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Thread: Elite : Dangerous

  1. #1841
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    Re: Elite : Dangerous

    Quote Originally Posted by kalniel View Post
    yikes!! Is this beta only?

    edit: OK don't like whatever they've done to the servers, my client crashes every jump now :/
    Nope, this isn't beta. It's real. :O

    I'm pretty sure this is Thargoids. 8 sided, single pulse laser and incredible FSD. So far they appear non hostile, but I'm powering up my rail guns. If I get pulled, it's going down.

  2. #1842
    Banhammer in peace PeterB kalniel's Avatar
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    Re: Elite : Dangerous

    And I was just pulled.. it's amazing! Alien ship seems a bit like a reaper from Mass Effect, but rather more benign. Very good animation and sounds!

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  4. #1843
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    Re: Elite : Dangerous

    Can't wait to try it out in VR

  5. #1844
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    Re: Elite : Dangerous

    So this is on live?

    There goes the weekend

    Quote Originally Posted by kalniel View Post
    And I was just pulled.. it's amazing! Alien ship seems a bit like a reaper from Mass Effect, but rather more benign. Very good animation and sounds!
    So where you hauling alien artefacts around or just minding your own business?

  6. #1845
    Banhammer in peace PeterB kalniel's Avatar
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    Re: Elite : Dangerous

    Yes, it's on live. And yes, I had an unidentified artefact in my hold at the time. I was travelling from Pleiades Sector TD-S B4-2, to Pleiades Sector MC-V C2-6 when my hyperspace was interrupted. After being yanked out the ship shuts down and goes cold, and I had no control over it. The unidentified vessel lazily appears over one shoulder and glides into view, looking at my cockpit. It emits a series of sounds, possibly a friend or foe signal. After getting no response from me (or presumably my cargo) it partially opens up and fires a beam/light at me. After a moment there's another sound emission - confirmation or disappointment would be my anthropomorphised guess and it sashays away, sending the ship tumbling in it's wake. At which point the ship gets power back, self stabilises and you can run after the alien. Scan gives unidentified ship data then it wakes out. Scanning the wake gives more unidentified wake data and unidentified location.

    The encounter seems to take place in normal space in the vicinity of the star you try to jump from.

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  8. #1846
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    Re: Elite : Dangerous


  9. #1847
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    Re: Elite : Dangerous

    Note to self - 1: Keybinding for out of cockpit camera is alt-ctrl-space. Not alt-ctrl-del.

    Note to self - 2: Delete is bound to silent running.

    Note to self - 3: Engaging silent running while hovering nose-down above an alien wreckage, thrusters working hard to keep position, leads to rapid heat build up.

    Note to self - 4: Controls don't work when focus isn't on the game window, say, if you alt-ctrl-deleted away..

    Note to self - 5: Remember note 2. This will save you having to open options/controls to remember your key bindings while your ship is producing fireworks.

    And it wasn't really worth it in the end:


  10. #1848
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    Re: Elite : Dangerous

    Well I flew around for a couple of hours at the weekend with a couple of alien artifacts onboard, never got interdicted :-(
    Eventually my cargo bay coroded through and I lost them.

    Off to get a corosion resistatant cargo bay tonight from Professor Palin, then I'll grab a couple more atrifacts and try again!

    I expect the aliens will probably be flying around interdicting for a good few weeks more before something else happens in the saga, exciting stuff!

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    Re: Elite : Dangerous

    Got my corrosive resistant cargo bay installed last night, and obtained a couple of artifacts.
    15 mins later, and boom, interdicted out of witchspace by an alien ship! Superb stuff. Wasn't in VR unfortunately at the time, but it was still an eerie experience!

    A lot of people are saying that carrying artifacts isn't necessary, and I can confirm that's the case as my wingman at the time wasn't carrying any and was interdicted a few jumps later.

    Just travel around the Maia area for a while and it should happen eventually :-)

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  13. #1850
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    Re: Elite : Dangerous

    After the cutscene nothing except bugged Alien ruins :/

  14. #1851
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    Re: Elite : Dangerous

    Finally, the Commander Creator is coming!!!
    I love stuiff like this!!

