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Thread: Scan 3XS Z270 Vengeance SLI

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    Scan 3XS Z270 Vengeance SLI

    Core i7-7700K meets dual GTX 1080s in a £3,000 gaming powerhouse.
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    Re: Scan 3XS Z270 Vengeance SLI

    It's a shame that the HDD couldn't be mounted with the label outwards and that the PSU has to be mounted upside down, in a Corsair case. After all, they have decided to make everything visible.

    Also, is 16GB of RAM really enough for a £3000 PC? I'd expect all 4 banks to be filled with 8GB sticks, for the extra £90 that it would cost, at retail.

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    Re: Scan 3XS Z270 Vengeance SLI

    Deus Ex is a beast of a game.

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    Re: Scan 3XS Z270 Vengeance SLI

    Nice to see Hexus not pulling punches and showing how near-useless SLI (and CF) is at the moment.

    /em not a fan of transitional periods.....
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    Re: Scan 3XS Z270 Vengeance SLI

    Lol..£3K, 5Ghz CPU, 1080SLI..and the performance of the latest Deus Ex game is still a joke.

    How did they make it run so bad...oh yes, because you're still using that horribly CPU bound Gfx engine which makes hardly any use of more than 2 cores, that has been crippling your games for nearly 5yrs now.

    Get with it Ubisoft, and start using a more up to date, properly multi threaded engine, for all our sakes.
    Last edited by Bagpuss; 11-01-2017 at 02:43 PM.

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    Re: Scan 3XS Z270 Vengeance SLI

    Quote Originally Posted by Bagpuss View Post
    Lol..£3K, 5Ghz CPU, 1080SLI..and the performance of the latest Deus Ex game is still a joke.

    How did they make it run so bad...oh yes, because you're still using that horribly CPU bound Gfx engine which makes hardly any use of more than 2 cores, that has been crippling your games for nearly 5yrs now.

    Get with it Ubisoft, and start using a more up to date, properly multi threaded engine, for all our sakes.
    Meanwhile, fans of the Civ series are watching as a team of devs - who are happy to throw every new API feature they can get at their games - implements DX12 for turn-based simulation and still can't get a pleasing level of performance out of it.

    Are the new APIs just too hard for gamedevs to grasp right now? Even studios I'd consider competent are struggling with new stuff. Only Vulkan seems to buck this trend.

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    Re: Scan 3XS Z270 Vengeance SLI

    Its not just UBISoft.

    ALL devs need to adapt to mGPU and low-level APIs. It's probably going to take a few years
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    Re: Scan 3XS Z270 Vengeance SLI

    Wheres the dvd writer ? . cheap way of backing up data. form over function again ?

  9. #9
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    Re: Scan 3XS Z270 Vengeance SLI

    Quote Originally Posted by Rubarb View Post
    Wheres the dvd writer ? . cheap way of backing up data. form over function again ?
    To be fair, I don't think the target market for this machine are the frugal.

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    Re: Scan 3XS Z270 Vengeance SLI

    Quote Originally Posted by Ozaron View Post
    Quote Originally Posted by Bagpuss View Post
    Lol..£3K, 5Ghz CPU, 1080SLI..and the performance of the latest Deus Ex game is still a joke.

    How did they make it run so bad...oh yes, because you're still using that horribly CPU bound Gfx engine which makes hardly any use of more than 2 cores, that has been crippling your games for nearly 5yrs now.

    Get with it Ubisoft, and start using a more up to date, properly multi threaded engine, for all our sakes.
    Meanwhile, fans of the Civ series are watching as a team of devs - who are happy to throw every new API feature they can get at their games - implements DX12 for turn-based simulation and still can't get a pleasing level of performance out of it.

    Are the new APIs just too hard for gamedevs to grasp right now? Even studios I'd consider competent are struggling with new stuff. Only Vulkan seems to buck this trend.

    I had to stop playing Civ 6 because turn times are so bad. I even upgraded my CPU specifically for that game, and while it slashed 75% off the loading times, turn times were barely improved for early game.

    I actually think it has more to do with the quick combat/movement implementation - even with it on, it still plays animations. If they enabled true quick combat/movement, turn times would be quicker

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