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Thread: Completed Supreme Commander

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    Completed Supreme Commander

    I've just completed all three single player campaigns in supreme commander.

    And am a bit disappointed. The unit graphics are not great, and while the terrain looks good, it's still not special.

    The zoom in and out feature works well, but means I spent a lot of the time zoomed out and just seeing the icons for units.

    The campaign was not that interesting, and there was no way of affecting outcome.

    The maps have a great idea of gradually expanding as you go over the mission, but this meant a few occasions when I built some buildings in a nice safe corner of the map, after completing an objective found they were 20m from an enemy base. Which then destroyed them.

    And the enemy ai wasn't too special. Once you've worked out the direction the enemy attacks from, it's easy to defend. And rather than using nice tactics with different units, the tank rush method seemed to work fine.

    I imagine multiplayer would be very good, but is anyone else disappointed with this game? I had been expecting more.
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    This game is all about the multiplayer to be honest but I can understand your disappointment with the single player, I've not really bothered about it to be honest.

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    Uhm..

    Can someone guide me through the second level? :\

    Finding this game incredibly hard, probs cause I haven't played a proper RTS since Frozen Throne

    Been enjoying it thus far although just by playing the demo of C&C 3 I vastly prefer it over supreme commanders.

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    Flying prans are the flalalum Veles's Avatar
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    Pretty much the same as what I thought about the single player. I liked the gradual build up of units and objectives whch eases you into different tactics/strategies. Although this can be abused to buy youself time building up an army ready for the next objective. Also gives you an idea how to play each race. I played MP before the SP and spent most of the time as UEF bulding gunships, but now I can appreciate the Aeon's shields/arty/navy, and the Cybrans stealth, especially a cloaked, upgraded commander!

    The zoom is excellent, but as you say, you spend most of your time zoomed out so are not appreciating the graphics.

    MP is good, particularly team games. Personally, I don't like the 1v1 ranked games as it's just a case of spamming units as fast as possible rather than any real deep strategy. It's just getting a good stable fast team game going...

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    Had a great game over multiplYer hamachi.

    The AI is shocking. Put a load of units on patrol around a (small) map, and they act like grannies - shuffle around, with no idea of where they're going and why. Nukes often land anywhere but where you want them to. Tech 3 artillery won't hit your enemies base, even if you tell them to.

    Comical at times, but shocking.
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    tbh i liked the campaigns, gradually built to an epic last mission with loads of action

    i dont have any trouble at all tbh, i have seen the unit shuffling and it is quite annoying but it only happens when lots of units are moving, but when it does happen and it does cos u need to move large amounts of units its annoying

    other than that t3 artillery is fine, the cybran one is inaccurate but theyre all different

    and nukes only land where you want them to

    mp is awesome

  9. #9
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    I quite liked the campaign, although they are much more fun if you try and do them quickly rather than unit spamming. Makes it more challenging and you don't get too bored of the scripted attack routines..

    Helps ease you into the various units etc of the races, you get to know each unit quite well by the end. Would have been nice if the AI adapted to what you were doing, but then that might affect the story.

    While the graphics aren't amazing, with things turned up full (with 2AA and med shadows) things look pretty good and the units look much nicer

    but multiplayer is where it is at - campaign is just a prelude to the multiplayer for me..

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    Single player is dire IMO. Quite fun for trying different tactics and I like the tech limited battles as you get a different sense of scale. But skirmish/multiplayer is what this game is good for. Just need a way to set more agreed conditions (like tech level cap) on matches and we'd be sorted.

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    Grizzled old-timer! