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| HEXUS.wargames This is for any war game simulation. |
| View Poll Results: Invert your mouselook? | |||
| Yes | | 15 | 28.85% |
| No | | 35 | 67.31% |
| Sometimes | | 2 | 3.85% |
| Voters: 52. You may not vote on this poll | |||
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| | #17 (permalink) |
| Senior Member Join Date: Aug 2003
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| Re: Invert your mouse? Originally Posted by Perfectionist Quite a few actually, though not all of them required it. Though whether you consider them 'good' is a different story (personally, I could not get into HL1).
Duke Nukem 3D didn't need a mouse in the sense that like Doom, the character will automatically shoot in the Y-Axis (against floating/flying targets), but it's the first game that I recall with free look. By association (modified Duke Nukem 3D engine), I am pretty sure that Shadow Warrior had it too. Ditto for Blood. But those were all '2.5D' games, so I think Quake is the first to really make mouselook a requirement unless you count Descent (pre-dates Duke Nukem 3D), but it's a bit different from standard FPS. I am pretty sure that all 'True 3D' FPS since Quake (and there are quite a few between Quake and HL) supported free look. To answer the question, I use inverted mouse (well aware that I am a minority - everytime I lend my computer for someone to play, I always get some reaction related to the mouse control). I don't recall any FPS defaulting to that setting though, only flying games (where I picked the habit). |
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| | #18 (permalink) |
| Registered+ Join Date: Jul 2009 Location: Glasgow
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| Re: Invert your mouse? Initially for me it just felt better however the reason that has been rationalised is that it's quicker to pull the mouse down than push it up. When you are above someone you have the advantage (they might not know you are there and your feet are more visible than your head) so you can afford to look down a bit slower whereas if you are below an opponent then you need to quickly look up to shoot them (hence why pulling down to go up makes sense) and also it makes sense in flying games as others have said. |
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| | #20 (permalink) |
| Muttonheaded Join Date: Jul 2003 Location: Right in the Pickle Barrel
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| Re: Invert your mouse? Always always always invert. can't be doing with the other way round - for this reason GTA3 on the PC did my head in, because you couldn't invert the mouse for aiming weapons!! arrrrgh!!! |
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| Received thanks from: | Zak33 (31-10-2009) |
| | #21 (permalink) |
| Registered+ Join Date: Jul 2009 Location: Glasgow
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| Re: Invert your mouse? Pretty sure you could invert on GTA 3, though it might have required a hack or something as I don't remember it being a problem and I invert, that said I can adjust either way round (though I prefer invert) so it might not have totally angered me. |
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| | #22 (permalink) |
| Muttonheaded Join Date: Jul 2003 Location: Right in the Pickle Barrel
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| Re: Invert your mouse? yes you could invert in GTA3, but only for mouselook.. if you wree aiming a weapon, it went back to the "wrong" way up :-s |
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| | #23 (permalink) |
| HEXUS.timelord. Join Date: Jul 2003 Location: On the Battle Field
Posts: 23,742
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| Re: Invert your mouse? I ALWAYS invert my mouse.. anyne who doesn't has no soul ![]() How does a joystick work.... ? Pull for up Case rested ![]() Agent = Hardware Homosapien | Zak33 = Hardware Homonid - just call me "Lucy" |
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| | #25 (permalink) |
| HEXUS.timelord. Join Date: Jul 2003 Location: On the Battle Field
Posts: 23,742
Thanks: 754
Thanked 589 Times in 345 Posts
| Re: Invert your mouse? /\ typical... I should have trained you better ![]() Agent = Hardware Homosapien | Zak33 = Hardware Homonid - just call me "Lucy" |
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