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    Sony Gaming Here's the place where you can discuss and catch up on the latest news for everything to do with Sony's PSP, PS2, and PS3 ** Mature Discussion only - no Flaming*

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    Old 08-04-2008, 06:15 PM   #33 (permalink)
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    Re: GT5:P Thread

    Fair post.

    I agree with some of your points, just thought it came over a bit strong for someone asking whether they should buy it at 20 quid..

    Because I think you should even though it has flaws its still a good laugh. And a damn sight better than alot of the other ps3 releases at the moment.

    I have the lotus, I am mastering it, its tricky
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    Old 08-04-2008, 09:37 PM   #34 (permalink)
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    Re: GT5:P Thread

    The lotus drives very direct, itll seem twitchy, its just it handles so well its hard to keep it smooth if you know what i mean. Its my fave car in the whole game though, more so than the F1.

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    Old 09-04-2008, 10:12 AM   #35 (permalink)
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    Re: GT5:P Thread

    for suzuka lotus elise 111R tuned is the best car for it. U have to do some tuning for it to be any good, so if u want the tune settings for it, i can post up here

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    Old 09-04-2008, 10:46 AM   #36 (permalink)
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    Re: GT5:P Thread

    Has become a tad stereotyped.. every buger has one now though..

    I rate the 430 I think thats a nice sounding and driving car
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    Old 14-04-2008, 05:08 PM   #37 (permalink)
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    Re: GT5:P Thread

    Has anyone managed to get a good race online? There seems to be a complete lack of skill involved. I can't remember seeing anyone's brake lights come on, and have lost count of the times I've been rammed off the track now.

    Roll on friends list integration...

    Ignoring the online, the game is great tho. Still not quite finished A Class as I need money for the must-have cars. Got my money's worth already without a doubt.
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    Old 19-04-2008, 03:40 PM   #38 (permalink)
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    Question Re: GT5:P Thread

    Originally Posted by Stringent View Post
    I always think though, now if this were Need For Speed, I'd hit my nitrous boost here ...
    they brought nitrous into rismo in gt4 i take it there isn't any in this or is it because you can't tune your cars in this one to add the nitrous or what?
    I'd imagine it'd be in the final game surely?
    I've just got a PS3 for free a 40gb and pre-ordered GT5 and MGS4 but bar that theres nothing that I want to get (I have GTA4 pre-ordered for 360 seeing as the exclusive content, along with the fact that the ps3 version was taking it's time and might not be as polished as the 360 seeing as that was ready to be released and the ps3 version was holding the release back... and because I wasn't going to buy a PS3 solely for it seeing as previous games I'd wanted had only been badly ported to ps3 with dodgy framerate issues etc...) and I certainly WON'T be getting this because as someone said previously it's just buying them more developing time like with gt4 prologue...

    It's wrong really... Tbh you should be able to download this for free instead of that crappy gt4 "HD" lol...
    I mean as someone also mentioned when you think your going to have to buy GT5 aswell for 40-50quid and you will have dragged out the all the possibilties of car/track/technique combo's by the time you have to play through them again on the full game so it will be less of a buzz that you'd of got if it was gt5 finished and everything was the first experience of everything? cause after all the bugs that are annoying people here with prologue it could seriously worry/put people off for the finalised game especially if they aren't ironed out seeing as not everyone wants to take the chance that they might be fixed...

    And the fact you can't play with your mates and can just get dumped with a load of kids bitching/cheating ruins it for everyone especially for those that have bought a console for this extended demo distraction of the unfinished game...

    I'm a major gt fan so hearing that the AI sounds so pathetic is greatly worrying me especially considering that unless the choice IS given for who you play online with makes it sound dire...

    What I want to know is... IS there any drift events in there as there was supposed to be... Seeing as gt4 (HD) had that drift mode aswell...
    Are they going to implement damage as this would look really nice in GT5 seeing as Forza 2 be it old still looks nice enough realism wise...
    Will you still be able to buy old skool second hand cars from the different era's ala gt1/2/4?
    What is the realism and fluidness of drifting like on this game if even possible without being able to currently tune the cars? As gt4 is either love/hate for most people with regards to handling/drifting...
    Is GT5 actually going to come out when they say?

    I'm completely unbiased here as although I love my 360 Forza does nothing for me it especially annoys me when breaking before corners etc when your trying to turn etc but that's not the subject here... I'm a die hard ps1/2 gt fan so along with MGS its the reason I chose a PS3 over a wii and various other gift's I could have had...

