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Thread: Cities: Skylines

  1. #49
    Senior Member Pob255's Avatar
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    Re: Cities: Skylines

    If I remember that map correctly, the river that's running through your initial tile isn't good for a dam, because it's fairly flat, however the lake is much higher up, the river leading out of it has a decent slope to it so would be a good candidate for a dam.

    there's a decent guide to dams here http://www.reddit.com/r/CitiesSkylin...water_control/
    it's funny I see so many people using this map put in a dam some place here http://i.imgur.com/g9x3Oza.jpg and ether get almost no power or, like this image, nothing but a dried up river
    yet a couple of tiles away there's an amazing river that you can get a full 1600mw out of. http://www.youtube.com/watch?v=yriDYZMwLyI watch from 18:35 onward

  2. #50
    Senior Member Pob255's Avatar
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    Re: Cities: Skylines

    ps allen the mod dooms is using is called "City Vitals Watch"

    Mod's I'm using atm

    Extended Public Transport UI - gives you details on each bus and metro route
    TransportLineColorMod - auto changes the colour of each line so it's easier to see them
    Infinite Oil And Ore - a bit cheaty, but oil and ore run out too fast, used after my current oil zone drained itself.
    Autosave - Cloud available - not using the cloud part just a local 5min auto save
    Traffic++ (Zonable Pedestrian Paths) - not actually used them yet, you still have normal paths, just adds a new 2way road that is a zoneable path.
    Tree Brush - another bit cheaty mod, because when you go from single tree @20 cost it goes to a brush that cost nothing, I'd use it more if it actually still cost you.
    Traffic Report Tool 1.2 - very useful, click on a vehicle and it shows the route for it, click on a road section and it show you the route of every thing going over that section.
    Automatic Bulldoze - to auto deal with burnt down buildings, I don't use it on abandoned buildings so I can check as to why it went abandoned.
    City Statistics Easy Access - again ease of use, not having to drop to the Esc menu to view the stat graphs.

    might have a couple more . . .

  3. #51
    Senior Member Pob255's Avatar
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    Re: Cities: Skylines

    Quote Originally Posted by Dooms View Post
    So this can be multiple things and this is what I've found out myself:

    General Industry is REQUIRED. It supplies goods to your stores and when you get high density commercial if you don't have enough bog standard industry then you won't have enough goods and they leave.
    well in theory you don't as commercial will import goods from outside connections, but this will generate a ton of traffic.

    General Industry requires poorer more uneducated areas of your city to supply them with workers.
    currently this can be a major issue as it's actually rather hard to keep your people stupid, (my 2nd area only has primary schools in it but it's still got a load of highly educated people, they went to the other area to go to high school and uni) luckily each building doesn't need a full compliment of workers at the correct education level, so if you need un/lower-educated don't over build schools keep the school places below demand.
    Remember the green area is only for happiness not the actual service usage/coverage.

    Ore/Oil Industry runs out of resources very quickly, its good for a quick cash boost but then expect to turn it into something else (or back to general) pretty quickly.
    When an area of specialist industry runs out of resource the builds will change to be resource users not producers, (it'll be a mix when there is resources) and they will import more resources.
    My large oil area running out of oil caused a major traffic issue as they where importing so much oil via rail, importing does reduce the money you get from them.
    However it should be noted that you normal industry will also import resources, it's a sort of hidden supply chain, if you build oil you'll get this happening, oil pumps producing oil > plastic factories producing plastic from oil > general industry producing goods from plastic > commercial selling goods
    Look at the "outside connections" to see how much you're importing & exporting and which buildings are making/using what.
    You get a similar thing with farms and forestry, some buildings produce raw resources and others use raw resources to make resources for your general industry.
    eg field with pigs > sausage factory > commercial

    I seem to always start on a grid, its easier to get everything sorted and some good people/income coming in and then I start expanding. When I hit 30,000 people last time I had quite a bit of spare cash that I could take a bulldozer to whole areas of my starting area to redesign.
    my first area was a loose grid, I've used some curves and odd sizes so not to be too grid like.

    One thing with grids, short distances between junctions is fine on 2way streets, but not on 4or6way streets, try to keep the distances between junctions large on these to avoid traffic light issues.
    That map is either the bottom or 2nd from bottom map on the list the game ships with, I can get you a name later on when I'm home. The addon is great when you first start off as keeping an eye on water/power is a pain in the ass.
    His map is Lagoon Shore, mine is Black Woods, I picked one I'd not seen before on let's plays.
    Here's images of all the default maps http://imgur.com/a/5dZW4

    Personally for a new city I'd have a look at Riverrun, because the start tile has 2 highway connections which you can use to help balance traffic out.

  4. #52
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  5. #53
    Bah Humbug. Dooms's Avatar
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    Re: Cities: Skylines

    Didn't get much time last night before the GF came over.

    Managed to unlock trains, get a External / Internal cargo circle installed up north near the coast (so I can add ship cargo later) and run train lines all the way along my highway into the city. Need to neaten it up and get some stations installed.

    On a side note I think I've been playing too much, last night on the way home on the bus I was judging the road layouts, I then had a dream which morphed into the construction of roundabouts.

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  7. #54
    Senior Member Macman's Avatar
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    Re: Cities: Skylines

    haha. Driving home from work, I was looking at the roads and how much was residential before I entered into commercial area. Then try and implement that into my city.

    I may have to start again however, garabage disposal is where I keep hitting a brick wall. No matter how many I build, I can't collect all the garbage, less than 12k pop.

