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Thread: Ashes of the Singularity DirectX 12 gaming benchmark

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    Ashes of the Singularity DirectX 12 gaming benchmark

    The latest release of DirectX looks like it will provide AMD a big boost in new games and apps.
    Read more.

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    Re: Ashes of the Singularity DirectX 12 gaming benchmark

    Wow...big step for AMD!
    Does that mean that Nvidia could in theory optimise their GPUs to give 40-50% more performance?

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    Re: Ashes of the Singularity DirectX 12 gaming benchmark

    It's hardly surprising that nVIDIA are not happy with the benchmark, as it shows *much* bugger gains for AMD hardware. On the other hand, this is just one isolated benchmark, so conclusions avout DX12 performance should probably be avoided at this point.

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    Re: Ashes of the Singularity DirectX 12 gaming benchmark

    Quote Originally Posted by RT-XD View Post
    Wow...big step for AMD!
    Does that mean that Nvidia could in theory optimise their GPUs to give 40-50% more performance?


    I've heard that AMDs performance could be due to the fact that AMD has tended to brute force their way to high performance on the hardware side, while the software side wasn't as strong, whereas nVIDIA have a pretty good software side, so have been a little more efficient on the hardware side... In which case nVIDIAs DX12 gains might not be that great, as software will matter less due to the API being more efficient than before.
    Last edited by gingerninja7; 18-08-2015 at 01:27 PM. Reason: Missed the quote... D'oh!

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    Re: Ashes of the Singularity DirectX 12 gaming benchmark

    DX12 drivers are EXTREMELY new. You cannot draw comparisons yet (unless you want to get carried away with the very first DX12 benchmarks based on a games Alpha release on non-mature drivers).

    Although there goes the conspiracy theories that Hexus will only post news articles that show nVidia in the best light
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    Re: Ashes of the Singularity DirectX 12 gaming benchmark

    Quote Originally Posted by gingerninja7 View Post
    I've heard that AMDs performance could be due to the fact that AMD has tended to brute force their way to high performance on the hardware side, while the software side wasn't as strong, whereas nVIDIA have a pretty good software side, so have been a little more efficient on the hardware side... In which case nVIDIAs DX12 gains might not be that great, as software will matter less due to the API being more efficient than before.
    So your saying that AMDs hardware is 50% more powerful, yet there drivers are so awful they have lost that advantage until DX12?

    As much as I am not a fan of AMDs drivers, they are not THAT bad
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    Re: Ashes of the Singularity DirectX 12 gaming benchmark

    Very interesting
    The more one seeks, the more one finds and so you realise there is a lot more to be found.

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    Re: Ashes of the Singularity DirectX 12 gaming benchmark

    Quote Originally Posted by RT-XD View Post
    Wow...big step for AMD!
    Does that mean that Nvidia could in theory optimise their GPUs to give 40-50% more performance?
    I don't think so. I think what these benchmarks actually show is that AMD's implementation under DX11 is very, very bad. Whereas nvidia's is quite good. So you are seeing a huge imcrease for AMD going from DX11 to DX12 because they are going from bad to good. Whereas nvidia are going from good to good so the increase is correspondingly smaller.

    Put another way, it's AMD who could unlock that extra performance in DX11 if they had better drivers for it, which of course they won't bother now DX12 is on its way.

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    Re: Ashes of the Singularity DirectX 12 gaming benchmark

    What worries me more is that I had expected the change to CPU usage (e.g. draw calls) with DX12 to really help system performance with AMD CPU's but looking at the PCPer's article results it helps but doesn't really bring them any closer to Intel CPU performance, the i3 was beating the FX8 series chip in DX12 on the same GPU!

    I'm sad for AMD now.

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    Re: Ashes of the Singularity DirectX 12 gaming benchmark

    Quote Originally Posted by shaithis View Post
    So your saying that AMDs hardware is 50% more powerful, yet there drivers are so awful they have lost that advantage until DX12?

    As much as I am not a fan of AMDs drivers, they are not THAT bad
    Haha, it's just something I've heard, not necessarily something I believe!

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    Re: Ashes of the Singularity DirectX 12 gaming benchmark

    Quote Originally Posted by Kanoe View Post
    What worries me more is that I had expected the change to CPU usage (e.g. draw calls) with DX12 to really help system performance with AMD CPU's but looking at the PCPer's article results it helps but doesn't really bring them any closer to Intel CPU performance, the i3 was beating the FX8 series chip in DX12 on the same GPU!

    I'm sad for AMD now.
    yea, it's impressive to see the gpu's catch up but seeing how the 8370 fail so hard is kinda worrying. i was always hoping that yea, dx12 will make better use of the cores on amd cpu's but seeing this worries me greatly for amd cpu's in dx12 :S

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    Re: Ashes of the Singularity DirectX 12 gaming benchmark

    THE ABOVE IS A THEORY: We need tests based on Total war Rome 2 & witcher 3 or other dense titles. I will not accuse 390x for being way slower than 980 coz it preforms nearly same in the current approved 4k benchmarks

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    Re: Ashes of the Singularity DirectX 12 gaming benchmark

    Can imagine nvidia aren't too pleased! Looks like all their hard work optimising dx11 has been made redundant. Oh well, better for competition!

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    Re: Ashes of the Singularity DirectX 12 gaming benchmark

    I think what those results actually tell us is that the game engine is very CPU intensive. The i3 and both AMD processors struggle, and per-thread performance is critical (hence the i3 outpacing the AMDs). The results with the i7s show the unconstrained performance of the GPUs, and the big performance leap for AMD confirms that DX12 is reducing the CPU graphical overhead.

    The fact that the results are so flat for all the other processors demonstrates that the CPU is beibng hit hard by the game engine: again AMD pick up a decent boost as their CPU graphical overhead goes down with DX12, but the game must really hammer the CPU for physics, AI etc. to have such a clear bottleneck on an FX 8370. I also wonder whether the subsystem has a role to play - interesting that it's so much faster on the two DDR4-based platforms.... more analysis required, methinks

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    Re: Ashes of the Singularity DirectX 12 gaming benchmark

    A lot may also be due to a bug in a particular driver version of DX11..

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    Re: Ashes of the Singularity DirectX 12 gaming benchmark

    I wouldn't call it very very bad. It would mean the driver is doing less to go around dx11 limitations when it comes to AMD. nvidia took the route of hacking/optimizing their drivers to make the most of dx11, AMD invested in mantle and worked closely with MS during that. When you get a game that abuses the CPU you get driver differences being exaggerated. We'll have to see how things turn out in games that do not have such a dependence on the CPU.

    Quote Originally Posted by w1ntergr33n View Post
    Quote Originally Posted by RT-XD View Post
    Wow...big step for AMD!
    Does that mean that Nvidia could in theory optimise their GPUs to give 40-50% more performance?
    I don't think so. I think what these benchmarks actually show is that AMD's implementation under DX11 is very, very bad. Whereas nvidia's is quite good. So you are seeing a huge imcrease for AMD going from DX11 to DX12 because they are going from bad to good. Whereas nvidia are going from good to good so the increase is correspondingly smaller.

    Put another way, it's AMD who could unlock that extra performance in DX11 if they had better drivers for it, which of course they won't bother now DX12 is on its way.

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