    I just wouldn't want to take the risk of getting this and then feel bored in 2months of it and then when the finalised game emerges feel tired of the same old same old bit's I've done time and again on prologue whilst waiting for it and the fear that I could run into all the same bugs again is scary...
    So please DON'T treat this as a flame.

    EDIT:
    just watched YouTube - GT5 Prologue IGN Review
    how biased do IGN sound to you guys? He only experienced the AI smashing into the back of him like he didn't exist... "only a couple of times and that was probably due to the fact they had nowhere else to go..." hmm sounds like someones lying compared to what you guys have said...
    It looks very nice though so I'm pleased about that at least... the factor of weight distribution and better understeer/oversteer realism looks promising but then he could be biased so what do you guys think? Can you drift corners nicely even on stock parts/setups and hold it as much as you'd want to?


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    Old 20-04-2008, 07:49 AM   #39 (permalink)
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    Re: GT5:P Thread

    Originally Posted by keef247 View Post
    I'm a die hard ps1/2 gt fan so along with MGS its the reason I chose a PS3 over a wii and various other gift's I could have had...
    Dont tell stewart that, choosing a ps3 over a wii and other gifts, he loves gifts.

    I'm now starting s class and can finally tune.



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    Last edited by gtech; 20-04-2008 at 08:07 AM..
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    Old 20-04-2008, 08:26 AM   #40 (permalink)
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    Re: GT5:P Thread

    Originally Posted by keef247 View Post
    Can you drift corners nicely even on stock parts/setups and hold it as much as you'd want to?
    Haven' got time to answer your post completely, but just to that point - yes and no.

    When you drive in drift mode, it's like it's a completely different handling engine. Very poor imho, you should be able to use the car set up as standard for either event. After all, I doubt Top gear have a different car for the powerslide shots compared to the Stigs antics on track.

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    Old 20-04-2008, 01:02 PM   #41 (permalink)
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    Re: GT5:P Thread

    yeah I know what you mean it's like the appalling nfs series ... where the car is all tuned up etc and all this and then when you do "Drift" event's it's suddenly completely different its like so what was the bloody point of setting it up in the other mode to be able to slide when this doesn't even let me config it in the proper event of drifting and handles completely the opposite of what I've been learning on...

    I'm pretty shocked actually that GT would dare to do something like this. After all it's not like people haven't been researching and learning the elements of drifting for advantages in racing in general etc and applying these tuning aspects to there cars in the games and working out the best settings... It ISN'T ANYTHING NEW POLYPHONY! We've been sliding the arse out since the original for christ sake...
    So I really cannot see why they'd do this. If you've managed to master it when in the normal driving modes why would you want to have to basically drive completely differently :S just because its the official "Drift" mode...

    I'm gutted. It's not like we don't know how to drift their cars and cope with their engines pros/cons so why ruin the official drifting mode with a different handling bias altogether... The pillock who designed it was probably the same tramp who did Carbon's "Drift" event's engine lmao...

    I'd just loved to have been able to be doing sick drifts in track racing then have the skills to own the proper drift events due to my previous experience doing it in non drift events. Shame...

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    Old 21-04-2008, 12:19 PM   #42 (permalink)
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    Re: GT5:P Thread

    Right - got a bit more time to reply now.

    The whole handling when you get to oversteer is a bit of an odd one for me. My background in sim racing is primarily LFS and GTR. Now with LFS it wasn't really designed as a drifting game - however with a minor alteration here or there it's perfectly possible to drift even at some crazy angles without the game being specifically told you're in 'drift' mode. Perfect.

    GTR doesn't let you do any of that kind of stuff because you're running on race slicks, which aren't known for their forgiving handling at the break point of traction. So much so, that when you feel the back end stepping out, you know the next thing that's going to happen is that nasty sensation of bouncing over the gravel trap, or going backwards into the nearest armco!

    For me GT5 is somewhere inbetween both sims. When you're pushing hard in race mode with a RWD car it's very possible to get out of shape, especially on 'normal' tyres/lots of grunt. You can hold a slide, but not for any serious length of time - at least I can't anyway. I might get it to drift a hairpin, or kick the tail out on leaving the apex, but it's not drifting as such. With the racing compounds you're even less likely to do so. Most of the time a quick flick of the wheel the opposite way and coming off the throttle will sort out any wagging antics, but if you've overcooked it, then forget it. 180ville here you come.

