Ah right. Yes you'd have thought that they would have added a screenshot mode that removed all UI elements. I'm pretty sure fraps has a low resource footprint if you're only after screens.
Ah right. Yes you'd have thought that they would have added a screenshot mode that removed all UI elements. I'm pretty sure fraps has a low resource footprint if you're only after screens.
I hope you've noticed that with one of the updates they added in the ability to rebind all the keys, even the previously locked ones. you can now even bind the same key to multiple functions, dependent on whether in combat, riding, running about. I only found out yesterday when fiddling with the ui settings, of which theres also a few more. can turn off quest tracking by the looks of it.
as for my play through, 86 hours in, lvl 22, and realising how detailed and in depth the game is.
done loadsa quests in novigrad, dependent on the outcomes of them, the npcs change around the place. constantly being ambushed by angry fire church guys, angry dwarfs, witch hunters and henchmen. the corpses are piling up.
pressing the dodge key at the right moment even does some special attacks on enemies, like backhand swings, siding past bears to cut them along the side.
losing some quests even has different outcomes, especially the fist fight ones.
even noticed a lot of references to stuff that I did in witcher 1 and 2 :
need to get in a locked warehouse guarded by a tough dwarf, no probs, I worked with his mate in witcher 2, he lets me steal whatever I want, while he's off on the toilet.
angry locals want to burn me as a witch, not until one of them recognises me as the 'butcher of blaviken' from the first town in witcher 1, they leave me alone now.
the choices genuinely matter. its glorious
still on chapter 1 aswell, as I read that main quest progression locks out some side quests.
1.05 patch and 2 more dlcs are out on Wednesday. supposed to fix the no exp bug on quests.
Ah excellent. I've been reading about that xp bug in the CDPR forums so haven't really got into things much as I'm sure I'll head off and do loads of side quests first so don't want o get disadvantaged with xp.
After the whole graphics downgrade storm in a teacup I think people are actually getting down to play it and seeing it for what it is, a beautiful fully featured game world with decent gameplay. Can't wait to get further into in
well I normally just stick to the main quest and do side quests if I cross their path, I do that in every single game, have done for the past 25 years ever since the C64 in late eighties.
so just for once im trying to take my time to do a game and not rush. seems to be working so far.
I'm saving my alternate replays for the expansions in October and next may/june. but only after I do the alternates through witcher 1 and 2.
as for the DLCs, found out they announce them on twitter as to what they'll be. https://twitter.com/witchergame/stat...70562865709056
nilfgardian armour and more crossbows this week.
also, someones looked through some .ini files and found out two more DLCs. alternate looks for ciri and triss. there will be toggle options under settings to enable them. as there is for the yen one.
so 8 more unannounced ones to come.
I have only been able to play a couple of hours so far but those hours where spent mostly gawping at how gorgeous it is
The scary thing that those couple of hours felt like seconds. The game is amazing and I can see me losing a lot of time to it.
next 2 DLC are available.
http://forums.cdprojektred.com/threa...-for-now-only)
nilfgaardian armour and elite crossbows
details of where to get them are in the link above.
and did you know, the DLC armour scales level, theres 2 sets of temerian armour and 2 nilfgaard. 2nd set shows up when you are level 30+
Got this last night, only played a couple of hours so far, very impressed with almost everything. However, there is one part that is extremely frustrating and making me reconsider my purchase - combat.
As it's such an integral part of the game, I need to overcome this, or find another way to play, or this game is doomed for me from the start.
With one enemy, everything is fine, I can handle his dodging, parrying, etc. Throw any more characters in to the fight, and I can't control him AT ALL. He flies all over the screen attacking random opponents, with no sense of order or direction to which I am facing. I know there's a "lock" for targeting (typical of a console port), but it again appears to target randomly and once set it doesn't seem to change.
So, if I press Z it locks on to a character in the middle of the pack, where Geralt will dive in to the middle of them and get owned, or I don't use Z and he dives about all over the place in an almost uncontrollable fashion.
