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Thread: CPU 100% using winamp vis on psone screen

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    CPU 100% using winamp vis on psone screen

    does anyone elses CPU got to 100% when you've got winamp visualizations running on the psone screen ? .... CPU drops down when I move the vis onto my monitor ?

    ta

    *edit* im using composite if it helps

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    Cable Guy Jonny M's Avatar
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    It because it cant do overlay mode on the PSone screen at a guess.

    If you make the PSone your primary display you should see the reverse.

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    Banned Shogun's Avatar
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    Quote Originally Posted by Caged
    It because it cant do overlay mode on the PSone screen at a guess.

    If you make the PSone your primary display you should see the reverse.
    What it would go at -100% usage?

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    Put him in the curry! Rythmic's Avatar
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    Well running viz on mine on a PCI 9200SE - as a secondary card - uses about 34% of a P4 3.06. Same usage if I connect it to my primary 9700p

    I'd guess it would be drivers, which would be why, as caged says, making the PSOne your primary will help. What card are you using to drive it?
    Now go away before I taunt you a second time.

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    the psone screen is plugged into the tv-out of my fx5900

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    Senior Member SilentDeath's Avatar
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    If you using a dual head card (rythmic 9700 ) then set the opengl/d3d settings to use that monitor. If you put something rendered to primary onto the secondry the fps will drop a lot. For example:
    3d app gets 1500fps rendered to pri and is shwon on pri
    82/pri/secondry
    82/sec/pri
    with same app opened twice one for each montitor (with it rendereing to the right one ofcourse) they run about equal speed but the last one to open wil run faster iirc.
    I found that out yesterday when testing my ps one mod and also trying to learn dx9 at the same time

    btw rythmic I only got round to testing your idea - moving secondry to the left. It works really, really well, thanks. Without knowing that I would have gave up on this project

    I dont think this would help tv out though, as that is treated as the same screen as one of the others. What vis are you trying to use? AVS is very cpu intensive becuase it is software based, turn pixel doubling and stuff on, it will help a lot.
    A very similar vis to AVS is milkdrop, done comleatly in hardware (or software if you chose that) and it runs very fast on mine

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