Read more.An all-in-one untethered VR, AR and Visual Computing headset.
Read more.An all-in-one untethered VR, AR and Visual Computing headset.
a) how does that spec power a 90hz 1440p display?
b) if not for serious gaming (see a) what market is this aimed at?
c) how bad is the latency going to be given the use of accelerometers?
This seems kind of crazily under-specced.
The only way I see this working is through streaming from a local PC with Higher specs that can run the games at 1080p over two screens. They could be trying to counter nVidia's Grid/Shield subscription. Well what ever the route if it cost no more than the Oculus Rift, it will be the winner, seeing as these things will be at every amusement park.
Not sure why everyone's so down on the spec. Driving VR is about latency, not frame rates, and a well-optimised integrated system is going to have a better chance of controlling latency. It's not going to drive cutting-edge VR-based games at ultra high refresh rates, but it almost certainly can render low-latency VR with good fidelity. There are loads of applications of VR outside of high-end gaming that this would be more than adequate for, and being tether free and "spatially aware" (as the video puts it) makes it suitable for a whole range of applications that would be impractical if you had to be tethered to a powerful desktop PC.
As to streaming - I don't think there's any way you could possibly stream wirelessly from an external source with sufficiently low latency to get a good VR experience. if it was that easy we'd already have wireless streaming headsets on the market. All the high end headsets are wired because it's the only current practical solution - aside from strapping a laptop to your head (which this, essentially, is!).
It seems that people are under the impression that VR/AR headsets are always for playing Crysis. You can do some interesting stuff with less than 9999999999 polygons per second
This is way more powerful than smartphones and they are also used for some VR/AR applications.
Its essentially the Steamboy with vr integrated. Not enough to challenge Vive or Oculus (for serious gaming) but I'm sure it will swallow up a lot more (of the lower end market) if priced correctly, which it should due to the specs.
I fear they may attempt to charge more than even Vive due to integral pc, but that would be detrimental to it's sales
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