Page 1 of 2 12 LastLast
Results 1 to 16 of 31

Thread: Star Citizen developers drop DirectX 12 for Vulkan API

  1. #1
    HEXUS.admin
    Join Date
    Apr 2005
    Posts
    31,709
    Thanks
    0
    Thanked
    2,073 times in 719 posts

    Star Citizen developers drop DirectX 12 for Vulkan API

    Cloud Imperium Games doesn't want to force users into upgrading to Windows 10.
    Read more.

  2. #2
    Senior Member
    Join Date
    Sep 2013
    Location
    Europe
    Posts
    596
    Thanks
    42
    Thanked
    13 times in 13 posts
    • DemonHighwayman's system
      • Motherboard:
      • MSI Z97I Gaming
      • CPU:
      • Intel i7 4790K
      • Memory:
      • 16Gb 2.4Ghz Kingston Beast
      • Storage:
      • 256 Gb Samsung 850 Pro (Main), 4TB Toshiba X300 (games), 2TB External TV/Films HDD
      • Graphics card(s):
      • KFA2 RTX 2070 EXOC
      • PSU:
      • Coolermaster Real Power M700
      • Case:
      • Thermaltake Level 20 VT
      • Operating System:
      • Windows 10
      • Monitor(s):
      • Asus PB278Q
      • Internet:
      • Yes most of the time

    Re: Star Citizen developers drop DirectX 12 for Vulkan API

    I wish all developers would think like this, there really is no good reason for them to use dx12 over vulkan, unless MS are paying them to ignore vulkan??!

  3. #3
    I'm special azrael-'s Avatar
    Join Date
    Jan 2014
    Location
    Aarhus, Denmark
    Posts
    1,074
    Thanks
    67
    Thanked
    113 times in 92 posts
    • azrael-'s system
      • Motherboard:
      • ASUS Prime X470-Pro
      • CPU:
      • AMD Ryzen 7 3800X
      • Memory:
      • 64 GB ECC DDR4 2666 MHz (Samsung M391A2K43BB1-CTD)
      • Storage:
      • 1 TB Samsung 970 EVO Plus, 1 TB Samsung 850 EVO, 12 TB WD HDDs
      • Graphics card(s):
      • eVGA GTX 1080 SC Gaming, 8 GB
      • PSU:
      • Seasonic X-Series 560W
      • Case:
      • Corsair Obsidian 550D
      • Operating System:
      • Windows 10 Pro x64
      • Monitor(s):
      • Acer Predator XB271HU
      • Internet:
      • VDSL 55/12 Mbit/s

    Re: Star Citizen developers drop DirectX 12 for Vulkan API

    Almost makes me consider throwing money their way.

  4. #4
    Senior Member
    Join Date
    Jan 2009
    Posts
    281
    Thanks
    15
    Thanked
    15 times in 11 posts

    Re: Star Citizen developers drop DirectX 12 for Vulkan API

    No Multi GPU support then.

  5. #5
    Registered+
    Join Date
    Oct 2013
    Posts
    92
    Thanks
    0
    Thanked
    2 times in 2 posts

    Re: Star Citizen developers drop DirectX 12 for Vulkan API

    Wish more developers would choose a neutral API, rather than a OS specific one.

    My only reason for upgrading to Windows 10, was games.
    The more companies that embrace neutral API's, the closer i get to finally choosing an OS. And Microsofts path for Windows 10 isnt one i like at all.

  6. #6
    Senior Member
    Join Date
    Dec 2013
    Posts
    3,526
    Thanks
    504
    Thanked
    468 times in 326 posts

    Re: Star Citizen developers drop DirectX 12 for Vulkan API

    Quote Originally Posted by Andy14 View Post
    No Multi GPU support then.
    Fake News.

    Vulkan supports Multi GPU on all versions of Windows, it's only LDA (Linked display adapter) that's Windows 10 exclusive.

