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| HEXUS.wargames This is for any war game simulation. |
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#1 (permalink) |
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HEXUS.timelord.
Join Date: Jul 2003
Location: In Sunny England
Posts: 20,024
Thanks: 302
Thanked 174 Times in 123 Posts
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I have the Tactical Awareness of a baked bean
Well, that's a very exciting hour spend dying
![]() Ghost Recon Advanced Warfighter is might impressive, but I'm not. I am absolutely not impressive. Many words DO cover my lack of spacial awareness, my lack of tactical planning and my ability to walk into traps and crossfire, but IMPRESSIVE only covers my ability to die. Which is nowt short of astonishing ![]() This game is hard.....hard hard hard. And I'm on normal. And I'm on the first campaign! I've sussed the control system pretty well, and am gaining confidence in my men, setting them up, criss-cross along the roads and zones, and I am ok at sniping, once I've sussed the buggers positions, but WHAT is the drone for? OK its nice t have it hover, but I can see that much detail on the Map. All seriousness now: Awesome game, looks amazing and the camoflage is incredible. If you cant see him,you just can't see him. PEriod. I love being able to run alng and just skid to prone on my belly,and the sheer scale of this map is stagerring, but I'd LOVE to be able to save of my own free will, cos I've done this section in 10 minute sweeps over and over and I'm still not to the helicopter. Not sure if my patience will hold out, though it's very satisfying when you get it all right ![]() |
![]() HEXUS FOLDING TEAM | Zak's Weird Partition Theory | HEXUS GAMING.MAINPAGE |Don't be a big racist, give us Nuclear! |
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#2 (permalink) |
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Senior Member
Join Date: Jan 2005
Location: Currently in Sydney
Posts: 1,709
Thanks: 4
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The drone is the most useful thing you have, esp if you are sniping!
You move it forward and then (what you may be not doing) is telling it to recon... it flys lower and gives you red diamonds over all enemys in its range so you know where the sneeky bastards are hiding Only problem is when its low it can be shot down. |
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#3 (permalink) |
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HEXUS.timelord.
Join Date: Jul 2003
Location: In Sunny England
Posts: 20,024
Thanks: 302
Thanked 174 Times in 123 Posts
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ok......cheers. Didnt know that.
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![]() HEXUS FOLDING TEAM | Zak's Weird Partition Theory | HEXUS GAMING.MAINPAGE |Don't be a big racist, give us Nuclear! |
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#4 (permalink) |
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HEXUS.timelord.
Join Date: Jul 2003
Location: In Sunny England
Posts: 20,024
Thanks: 302
Thanked 174 Times in 123 Posts
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THIS IS HARD!!!!!!
evil, classy...and hard! |
![]() HEXUS FOLDING TEAM | Zak's Weird Partition Theory | HEXUS GAMING.MAINPAGE |Don't be a big racist, give us Nuclear! |
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#6 (permalink) |
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HEXUS.timelord.
Join Date: Jul 2003
Location: In Sunny England
Posts: 20,024
Thanks: 302
Thanked 174 Times in 123 Posts
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oh it does for me.....but you do of course realise I mean ingame spacial awareness....
course you do ![]() |
![]() HEXUS FOLDING TEAM | Zak's Weird Partition Theory | HEXUS GAMING.MAINPAGE |Don't be a big racist, give us Nuclear! |
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