Originally Posted by
Agent
The issue you're having is one of resolution and is one of the 'black marks', so to speak against TFT's.
TFT's work by using a grid of tiny cells that slight up and change colour depending on the image. Thousands of these together make up your screen.
These 'cells' are a set size though, and thats known as its native resolution, i.e., how many pixels there are.
A CRT doesn't have a native resolution, so to speak (it does technically have a maximum resolution, but thats another topic). It works by firing light particles out of a particle accelerator onto the screen, producing your image.
The upshot of this is the particles can be refocused depending on what resolution you are running at.
TFT's have to scale the input and stretch it over the cells. CRT's dont have this issue.
Basically, no, there is not a lot you can do about it.
There are a few gizmo's that will take the image, filter it to try and make it look better, then send it to the screen, but their effectiveness is arguable.
The N64 was never designed with TFT's in mind, so it'll show.
I'd assume you would get a better image running it through the Wii and hi-def component output (it would probably filter it to make it look better at the very least), but don't quote me on that.