Read more.The headset, available from next month, will undercut Samsung and Zeiss VR products.
Read more.The headset, available from next month, will undercut Samsung and Zeiss VR products.
There is just so many of these, surely this can only end badly, either for the products involved or the image of VR in general (or both).
Kill it with fire please please please! This is what will ruin virtual reality. Google cardboard did good at taking Palmers original design and making it even more mainstream, it let's people know about VR and isn't serious in its efforts but these devices are stupid and shouldn't be made.
I bought one which looks exactly the same as this from deal extreme 4 months ago for about £8 and it's terrible, doesn't even resemble VR. People need to know that things like the oculus rift are infinitely better than this which is why they cost what they do.
The gearvr is better due to the fact you have John carmack working on it, this guy is a genius and is probably one of the most intellectual developers ever, stick with the gear VR or oculus rift and you will have an experience that is worth experiencing! At least there will be content for the gear VR and rift.
Should also add I actually have an oculus rift dk2 so I can directly compare the two, not just reading into the hype
I am hovering over the buy button on the Rift... in your opinion Hicks12... do I wait or go with a DK2 ?
What are you looking for? As for an end user product, it is not yet complete - but as a dev tool, its in a good state to work with, but has its own set of quirks. If you are hoping to play games, I would definitely wait!
SciFi, read my comments here and here:
http://www.computersnstuff.co.uk/for...e-4#entry46368
http://www.computersnstuff.co.uk/for...e-4#entry46427
If you're a serious VR nerd and want it now, then yes, buy it.
If you want a fully polished product that delivers on your hopes of all it could be and doesn't have lots of quirks and bugs getting it to work, then no, wait for the consumer version.
Exactly what sayer has asked. What do you want it for? Development or just as an actual gaming accessory like a monitor? It's extremely rough and most games don't support it yet and you will have to spend a lot of time getting it to work.
As a developer I'm extremely happy with the dk2 but it has been a lot of work to get there. There are also a lot of games moving to support it now so I've got to try out other people work, in particular I just recently got the alien isolation set up for the dk2 and it is beyond a doubt the best horror game ever, in the rift it's much better (already a solid game imo) so scary .
Is £300 petty cash to yourself? If it is then you can go for the dk2 if you want but if 300 requires serious thought and you see yourself as more of an end user then I would advise you wait till the consumer version because it is going to be a large leap up from the dk2 and going from the basic prototype they showed off (crescent bay) it is very very close to being there and will be worth the wait .
Also you need a solid PC for it, people underestimate the performance you need but really you need to be able to pump out 75fps at 1440p for the dk2 and with the consumer version you may need to be looking at the next resolution up (3k?) and a constant 90 fps which really no gpu does at the moment, it's like the crysis of 2014 so wait as long as possible for the new gpu to handle it
Thanks for the responses guys.
The cash does not worry me in it's self but it would if it's crap.
My GPU is a GTX690
I do only want it for games but I am in the IT industry (security) and am not worries about writing a bit of C# etc if needed to get it working.
My main use would be Elite Dangerous and hopefully EvE VR
At the moment, the DK2 requires a LOT of fiddling around with esoteric settings (do you know how windows assigns priority to monitor refresh timings when both displays have the same refresh rate? what about different refresh rates?), tuning for performance (with VERY harsh constraints), bugs you can;t deal with unless you're the one writing the code, constant SDK updates that break things that previously worked, etc.
It is not plug and play. The DK2 probably never will be plug and play (because by the time it, might be, CV1 will be out and supersede it as a devkit).
Think of it as like owning a very old classic car: you can't use it every day, you'll spend massively more time fiddling with things just to get the damn thing to work properly than you will actually using it, and the assumption is that every problem you encounter is your job to solve, not Oculus (except for the very rare actual SDK bug).
And that's for content designed to run on the Rift. If you're just buying it to play existing games, you're going to be very disappointed.
Can't see it being any better than google cardboard (which was a bit of fun - I picked up a copy for £5 for Dealextreme). These products are good for playing with but not real VR. Saying that I was impressed how good a job the google cardboard did (but holding for any time was a pain!).
Thanks guys, I'll wait
looks exactly like the stereoscopic viewer the victorians had
Thanks for the info, guess I will be waiting for the consumer version
My money's on CastAR.
These are the colorcross 3D VR goggles. They are available everywhere on google right now for £15. Archos are just buying a crate of them, rebranding and sticking a bigger price tag on them.
While we wait for rift take a look at:
Trinus Gyre
Limelight (Nvidia only)
Splashtop
Kainy
Of all these, trinus is about the simplest setup. You don't need to worry about head tracking hardware (it uses the phones sensors same as google cardboard app) so £15 + a GOOD current gen android phone = acceptable VR https://www.youtube.com/watch?v=994j9agMc0s
All of these have more lag than the rift (which is what Palmer spent so much effort reducing). If you can find a tegra based tablet with a good enough screen, limelight is below 4ms (completely into Rift territory) as it has a direct hardware path to decode limelight. The others are in the 30-50ms range so... "good enough" to get an idea what Occulus will bring you without coughing up for a dev kit and again for a consumer.
The dev kit rifts still have a lot of problems with text being hard to read and the pixel density being a little too low still. DK2's FHD still leaves a noticable "screen door" effect. The CV1 will be 1440p.
MUCH more info (more than you would ever want) can be found on mtbs3d forums (including the thread where Palmer Lucky was making the original rift - he's a regular poster there).
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