    Drift mode is different - obviously the track is set up differently with the markers showing you where you're going to be scored, but it feels like you've got way, way less traction even with the same tyres on and it also feels like you've got a bit more steering angle, to let you pull off the crazy drifts. Once you unlock Quick Tune it's academic, since you can tinker with the values to suit but it's still a different handling engine and I like you, was quite disappointed with that. I'd say it doesn't get any easier though, if anything you're more likely to 180 it, since if you're like me you'll spend most of your time grip racing and you get used to the cars throttle response - so you overcook it all the time.

    I dunno - don't get me wrong it's still fun but.... Hmm, just hmm...

    The other real disappointment for me is that the difficulty of the last few races is absolutely obscene. Now don't get me wrong, I like a challenge, but this is seriously extracting the urine. Why? Because they've had to make it a challenge for the people playing it on 'easy' settings. Take the A class 'overtake everyone in one lap in your F430' mission. I spent an entire day playing that mission on full difficulty (simulation steering, professional physics, no assists/aids) and the best I could muster was 8th. Change to standard physics, came 2nd first go... I do feel that they've perhaps made it a bit too easy in standard mode because they know that 90% of people will be playing on a pad.

    It also appears that the AI don't run full physics either. I think I've mentioned it before, but if the AI has an off, they carry on at full pace and don't have any problem in holding the resulting slide. If you're in Pro mode, so much as putting a wheel onto the grass can result in an unrecoverable slide.

    Oh and don't start me on the penalties for S-Class. Once again in Pro mode the races are virtually impossible to get anywhere near the top 3. I've only just unlocked them so maybe I need more play time, but so far it's proving pretty damn frustrating - unless I go for standard physics, which I don't want to do because I might as well be playing Outrun, grr!

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    Old 21-04-2008, 02:39 PM   #43 (permalink)
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    Re: GT5:P Thread

    ah we seem to share the same thoughts(Y)
    Yeah LFS is what I've been playing since the beta. Not really into GTR though... tried it but yeah.
    as for the drifting I aggree with the hmm factor.
    why do they mess with the formula trying to implement new things.
    as for the difficulty that seems pretty weak... I'll be playing with a pad purely because I can't use a steering wheel the way my rooms laid out... i have like my tv etc all laid out against a wall facing the sofa on the opposite side of the room so u sit infront of it but because this side of the room has a door next to it and an airing cubboard in the room you have to help a walk way free for it... and then theres the pc desk and king size bed and wardrobes and other furniture in my room so its not like i can have a desk infront of the sofa to bolt it onto...
    unless they've made a wheel with bits you sit on so you can hold it whilst using it if you get me?
    like flaps that you sit on to hold it still to replace needing a desk to bolt it to like the gt3/4 wheel?
    something like that would be perfect...
    if there is one I'll have it...
    Oh and I take it it's 900degree's still yeah? can you throw the wheel back round a bend in a drift and take advantage of this? I'd like that alot haha one hand outta the window whilst your at it lolll

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    Old 23-04-2008, 01:05 PM   #44 (permalink)
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    Re: GT5:P Thread

    Any of you playing using the Dualshock 3 controller? Not had much time to play GT5 yet, but hoping to start next week, but would like to know those who have the DS3 what their views are.

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    Old 23-04-2008, 02:54 PM   #45 (permalink)
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    Re: GT5:P Thread

    Nope, you've not got a chance on a pad imho if you're running full physics/no driving aids. Logitech Momo wheel here.

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    Old 23-04-2008, 03:03 PM   #46 (permalink)
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    Re: GT5:P Thread

    Originally Posted by Lowe View Post
    Nope, you've not got a chance on a pad imho if you're running full physics/no driving aids. Logitech Momo wheel here.
    A wheel would be nice, but i don't want even more clutter in my living room, plus i'm not going to rearrange my seating arrangements for a game, so for now a pad will have to do. Plus i've seen the price of the top end Logitech wheel, all i can say is and i wouldn't get enough use out of it for one game.

    Oh and who drives with driving aids on? where's the fun in that? I've always played with stuff like that off, and manual gears all the way for me

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    Old 23-04-2008, 04:42 PM   #47 (permalink)
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    Re: GT5:P Thread

    I find it harder playing with automatic, never does what you want it to, and i'll say it again anybody who plays this without taking off the aids is nuts. You'll never finish S series, ever.

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    Old 24-04-2008, 09:19 AM   #48 (permalink)
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    Re: GT5:P Thread

    theres a good forum where they give u information on how best to tune a particular car for a particular track. Works a treat and can give u the edge over others online, Ill dig out the forum and post back.

    Its a shame i can add some of u to friends so we can play, stupid lack of ability to ask to join game..

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