Read more.The virtual reality headset costs US$199.99 direct from Samsung.
Read more.The virtual reality headset costs US$199.99 direct from Samsung.
Only for Note 4 (sold separately), no PC gaming, no 360ยบ movies exist anyway, only known use is a VR tour of a car in a showroom...
So...What's the point in it?
^^ What's the point in any path-beating tech? You won't be asking that question in 2 years when VR is mainstream, and the pioneering early models helped to establish that...
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I'm struggling to define this as path beating.
The Oculus Rift DK2 is $350 and - you know - doesn't required a VERY expensive phone. Also includes pc gaming and proper motion tracking not just more gyro's and...well, you get the point.
I think it's a little bit premature for Samsung to launch a 'VR headset' and it gives a terrible name to the technology. Because you WON'T actually receive VR headset. You will receive some Samsung branded plastic to strap your Samsung branded plastic phone to your face with...
"I assure you, you'll be sorry you wasted your money on an iPod, when Microsoft comes out with theirs".
Sheldon Cooper.
This isn't path-beating, though. It's just market-beating. Samsung wants to be first to market something, rather than being the first to market something properly useful.
What will help to establish things as mainstream are models that actually get used by lots of people, rather than just the few who have loads of money to chuck around on what is a limited-use gimmick such as the Nintendo Power Glove!
Whether Samsung will be the one to crack a market no one has ever been able to do properly so far is questionable, but I must agree that plenty of things mainstream today did not start off that way, and was initially bought by the exclusive group of people who bought the far from perfect nor affordable implementation, which paved for more R&D leading to gradually more affordable and better mainstream products. This one might not be for you, it might not be for me either, but let's be glad they -are- trying because more players can't be a bad thing. I am still not sure how a Facebook backed Oculus Rift is going to play out, in fact, I don't know how -any- effort on a home VR headset is going to turn out, but the more competition the more likely we will find something that is more than a gimmick several years down the line (I am not betting on this generation getting most things right even though some might turn out better than others).
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