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    HEXUS.wargames This is for any war game simulation.

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    Old 18-04-2004, 08:49 PM   #1 (permalink)
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    What's Your.....

    ...Favourite Evasive Manoeuvre?? I'm quite interested to see what people do/use, and how effective they rate them.

    I've found that the 'scissors' is my best evasive manoeuvre lately - especially when I'm flying VVS and its 109's on me.

    Its a great move against some 'less-experienced' 109 jockeys which turn with you in this situation; they just can't turn tight enough, and have lost all of their speed and altitude advantage. Luke has a party

    Only problem is when the 'more-experienced' pilots are on your 6. You either have your ass blown off before you can even think about getting out of there - or they just leave you scissoring whilst climbing back up to zoom and boom you again. Luke has to escape

    So, whats your favourite/most-used evasive manoeuvre?
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    Old 18-04-2004, 09:25 PM   #2 (permalink)
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    full throttle powerdive

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    Old 18-04-2004, 09:33 PM   #3 (permalink)
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    The Eject Button

    Originally Posted by silent ben
    Nanotechnology is going to be huge.
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    Old 18-04-2004, 09:41 PM   #4 (permalink)
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    I should really expand on that.

    In an equal-year planeset, the 190 will out-accelerate and out-roll any other plane. If I get into trouble I can roll and dive to ridiculous speeds.

    Hey - I'm still nowhere near mastering this bugger but God does it have some incredible tricks up its sleeve

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    Old 18-04-2004, 11:13 PM   #5 (permalink)
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    Stick forward, Red out, drop below their field of vision, then roll over, pull back on the stick and reverse course.

    It works wonders 90% of the time, by the time they've dropped their nose enough to see you, you've already rolled, and so are already 1/2 a manouvre ahead of them....

    Another favourite, is to go for a dive, cut throttle back, drop flaps (before you hit 300kph), drop wheels, full rudder, opposite aerelon, and see him overshoot you to fall into your sights.
    Classic Top Gun. works only 5% of the time but when it does its so funny you lawn dart afterwards.....

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    Old 18-04-2004, 11:33 PM   #6 (permalink)
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    I kinda like "The Corkscrew" I saw it on a page of a Lancaster Pilot's manual in the war museum at Manchester.... it's a bomber move, but you could do it in a fighter - it's designed to make you a very hard target to shoot at whilst giving your gunners a good chance at killing the baddie (if they aint being ill in the back.. dirty beggers) any hoo.. starting straight and level, pull up and wing over in your preferred direction. As your wingtip points at the floor, kick the rudder over in the direction of the turn and you should slip into a dive posture, roughly 90 degrees to your previous direction... pull back again so you're climbing, and as you climb, wing over the other way and repeat the rudder kick at the top.... until the pursuing fighter breaks off through sheer terror or gets the good news from one of your guns. I think thats how it works.. I'll have to try it and confirm needs a bit of altitude to pull off, as it's very energy intensive... ok for a bomber, but it's a bit expensive to do in a fighter..

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    Old 19-04-2004, 12:05 AM   #7 (permalink)
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    errrm evasive manoeuvre errmm thrash stick untill it stalls and wings get shot off and everything goes black

    naaa only kidding if im in a faster bird then dive and climb till they fall away ,if i know i can pull up better than them point it to the ground get as fast as poss and with any luck you'l scratch your belly and they will crash (just make sure you know the limits for your plane and dont fly into the ground first )

    really should read up on the proper manoeuvres tho
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    Old 19-04-2004, 01:20 AM   #8 (permalink)
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    You got a point though Ging,

    If you get someone on your 6, doesn't matter what you do as long as you do something.

    Even something simple as a barrel roll can be effective, and give you time to figure out what your next move is.

    Its always a good idea to alternate what you do as your initial action.
    Breaking right into a scissors every time, will be your downfall, if your enemy figures out that that is what you do..

    Dak may correct me on this, but I think there is an official statistic about the majority of people who instinctively break right rather than left.

    Worth just leading that way a little just to get the snap shot off as he breaks...


    Last edited by [MA]DanglyBob; 19-04-2004 at 01:23 AM..
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    Old 19-04-2004, 03:47 AM   #9 (permalink)
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    barrel roll has got a lot going for it... damn hard to hit some1 if theyre doing it right.. and not just doin a roll.... idea is to equalise the playin field.... the energy and the position.. a nice barrel roll will keep the energy up yet the forward speed down, mebez he;ll over shoot, or drop his speed to remain on yer 6.. or have to climb away to avoid it... if he drops his speed, then a little bunt followed by a split S ( as per Dangly BOb stylee) sure helps...

    Otherwise.. a nice simple HArd Break.. maybe goin into rollin scissors...... gotta keep out of their sights for as long as ya can.. anmd wait for yer wingman to finsh him off.

    Did I metion wingman ? Now... thats the best move ya can ever make..

