We're pretty much done with the stability/performance testing on the Scan servers. We had the DICE R6 pre-release patch on our servers yesterday and that proved very effective and has been rolled out to all servers.
You'll start seeing the preferred server configs being rolled out in the coming days without all the guess work what exactly the server will be running on any given day.
Across 7 servers we were getting 5+ crashes an hour. Think we're at 4 crashes in total today. Still unacceptable but much improved all the same.
Current server uptime is:
#1/7 - TDM - 20 players - 24 hours
#2/7 - Obliteration - 32 players - 9 hours
#3/7 - Domination - 32 players - 24 hours
#4/7 - TDM - 32 players - 16 hours
#5/7 - Rush and Conquest - 64 players - 1 hour (it crashed
)
#6/7 - Conquest - 24 players - 24 hours
#7/7 - Obliteration - 32 players - 3 hours
We have full control over our dedicated server, unlike many others, so if needed we can always sacrifice slots/servers for added stability. CPU spikes/lockups are a big cause of the crashes.