When I was graduating I had a look at the gaming industry and it looked like a complete mess and not a very secure place to work, though potentially very enjoyable ( I had a lot of fun on my uni games project).
As it is I ended up at the very low level end of the industry (chips). I don't have to deal much too much with the graphics end of things too much as by the time things get to my bit of the chip everything's already been processed. The higher level the more you have to think about graphics rather just a processor. So driver/compiler guys have to worry more about d3d/opengl than people working on the chip itself.
A lot of people recruited here have degrees in things like computer gaming.
So, the hardware end of things could be something of interest, though you are unlikely to have much artistic licence unless you work on developing demos etc