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| HEXUS.wargames This is for any war game simulation. |
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#1 (permalink) |
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Rank Bajin
Join Date: Jul 2003
Location: Hemel/St Albans
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Proper patch...
The propper 1.11 patct is out now.
get it from http://www.netwings.org/library/Forg...attles/Patches |
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#3 (permalink) |
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Blowing cars up since 1997
Join Date: Jul 2003
Posts: 7,628
Thanks: 75
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If your updating from version 1.1b then you want this file.
Damned NTL, cant upload the file as it keeps timing out or something...
hAVE yOU sEEN mY cAPS lOCK kEY?
Last edited by [GSV]Trig; 08-09-2003 at 11:07 PM.. |
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#4 (permalink) |
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No more Mr Nice Guy.
Join Date: Jul 2003
Location: Sitting down, facing front
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Yep, as Trig says. Check which patch you need, all three verson to upgrade from different versions of FB are there.
If you don't know your version number, its dipslayed in the bottom left hand corner of the screen as the game loads. |
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#5 (permalink) |
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Crazy HEXUS.net
Join Date: Jul 2003
Location: The Void.. Floating
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I think I found a bug in that patch.. they seem to have broken the hurricane c revision, if you invert her and go into an inverse dive (so you go back lower and in the opposite direction), it results in an immediate stall and flat spin, which even if you recover from seems to linger had get you again even if you only invert.. most odd..
Originally Posted by silent ben
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#6 (permalink) |
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No more Mr Nice Guy.
Join Date: Jul 2003
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I *think* that's actually supposed to happen. Do you mean the engine stalls?
Hurricanes had a carburettor instead of fuel injection and their engines would cut in negative G inverted manouvers, so you could be experiencing a loss of power which could cause a flat spin in that move. Anyone else got any ideas? |
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#7 (permalink) |
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Muttonheaded
Join Date: Jul 2003
Location: Right in the Pickle Barrel
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dunno, but the IIc is deffo fuel injected...... maybe they're just not so hot inverted. I know they had trouble pulling out of high speed dives in the first incarnation of the game
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#8 (permalink) |
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Sexiest Hexus user? quite possibly
Join Date: Jul 2003
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#10 (permalink) |
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Crazy HEXUS.net
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Surely you shouldn't get such a severe effect though, it's fine being inverted for a little while (loops are fine etc), and it's fine when you first invert - it's as soon as you start the inverted dive that you get a really bizarre & violent spinning stall.
It's quite hard to explain, next time there's a server up I'll show you
Originally Posted by silent ben
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#11 (permalink) |
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Crazy HEXUS.net
Join Date: Jul 2003
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Hmm, it definately feels like a bug now, I couldn't get it to do it for ages, then it did it on a normal banking turn??
I've saved a track file if that helps?
Originally Posted by silent ben
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#12 (permalink) |
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No more Mr Nice Guy.
Join Date: Jul 2003
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loops would be fine, centrifugal force holds you in the loop and keep the carb operating normally. Negative G in an inverted dive would cause a problem straight off. With no power at high angle of attack, the the hurri will stall, and then stall more as gravity takes over...
Lets ahve a look in a server tho. If you're around tonight I'll get one up for about 9 ish, hows that sound? |
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#13 (permalink) |
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Crazy HEXUS.net
Join Date: Jul 2003
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http://stoobs.homeip.net/stuff/weirdness.zip
That's the flight recording I made, and yeah, 9pm would be good ![]() Actually, in that file you can see just how crappy my joystick is with all the constant corrections lol
Originally Posted by silent ben
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#14 (permalink) |
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Guest
Join Date: Sep 2003
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#16 (permalink) |
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Muttonheaded
Join Date: Jul 2003
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I don't think you do get the negative G effects in plain old IL2.. I can't remember - the only plane you'd get it on in that would be the I-16 if anything. No Hurri's or Chaikas in original IL2..
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