  7. Received thanks from:

    GinoLatino (20-03-2017)

  8. #7
    Now 100% Apple free cheesemp's Avatar
    Join Date
    Apr 2007
    Location
    Near the New forest
    Posts
    2,948
    Thanks
    354
    Thanked
    255 times in 173 posts
    • cheesemp's system
      • Motherboard:
      • ASUS TUF x570-plus
      • CPU:
      • Ryzen 3600
      • Memory:
      • 16gb Corsair RGB ram
      • Storage:
      • 256Gb NVMe + 500Gb TcSunbow SDD (cheap for games only)
      • Graphics card(s):
      • RX 480 8Gb Nitro+ OC (with auto OC to above 580 speeds!)
      • PSU:
      • Cooler Master MWE 750 bronze
      • Case:
      • Gamemax f15m
      • Operating System:
      • Win 11
      • Monitor(s):
      • 32" QHD AOC Q3279VWF
      • Internet:
      • FTTC ~35Mb

    Re: Star Citizen developers drop DirectX 12 for Vulkan API

    Quote Originally Posted by DemonHighwayman View Post
    I wish all developers would think like this, there really is no good reason for them to use dx12 over vulkan, unless MS are paying them to ignore vulkan??!
    Xbox one. The only system without vulkan support... If your EA and making a xbox/PC game DX12 is the better choice. Thankfully DX12 and Vulkan are close enough to make porting easy enough from what I hear.
    Trust

    Laptop : Dell Inspiron 1545 with Ryzen 5500u, 16gb and 256 NVMe, Windows 11.

  9. #8
    Senior Member
    Join Date
    Feb 2017
    Posts
    246
    Thanks
    3
    Thanked
    17 times in 17 posts

    Re: Star Citizen developers drop DirectX 12 for Vulkan API

    Somehow I like to see big monopoly corporations get beaten by "underdogs". Take that Microsoft

  10. #9
    Registered+
    Join Date
    May 2012
    Posts
    35
    Thanks
    0
    Thanked
    2 times in 2 posts

    Re: Star Citizen developers drop DirectX 12 for Vulkan API

    Daikatana much!?

  11. #10
    MCRN Tachi Ttaskmaster's Avatar
    Join Date
    Nov 2013
    Location
    Reading, UK
    Posts
    6,916
    Thanks
    672
    Thanked
    806 times in 668 posts
    • Ttaskmaster's system
      • Motherboard:
      • Aorus Master X670E
      • CPU:
      • Ryzen 7800X3D
      • Memory:
      • 32GB Corsair Dominator DDR5 6000MHz
      • Storage:
      • Samsung Evo 120GB and Seagate Baracuda 2TB
      • Graphics card(s):
      • Aorus Master 4090
      • PSU:
      • EVGA Supernova G2 1000W
      • Case:
      • Lian Li V3000 Plus
      • Operating System:
      • Win11
      • Monitor(s):
      • Gigabyte M32U
      • Internet:
      • 900Mbps Gigaclear WHOOOOOOOOOOOO!!!!!!!!

    Re: Star Citizen developers drop DirectX 12 for Vulkan API

    Quote Originally Posted by GinoLatino View Post
    Somehow I like to see big monopoly corporations get beaten by "underdogs". Take that Microsoft
    I wouldn't have said RSI/CIG are exactly underdogs, with teh amount of money they're chucking around...

  12. #11
    Registered User
    Join Date
    Dec 2016
    Posts
    3
    Thanks
    0
    Thanked
    2 times in 2 posts

    Re: Star Citizen developers drop DirectX 12 for Vulkan API

    Quote Originally Posted by Ttaskmaster View Post
    Quote Originally Posted by GinoLatino View Post
    Somehow I like to see big monopoly corporations get beaten by "underdogs". Take that Microsoft
    I wouldn't have said RSI/CIG are exactly underdogs, with teh amount of money they're chucking around...
    Well they are compared to the billion dollar MS or even game publishers like EA

  13. #12
    Senior Member
    Join Date
    Apr 2010
    Posts
    492
    Thanks
    2
    Thanked
    32 times in 23 posts

    Re: Star Citizen developers drop DirectX 12 for Vulkan API

    Star Citizen announces another excuse for prolonging development time.

  14. Received thanks from:

    DanceswithUnix (21-03-2017),GoNz0 (21-03-2017),shaithis (21-03-2017),Ttaskmaster (21-03-2017)

  15. #13
    Registered+
    Join Date
    Feb 2005
    Posts
    98
    Thanks
    2
    Thanked
    0 times in 0 posts

    Re: Star Citizen developers drop DirectX 12 for Vulkan API

    AAA games on Linux who would have thought it. Stuff like this will get me on Linux, if only Adobe would budge and embrace it.

  16. #14
    DILLIGAF GoNz0's Avatar
    Join Date
    Jun 2006
    Location
    Derby
    Posts
    10,872
    Thanks
    632
    Thanked
    1,192 times in 945 posts
    • GoNz0's system
      • Motherboard:
      • Asus Rampage V Extreme
      • CPU:
      • i7 something X99 based
      • Memory:
      • 16gb GSkill
      • Storage:
      • 4 SSD's + WD Red
      • Graphics card(s):
      • GTX980 Strix WC
      • PSU:
      • Enermax Galaxy 1250 (9 years and counting)
      • Case:
      • Corsair 900D
      • Operating System:
      • win10 64bit
      • Monitor(s):
      • Dell 24"
      • Internet:
      • 220mb Cable

    Re: Star Citizen developers drop DirectX 12 for Vulkan API

    Quote Originally Posted by ET3D View Post
    Star Citizen announces another excuse for prolonging development time.
    Yeah I thought that as well, I threw a chunk of cash at them in November 2012, I was shocked to find an email that old.
    I have not tried the game in over 2 years, I gave up with all the changes and am still considering cashing out by selling my account.

    Capitalization is the difference between helping your Uncle Jack
    off a horse and helping your uncle jack off a horse.

  17. #15
    MCRN Tachi Ttaskmaster's Avatar
    Join Date
    Nov 2013
    Location
    Reading, UK
    Posts
    6,916
    Thanks
    672
    Thanked
    806 times in 668 posts
    • Ttaskmaster's system
      • Motherboard:
      • Aorus Master X670E
      • CPU:
      • Ryzen 7800X3D
      • Memory:
      • 32GB Corsair Dominator DDR5 6000MHz
      • Storage:
      • Samsung Evo 120GB and Seagate Baracuda 2TB
      • Graphics card(s):
      • Aorus Master 4090
      • PSU:
      • EVGA Supernova G2 1000W
      • Case:
      • Lian Li V3000 Plus
      • Operating System:
      • Win11
      • Monitor(s):
      • Gigabyte M32U
      • Internet:
      • 900Mbps Gigaclear WHOOOOOOOOOOOO!!!!!!!!

    Re: Star Citizen developers drop DirectX 12 for Vulkan API

    So CIG doesn't want to force users into upgrading to Windows 10....
    But Vulkan multi-GPU support will require Windows 10 - http://forums.hexus.net/hexus-news/3...dows-10-a.html

    And given how SC keeps harping on about driving performance forward and needing all the latest toys to get decent gaming from it...

    Whatever the intent, it's all sounding like more mess from SC.

  18. #16
    Senior Member
    Join Date
    Apr 2010
    Posts
    492
    Thanks
    2
    Thanked
    32 times in 23 posts

    Re: Star Citizen developers drop DirectX 12 for Vulkan API

    Quote Originally Posted by Ttaskmaster View Post
    So CIG doesn't want to force users into upgrading to Windows 10....
    But Vulkan multi-GPU support will require Windows 10 - http://forums.hexus.net/hexus-news/3...dows-10-a.html
    Still an improvement. With DX12 all players would have needed Windows 10. Now only the subset of players who want Windows and multi-GPU support need it.

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •