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| | #17 (permalink) |
| Registered User Join Date: Mar 2009
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| Re: COmmand and conquer Generals zero hour problems. it's the skirmish AI (you should've noticed it doesn't happen in the campaigns). noticeable especially on twilight flame where lots of units get stuck trying to jump over the impassable valleys. there is no cure (unless you're a wizard and want to edit the maps). upgrading helps, but the terrible programming is the issue. if you like playing twilight flame, bomb the area around the valleys to clear the units and you'll notice an immediate improvement. doesn't happen on generals because it doesn't have the extra buggy AI that they put in for zero hour. |
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| | #19 (permalink) |
| Gentoo Ricer Join Date: Jan 2005 Location: /var/portage
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| Re: COmmand and conquer Generals zero hour problems. Holy double thread resurrection batman. Originally Posted by Agent
Server Box -> Asus P5B-E Plus | C2D E6320 | 2x2GB GieL PC2-6400 | 6x500GB (md-raid5) | nVidia 7300LE | Ubuntu Server 9.10 (for now) Test Box -> P4E 3.2Ghz Rev. E0 | Asus P4C800-E Deluxe | 2x1GB PC3200 | 2x160Gb | nVidia TNT 2 | Gentoo (X86) Currently breaking: eINIT |
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