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    Bah Humbug. Dooms's Avatar
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    Re: Cities: Skylines

    Quote Originally Posted by Macman View Post
    I may have to start again however, garabage disposal is where I keep hitting a brick wall. No matter how many I build, I can't collect all the garbage, less than 12k pop.
    Like most things in the city its not about how many but comes down to traffic. I'm finding things much better with a highway backbone through the middle of my city and placing a lot of services with direct access to it.

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    Re: Cities: Skylines

    Oh wow take a look at this city (whole album): http://imgur.com/a/MJ1Fi#0

    The guys real life profession.... City Planner.

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    Re: Cities: Skylines

    I think I'm looking at the roads and street layout around me more.

    Quote Originally Posted by Macman View Post
    I may have to start again however, garabage disposal is where I keep hitting a brick wall. No matter how many I build, I can't collect all the garbage, less than 12k pop.
    How are you managing that with just 12k pop?
    Sounds like you've managed to break your roads somehow . . .

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    HEXUS.social member Allen's Avatar
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    Re: Cities: Skylines

    Quote Originally Posted by Macman View Post
    I may have to start again however, garabage disposal is where I keep hitting a brick wall. No matter how many I build, I can't collect all the garbage, less than 12k pop.
    Yeah, seen this on a lets play from someone. They had a grid style city but built with large roads that had a lot of junctions with traffic lights which was causing big traffic issues. He didn't spot that at first so when he had garbage issues, his response was to lay down more and more landfills. It didn't help at all.

    Read through this guide, I followed it last night, got a city up to "Grand City" size (on my map was ~32k) with absolutely no issues with any service thanks to the road layout*. It's awesome. I only experienced issues with population balance once I introduced lots of high density housing and commerce and office zones, loads of industry shut down due to lack of "uneducated" employees, so I built loads more low density residential and it soon sorted itself out.

    The only problem is I picked the Lagoon Shores map and I have yet to unlock an area with a decent location for a dam, or somewhere I can build a port.

    * Might I add, I have a motorway running through the centre of my city with multiple ramps leading to dual lane two way roads everywhere, hardly any traffic lights and no traffic build up. Will try and get some screenies up later.

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    Re: Cities: Skylines

    Quote Originally Posted by Dooms View Post
    Like most things in the city its not about how many but comes down to traffic. I'm finding things much better with a highway backbone through the middle of my city and placing a lot of services with direct access to it.
    Will need to re-evaluate my roads!

    Quote Originally Posted by Pob255 View Post
    How are you managing that with just 12k pop?
    Sounds like you've managed to break your roads somehow . . .
    I think I have

    Quote Originally Posted by Allen View Post
    Yeah, seen this on a lets play from someone. They had a grid style city but built with large roads that had a lot of junctions with traffic lights which was causing big traffic issues. He didn't spot that at first so when he had garbage issues, his response was to lay down more and more landfills. It didn't help at all.

    Read through this guide, I followed it last night, got a city up to "Grand City" size (on my map was ~32k) with absolutely no issues with any service thanks to the road layout*. It's awesome. I only experienced issues with population balance once I introduced lots of high density housing and commerce and office zones, loads of industry shut down due to lack of "uneducated" employees, so I built loads more low density residential and it soon sorted itself out.

    The only problem is I picked the Lagoon Shores map and I have yet to unlock an area with a decent location for a dam, or somewhere I can build a port.

    * Might I add, I have a motorway running through the centre of my city with multiple ramps leading to dual lane two way roads everywhere, hardly any traffic lights and no traffic build up. Will try and get some screenies up later.
    I'll give it a read then see what I'm doing different, hopefully I can resolve it.

    I'll keep y'all posted.

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    Re: Cities: Skylines

    I see I am not the only sad fool that is judging my roads on the way home...and seeing if I can use the layouts!
    I drive through this every day: http://www.crawleynews.co.uk/Motoris...ail/story.html and passed this 2 days ago: http://www.crawleynews.co.uk/Overtur...ail/story.html (3rd one in so many months). I find my self mentally rebuilding the roundabout as I drive it. Or, consider the possibility of traffic accidents in C:S.



    I spent 3 hours on it last night designing a new system based around my roads and long term vision. My issue is cash flow... I never have enough. I have expanded too quickly and have 4.5k pop, and need to let the bank balance grow before I can afford to do anything else.

    It always seems to be a case of reacting, rather than being proactive now!

  14. #61
    Senior Member kopite's Avatar
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    Re: Cities: Skylines

    ABout to buy it and was wondering if anyone has any opinion on weather its worth buying the Deluxe over the standard? From what I can tell its just a few more buildings which I'm guessing I'd be able to get from the modding community anyway?

  15. #62
    Bah Humbug. Dooms's Avatar
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    Re: Cities: Skylines

    Quote Originally Posted by kopite View Post
    ABout to buy it and was wondering if anyone has any opinion on weather its worth buying the Deluxe over the standard? From what I can tell its just a few more buildings which I'm guessing I'd be able to get from the modding community anyway?
    Indeed a couple extra bonus buildings, they are nice to have but not necessary and there are plenty of other options in the workshop.

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    Re: Cities: Skylines

    Due to the number of workshop buildings, I would go for standard. But if you want to give the devs a bit of a tip... then deluxe is the way to go.

    I got up to 8k pop last night and finally unlocked the high density buildings!! And I had to redesign my highway / city connection as the traffic was beginning to back up. Luckily adding a new slip road and upgrading the connecting roads to highways did the trick..

    The game only really opens up when you get all the road options.

  17. #64
    Senior Member kopite's Avatar
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    Re: Cities: Skylines

    I went for the deluxe as it might only be a few quid but if the game is as good as everyone is saying then the devs deserver the extra Especially after reading an interview with them

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