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#1 (permalink) |
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Senior Member
Join Date: Oct 2004
Posts: 323
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FAO: Skinners...
Anyone know how I can get this into 256 colours (8 bit) BMP without it looking VERY gay?
![]() It's for the LA-7 3x20B btw. Using Photoshop and it is blocking the channels below 16-bit, even though the file is opened as 8-bit.. (wtf?)
Last edited by jeNK^; 13-11-2004 at 04:09 AM.. |
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#3 (permalink) |
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Fun not Frags
Join Date: Jan 2004
Location: Scotland - Edinburgh
Posts: 459
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skins are ment to be bmp. best way iv found to make skins is to either just modify an existing one or find the right templates. the templates are around and normaly .psd so u have all the layers etc availble.
![]() After uv created it and want to save the skin, on the main menu in photoshop anyway. Image -> Mode -> Indexed Color Then save it as the .bmp as normal. and it should be the right size etc..
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#4 (permalink) |
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Reputation: ding dong!
Join Date: Dec 2003
Location: In turbulence.
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there's a programme called 'Bright' which will you out - specifically designed for converting between 24 bit and 8bit without losing colour quality and definition. A really, really useful skinning tool.
I don't have a link to it, but someone on the IL2 skins forum will. ![]() 'Make mine a Spitfire, Landlord!' |
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#5 (permalink) |
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Member
Join Date: May 2004
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Originally Posted by Geist
true, but always be sure it has only 256 colours and is 512x512 or 1024x1024 bright linkie http://www.planetunreal.com/fordy/bright.htm also see for skinning this site http://www.1java.org/sh/ trust me this guy knows this trade. |
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#8 (permalink) |
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Senior Member
Join Date: Oct 2004
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Made a few touch ups, no doubt will make some more when I cba
![]() But here she is: ![]() And in game: http://homepages.nildram.co.uk/~gold...enk2ingame.JPG (linked as it is 1600x1200 pic)
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