Any advice? I didn't try my controller, but this type of game should be fine with a keyboard and mouse.
It is much better with a controller. But still doable without.
Personally I never lock, and yes, group battles are hard at the start. Make sure you dive out of the group repeatedly so that they don't surround you. Whale on a chap for a while then as others join in dive away again.
Movement is vital in this game's combat, which is actually a nice touch that reflects Geralt's style much better. Use Quen to give yourself a safety net until you get better at the timings for diving/dodging.
Eventually it will click and you'll start to feel that you're actually in control! But it takes a while, and there's one quest section that you'll get really annoyed with if you try it before you've mastered movement.
Using Yrden can help out in situations also as it is an area effect slow down. I have found (same on Witcher 2) is that once you get used to the combat it is like a dance of death, you will be moving between opponents getting a few hits in and then strike someone coming in and so on.
I hardly ever use the heavy attack unless enemies are spaced out and you have time to do one without getting hit, literally the fast attack can get you through most encounters.
It does take just a little to getting used to it, its not like say Assassins Creed where you can pull off everything with ease. I would definitely suggest trying a pad with it though, makes target acquisition so much easier.
It does take a little getting used to, but I found it easier with my xbox one pad over keyboard and mouse.
Have they sampled Agent as one of the NPC voices - I'm sure one of them has a Dudley accent
patch 1.05 for PC is out, 1.04 for XBONE and PS4 still working on it https://twitter.com/witchergame/stat...63942338678784
patch notes 1.05
http://forums.cdprojektred.com/threa...for-PC-out-now
they've change the file in the gog galaxy downloader aswell, its now just 1 file to get from 1.02 to 1.05 and its 296 MBFixes a possible exploit by preventing certain drowners from respawning infinitely.
Improves the distribution of experience points gained by completing quests with recommended levels lower than the player character level.
Merchants now offer more weapon types.
Rebalances the prices of maps that can be purchased from merchants.
Clarifies a number of crafting diagrams.
Fixes an exploit whereby players could buy sea shells and sell the pearls inside them at a higher price.
Increases the variety of loot dropped throughout the game.
Increases the variety of items available in shops.
Shops now only offer weapons with levels matching or exceeding the player character level.
Slightly reduces the amount of coin dropped from chests and monsters.
Deploys the Bovine Defense Force Initiative.
Fixes an issue where runestones could not be upgraded to greater runestones.
Reduces the spawn time of selected groups of NPCs.
Geralt no longer interacts with candles placed near chests and other openable objects.
Improves the smoothness of camera movement.
Fixes a number of issues related to horseback riding.
Fixes an issue where the player could not deflect arrows/bolts at longer distances.
Introduces a number of fixes in in-game communities.
Introduces a number of fixes related to combat.
Vitality begins to drop if Toxicity exceeds 80%, as originally intended.
Fixes an issue where Geralt was sometimes unable to mount Roach.
Improves Geralt's movement, especially when he swims.
Fixes an issue whereby Geralt could be attached to a sinking boat while aiming his crossbow.
Fixes a number of issues related to Vitality regeneration.
Fixes an issue whereby certain actions could be randomly blocked during gameplay.
Fixes a rare issue whereby Geralt could not mount Roach after fast travelling between points.
Fixes a number of minor tooltip and wording bugs.
Adds a series of color-blind friendly features. Improves visibility of tracks, marks, footprints and scent clues. Color-blind friendly features can be enabled in the Options\Gamplay submenu.
Introduces a number of additional fixes to alt + tabbing.
Fixes an issue where The Witcher 3 process did not close properly if the user did not have XAUDIO installed.
Introduces a number of general stability and performance improvements.
Fixes an issue where in certain situations the game could crash while a save was being loaded.
Adds some missing translations in localized versions.
Ciri can no longer unlock fast travel points.
Improves the behavior of sails when viewed from longer distances.
Improves performance in selected scenes and cutscenes.
Fixes an issue where clouds and fog could flicker on some hardware configurations.
Fixes an issue where Geralt could pass through walls in the fish market in Novigrad.
Removes repeated sound cues on entry into GUI panels a second time.
Adds a collision near Kaer Gelen that could cause the player to be blocked inside the building.
Improves the scale of selected elements of the GUI and HUD.
Introduces a number of bug fixes and user experience improvements in the GUI panels.
Introduces a number of small changes in the UI for gwent.
Improves the alignment of the HUD for the 21:9, 4:3 and 5:4 screen ratios.
Disables "Input device changed" messages and adds options to disable on-screen combat feedback and floating tags above NPCs.
Adds an information prompt and Journal entries related to new DLC packages.
Fixes an issue where some formulae were not displayed in the Alchemy panel when the player possessed level 1 of said formulae.
Introduces a number of fixes in key bindings.
Introduces new filters for the Alchemy and Crafting panels.
Fixes a number of minor issues where music tracks were not triggered in their designated locations.
Fixes an issue where some players could not interact with an object during the Pyres of Novigrad quest.
Fixes an issue where some players could not make Geralt run after the Wandering in the Dark quest.
Fixes an issue where players could not talk to Octo after the Lord of Undvik quest.
Reduces the number of Wild Hunt minions spawned during the Ciri's Story: Fleeing the Bog quest.
Fixes an issue where Keira could sometimes fall beneath the terrain during the Wandering in the Dark quest.
Fixes an issue where certain actions were blocked during the Blindingly Obvious quest.
Fixes an issue where the player could not activate a portal during the Wandering in the Dark quest.
Fixes an issue where the player could get trapped in the ruins of Tuirseach Castle.
Geralt can now always play gwent with Madame Serenity.
Fixes an issue where Vernon Roche would not appear at the Hanged Man's Tree during the Eye for an Eye quest.
Fixes an issue where the player could not talk or otherwise interact with certain NPCs.
Fixes an issue where the sirens in the Lord of Undvik quest could be invincible.
Fixes an issue where the player could not perform certain actions after the Carnal Sins quest.
Fixes an issue where some players experienced an infinite loading screen during the King's Gambit quest.
Fixes an issue where the player could experience a progression break after choosing a certain dialogue option when talking to Dijkstra in the Count Reuven's Treasure quest.
Fixes an issue where Simun did not spawn properly during the Unpaid Debt quest.
Fixes an issue in the Contract: The Oxenfurt Drunk quest where the katakan was not hostile after being lured.
Fixes an issue in the Contract: Shrieker quest where the shrieker was not hostile in certain situations.
Fixes an issue where the player could not perform certain actions in the Master of the Arena quest.
Fixes an issue where wolves were not visible in the Contract: Mysterious Tracks quest.
Fixes an issue where the player could not fast travel under certain rare circumstances.
Fixes an issue where the player could not interact with Hattori during the Swords and Dumplings quest.
The player can no longer take on the Apiarian Phantom contract multiple times.
Fixes an issue where some players could not progress during the Broken Flowers quest.
Fixes an issue whereby the "Novigrad, Closed City" entry might have remained in the Journal indefinitely.
Fixes an issue in the Return to Crookback Bog quest where monsters were spawned inside a building.
Players can no longer prematurely obtain a key from a halfling, thus blocking the Contract: The Apiarian Phantom quest.
Fixes an issue in the Greedy God quest where the player could kill a monster twice.
Adds fail-safes for players being unable to obtain gwent cards after Dijkstra or Lambert can no longer be found in the game.
Fixes an issue whereby Triss could get stuck on a set of stairs after a scene during the Now or Never quest.
Fixes an issue where Ermion could not leave Lugos' area during the Sunstone quest.
Does it break save compatibility?
Ninja: Hopenot, GOG has already updated it!
Sounds like it's a very decent patch. Quite looking forward to the HUD related fixes too. Does make me think of I should hold off playing until some more patches. This seems fairly substantial though so hoping they have picked up most of the major bugs. Will have to get it later. All the other patches have been backwards compatible with saves on older versions so I'm sure they would keep in line with that.
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