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Thread: Supreme Commander patch out

  1. #1
    Banhammer in peace PeterB kalniel's Avatar
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    Supreme Commander patch out

    Connect to GPGNet and it'll update automatically. It's a very useful patch, including:

    SupCom 3217 Release Notes:

    * Build 3217 represents a full integration from the game's main development branch, reflecting many changes to the game's code base. Only the partial highlights are included here.
    * Fully updated release notes regarding balance and gameplay changes forthcoming.
    * Support for Direct2Drive download version enabled.
    * Several color, prop, texture, normal map and effects adjustments throughout the game.
    * Several animation and animation speed adjustments throughout the game.
    * Note that Build 3217 does not include an update to GPGnet. Current GPGnet version is 1.5.52.
    * Add open/close slot functionality.
    * Fix observer button appearing/disappearing
    * Chat history should now only display the senders name on the first line of every message.
    * Fixed an issue with the chat window that was making the allies and all buttons function incorrectly.
    * Pausing the game then opening and closing a menu that pauses the game will no longer unpause the game. It will remain paused until the user unpauses.
    * Game no longer hangs when minimizing during a non-interactive sequence.
    * Rules for reclaiming building have changed significantly, reducing a possible game exploit.
    * Commanders can no longer overcharge each other.
    * Commander nuke detonation set at 4000 damage.

    Finally, best of all:

    * There's a minimal UI in the patch too. Hit alt + up until you see it.

    Obviously that's not the full release notes - I've noticed the perftest has changed as well, I'll update the perftest thread later.

  2. #2
    Tools are the subtlest of traps redsky009's Avatar
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    One important thing to note before you patch is that your old savegames WILL NOT WORK after the patch. It will remember which operation you are on, so if you are in the middle of an operation, finish it off before patching.

    If you have already patched and can't face doing the first 3 missions of that objective again, you can reinstall and then finish the operation, then run the patch.

    Otherwise, the new mini UI is great.

  3. #3
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    gunships damage down by 25% - they did make finishing UEF campaign rather easy.
    Cheers for the heads up!
    Have had to reinstall main game, because I should have uninstalled demo before game install. Seriously eating into my limited computer time opportunity!
    Last edited by snedger; 24-02-2007 at 07:22 AM.

  4. #4
    Bah Humbug. Dooms's Avatar
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    Cool, I'll have to download this tomorrow

  5. #5
    Senior Member Dreaming's Avatar
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    I think gunships may still be overpowered, the only way to take them down quickly is with interceptors, and they take their sweet time because you have to target one at a time.

  6. #6
    Banhammer in peace PeterB kalniel's Avatar
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    *shrugs* I think it's quite well balanced now - clusters of sam sites bring down gunships quite quickly, and unless someone is micromanaging them they can be distracted by interceptors quite easily. If someone is micromanaging them, just do a counter attack somewhere else and the opponent will have to break off to deal with your counter

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