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    Microsoft Gaming Here's the place where you can discuss and catch up on the latest news for everything to do with Microsoft's Xbox and Xbox 360. ** Mature Discussion only - no Flaming*

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    Old 28-09-2009, 07:02 PM   #81 (permalink)
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    Re: The Forza 3 Thread

    Trying to race your ghost with the Ferrari, I just can't keep up though I managed to take a few tenths off my best time but still yet to get under 1:10

    Starting to get more used to it now and I'm liking it more and more


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    Old 28-09-2009, 09:41 PM   #82 (permalink)
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    Re: The Forza 3 Thread

    I have managed 01.03.592 with the Porsche and I'm really pushing to get that. If I could only do the hairpins right.

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    Old 28-09-2009, 10:41 PM   #83 (permalink)
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    Re: The Forza 3 Thread

    getting slower and slower and more and more stressed so thats me for tonight, the r8 is an understeery ****. tomorrow is Porsche night i guess!

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    Old 29-09-2009, 09:12 AM   #84 (permalink)
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    Re: The Forza 3 Thread

    Originally Posted by MadduckUK View Post
    i think i just play it too much

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    much to learn, I still have!

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    Old 29-09-2009, 09:31 AM   #85 (permalink)
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    Re: The Forza 3 Thread

    Originally Posted by MadduckUK View Post
    getting slower and slower and more and more stressed so thats me for tonight, the r8 is an understeery ****. tomorrow is Porsche night i guess!
    that was happening to me, i could beat my ghost car, which was annoying as i was driving behind it and kept seeing all the mistakes i made


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    Old 29-09-2009, 10:07 AM   #86 (permalink)
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    Re: The Forza 3 Thread

    101.494 with the Porsche, and I've well and truly hit my talent wall. Any attempt to go faster results in tears and shards of carbon fibre everywhere...ew...

    How much am I loving this demo ? - THIS MUCH {stretches arms as wide as he can}

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    Old 29-09-2009, 10:30 AM   #87 (permalink)
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    Re: The Forza 3 Thread

    Originally Posted by Russ View Post
    that was happening to me, i could beat my ghost car, which was annoying as i was driving behind it and kept seeing all the mistakes i made
    i cant drive with a ghost full stop, i end up reacting to them so i have to rely on sector times

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    Old 29-09-2009, 01:41 PM   #88 (permalink)
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    Re: The Forza 3 Thread

    Been looking forward to this for ages, ever since i saw it mentioned on the web ages ago, downloaded the demo and played it.
    Gotta admit i was sceptical at first and my first play impression was that nothing much has changed since Forza 2, but the physics of the cars seem improved, and the backgrounds and tacks look a bit more polished and 'real'.
    Personally for me, they could have kept it almost identical to 2 with the addition of tracks and cars and i still would have loved it!!!
    Only thing i don't get is why the hell have they included that bloody stupid 'rewind' button, that smacks of the brilliant, but arcade like CM Dirt and GRID, seems a bit to much like cheating if you ask me, especially when you can use it as much as you like!!
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    Old 29-09-2009, 01:52 PM   #89 (permalink)
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    Re: The Forza 3 Thread

    the racing line was bad enough, the only time it made any sense was in the driving tests of GT, people who need the racing line in a race shouldn't be racing. the game should lock them into driving tests etc till they can pass them

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    Old 29-09-2009, 01:57 PM   #90 (permalink)
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    Re: The Forza 3 Thread

    Am i the only one whos getting fed up of the apperent: I h8 the rewind function/button/n00ness trolls. It cant be used online and i dont tend to find myself relentlessly mashing the back button when im playing, so it shouldnt affect you unless you are, hey presto, a newbie to the game.

    Its there to get people into the genre without punishing them over and again, its not like using the rewind function in a race is going to net you a bigger prize than not using it.


    Originally Posted by kalniel View Post
    Nice review Tarinder - would it be possible to get a picture of the case when the components are installed (with the side off obviously)?
    IGN doesn't normally update on the weekend, but this is Halo so normal rules don't apply
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    Old 29-09-2009, 02:06 PM   #91 (permalink)
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    Re: The Forza 3 Thread

    The rewind feature doesn't bother me in the slightest, I know that if I have to resort to using it, I've failed, simple as, of course it is a useful feature to quickly learn the best line around a corner and I've used it for that. I don't see what the fuss is about, you can't use it to gain an advantage online, and you can't use it to post a super stonking laptime, so what's the problem !?

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    Old 29-09-2009, 02:08 PM   #92 (permalink)
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    Re: The Forza 3 Thread

    Originally Posted by Skii View Post
    The rewind feature doesn't bother me in the slightest, I know that if I have to resort to using it, I've failed, simple as, of course it is a useful feature to quickly learn the best line around a corner and I've used it for that. I don't see what the fuss is about, you can't use it to gain an advantage online, and you can't use it to post a super stonking laptime, so what's the problem !?
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    Originally Posted by kalniel View Post
    Nice review Tarinder - would it be possible to get a picture of the case when the components are installed (with the side off obviously)?
    IGN doesn't normally update on the weekend, but this is Halo so normal rules don't apply
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    Old 29-09-2009, 03:08 PM   #93 (permalink)
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    Re: The Forza 3 Thread

    Personally I think the rewind feature is an excellent addition. It's of no use to me, but my missus had a go with the game and after going off at every corner, she was thrilled to find out she could rewind until she got it right.

    In that respect, a lot of Forza 3's hand-holding features are superb. She plays with auto-brakes, auto-gears and the works. She still manages to keep going off, but she's far more willing to learn and turn the assists off one by one.

    Flipping the coin, it's also equally important that leaderboards clearly differentiate what times were achieved with which assists. It's rare for a racing simulator to appeal to a wide audience, but I reckon Forza 3 could do it. Looking forward to seeing what people do with the livery editor.

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    Old 29-09-2009, 03:29 PM   #94 (permalink)
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    Re: The Forza 3 Thread

    Originally Posted by Parm View Post
    Looking forward to seeing what people do with the livery editor.
    I was blown away by the designs that people managed to put together in Forza 2. The editor in 3 has been given a major overhaul and is a lot more powerful this time. I did not think that they could really get any better than we saw in Forza 2. Also looking forward to see what people can come up with this time.

    It's a shame you can't import on skin from 2 to 3 though, I have some cracking cars.


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    Old 29-09-2009, 08:35 PM   #95 (permalink)
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    Re: The Forza 3 Thread

    Everyone to their own opinion about the rewind function, i just don't think its suited to this sort of game, but if it helps more people get into it...........
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    Old 30-09-2009, 12:02 AM   #96 (permalink)
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    Re: The Forza 3 Thread

    i still dont like understeeryness of everything, but the "walking a tightrope" feel is growing on my a bit

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