you're referring to. Things like task scheduling are down to the OS kernel, along with e.g. time slicing, prioritisation and interrupts. Even with DX12, games don't get bare-metal access to the computer hardware with no OS involvement, and that can't happen simply because many processes besides the game need to run alongside it. That's the sort of thing that used to happen on consoles like the 360, where IIRC the dashboard was more akin to a BIOS, and every game included and booted its own kernel, and hardware management was, in that case, the responsibility of the game developers.

    I suspect that AMD comment was a bit of a misunderstanding on one side or another. Game developers, regardless of DX11 or 12, are still the ones responsible for compiling their code and, just for example, including vendor-specific codepaths to extract better performance*, choosing compiler flags, what instruction sets they allow the compiler to use, etc.

    *A couple of random examples - conventional x86 vs AES-NI for cryptographic processing, different instruction latency for divides vs multiplies where in some cases they can be used interchangeably. And just because an instruction is available, doesn't mean it's the best option e.g. the y-cruncher developer found that using AVX on Bulldozer led to a performance regression for that code vs the SSE3 codepath. That's the sort of thing I think of when code optimisation is brought up.

    On the subject of this discussion, the SMT issues are something that seems more to do with the OS scheduler than the games themselves. But given Ryzen is a new uArch, it's to be expected that developers will have the opportunity to learn the idiosyncrasies of the microarchitecture and get more out of it in future games (or patches if it's worth it).
    Last edited by watercooled; 05-03-2017 at 06:57 PM.

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