  15. #1852
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    Re: Elite : Dangerous



    Details of multi-crew coming Thursday.

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    Re: Elite : Dangerous

    Eager to see 2.3, but skeptical about how the combat multi-crew will work in practice. The livestream showed the options, but didn't show much action.
    It's clearly aimed at combat pilots in Open play, but in reality will it work? By the time you've corordinated it all you're going to get killed by an experienced pilot with a heavily engineered ship anyway.

    I fear this will be a bit like the situation with ship launched fighters. useless in Open play, but handy for RES sites in Solo/Private, or maybe low intesity CZ's.

    The commander ceator might be fun to tinker with for a bit though :-)

  17. #1854
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    Re: Elite : Dangerous

    I see it being far more useful, even if you fly with a VR HMD, simply because the Gunner has full 360ยบ view of the whole ship. It worked exactly like this when flying a CapShip in Freelancer, for example (modded servers, of course) and was far superior to any cockpit view.
    It also allows humans better fire discipline and power governance over the weapons than trusting to the computer to manage it, which I never found very useful.

    As to someone with a heavily overengineered ship - Assuming yours has been equally overengineered and properly set up, with all other things being equal you should be able to dust them anyways... but a properly coordinated crew will work together - The pilot will know the angles he needs to maintain, the gunner will maintain time on target to blatt them and any others who fly the fighters will harrass the target to hell and back. He'll be stuck between taking down the escorts while being thumped flat by the massive mainship guns, or focussing on the mainship and getting pecked tp pieces by the escorts.

    I'm more interested to see how well it works on the smaller multi-seat ships like the Asp, Cobra and especially the Vulture. I'm wondering if there are other functions they could fulfil, maybe collector limpet control or something.
    Be even better if/when you can deploy SRVs in Multicrew - Ground assault on the skimmers and data towers, while the ship provides air cover against the turrets and things.

  18. #1855
    Senior Member Macman's Avatar
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    Re: Elite : Dangerous

    Starting to get back into this for PC that is.

    Slowly grinding missions in 57 Zeta Serpentis, and took one which required to take out skimmers. Found them and was in for a suprise.

    Had 2 airships in the area, a handful of defence turrents and a number of skimmers. Thinking, ok maybe the skimmers can be attacked without retaliation from turrets and ships as they might be a nuisance but don't cause any harm or because its a mission I should be ok.

    Nope!! I got melted in seconds in my wee SRV lol.

    2 questions:-

    1. I am now wanted, how do I correct this? And if I was to get destroyed, do I lose any Cr besides using the re-buy.
    2. How should I of approached the mission?

    Cheers

  19. #1856
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    Re: Elite : Dangerous

    Quote Originally Posted by Macman View Post
    1. I am now wanted, how do I correct this? And if I was to get destroyed, do I lose any Cr besides using the re-buy.
    In your Transactions panel, it will probably say something like how much the Bounty is on your head. It will also have a time given in days, hrs and/or mere minutes.
    Leave that particular system for longer than that time, after which you will no longer be Wanted but will still have a fine. Then return and visit a local station, wherein you may pay off the fine.
    Job done.

    Be aware though, especially if you play in Open, that you juuuuuuuuuuust might get scanned by someone with a Warrant Scanner. Even though you're not Wanted in any given system, that will show you have a Bounty in another and that someone can then kill you for the Bounty.
    Happens quite rarely these days though.


    Quote Originally Posted by Macman View Post
    2. How should I of approached the mission?
    Two basic options, IMO.

    1/. Approach the base carefully in the SRV, use any and all available cover, take down the Skimmers, Turrets etc one at a time. Try to stay hidden or out of range from the hostiles, while drawing the Skimmers out to you.

    2/. If you're good with the stick, fly in with your ship and shoot everything up. Works great on turrets, though skimmers are quite small and you'll need to get very close in. Missiles might help.

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