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    Old 19-04-2004, 06:57 AM   #10 (permalink)
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    A: call for help
    B: look outta window and wave at Luke/Tumble...
    C: wait for Luke/Tumble to dig me outta the cack.
    D: buy Luke/Tumble a beer in the mess hut...


    or

    A: roll wings to 45 degrees
    B: pullup gently and firmly....
    C: when nearing a very deathly stall....roll wings 180 degrees, so now 45 degrees from upside down...
    D: pull back gently while awaiting vion over /underhead as blokey overshoots and dives too fast.

    or

    A;Master this frikkin 190
    B: do as Skii does......dive like a submarine.......prop pitch.....level off at 700 kph.....keep going....seperate
    C: climb to space shuttle heights...
    D: spend nother 10 minutes looking for bad guys.

    or

    A: Be in 153
    B: Take first bullet up arse....THEN realise some one one me.....

    turn. shoot....go home

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    Originally Posted by wombar View Post
    I've got a 30" monitor which keeps my room nice and warm, it's better than a radiator. Gives you a good tan as well
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    Old 19-04-2004, 08:17 AM   #11 (permalink)
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    I cant remember

    hAVE yOU sEEN mY cAPS lOCK kEY?
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    Old 19-04-2004, 09:20 AM   #12 (permalink)
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    Split S, scissors and barel roll, are all good. If you're fighting a plane you know you can outturn, them outturn 'em. I find careful use of throttle and prop picth can turn things to my favour as well.

    My recent outings in 109's have seen me using climbing turns and diving turns to leave VVS planes behind (or not - it doesn't work so well against LA-5s etc). It seems important to maintain speed in the 109, and to have a target altitude to return to after every attack run. If you get slow and low, or try to turn fight, you're in trouble. Looping manouvres seem to work quite well with the 109.


    'Make mine a Spitfire, Landlord!'
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    Old 19-04-2004, 11:21 AM   #13 (permalink)
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    Originally Posted by [GSV]Trig
    I cant remember
    tut tut

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    Originally Posted by wombar View Post
    I've got a 30" monitor which keeps my room nice and warm, it's better than a radiator. Gives you a good tan as well
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    Old 19-04-2004, 12:19 PM   #14 (permalink)
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    Seriously, its been so long since I've flown I cant remember

    hAVE yOU sEEN mY cAPS lOCK kEY?
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    Old 19-04-2004, 04:30 PM   #15 (permalink)
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    Originally Posted by MA_Moby
    Split S, scissors and barel roll, are all good. If you're fighting a plane you know you can outturn, them outturn 'em. I find careful use of throttle and prop picth can turn things to my favour as well.

    My recent outings in 109's have seen me using climbing turns and diving turns to leave VVS planes behind (or not - it doesn't work so well against LA-5s etc). It seems important to maintain speed in the 109, and to have a target altitude to return to after every attack run. If you get slow and low, or try to turn fight, you're in trouble. Looping manouvres seem to work quite well with the 109.
    From flying 1/LS (inc. training sessions with Mytzu) I'm now far more aware of the 109 tactics, especially the spiral climb stuff.

    Basically, they'll climb (Optimum climb speed 109 = 260kph rad closed) to an altitude where they know they are superior (Read:4k+ for most VVS opposition) and throttle back to preserve their limited fuel supply. Once they find the VVS (Below them, unless MiG's) they will take turns to boom and zoom them. An experienced 109 pilot will NEVER turnfight without cover overhead, so beware

    If they find one that is near their altitude they turn so that it is on their 4/5 oclock (In view from rear-right of cockpit) and spiral climb to the right at 250-260kph, keeping constant view of the bandit in the rear-right pane of glass. As they have superior engines than most VVS planes, they will pull away - so they tighten the turn and hope that the bandit follows. Once they reckon he is on the verge of stalling (vapour trails etc) they will drop flaps to combat, spin round and zoom the target. This will continue until the target either dies or gets out of there.

    The best tactic I have found to work my way around these moves is to fly level-ish (Climbing less than the 109) but keeping him in your sights. Once he looks like he is moving onto your 6, or diving onto you, shallow dive and turn tightly. He will either a) Break and zoom climb outta there, or b) Attempt to turn with you. Don't forget that if he's turning, he may well have cover above so don't lose too much speed.

    Also, if you are onto a 109 and they know they are in trouble, on many occasions they will 'extend'. This means they will dive quite steeply to speeds nothing else will match and keep wings intact (700kph) and then continue a shallow dive to keep this speed until they are sure that they are clear. Then they'll linger away from the furball(s) and grab altitude, ready for another attack run. Theres nothing you can do about this for the obvious reason that you can't keep up

    Split S's are good in 1 v 1 dogfights, but can make it easier for overhead planes to get onto you as you climb/continue the fight.

    I find barrel rolling effective for a short time - but simply delay the inevitable if I don't do something else after rolling

    Last edited by luke313; 19-04-2004 at 09:12 PM..
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    Old 19-04-2004, 04:58 PM   #16 (permalink)
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    Luke my boy, you've done well

    Serious now: he is right - a good OKL team will not engage in turn fight unless they have top cover or they are sure no bandits are above.Also the tactics described by Luke are the ones used - wonder where he got them from

    weeee... I'm flyin' !!!
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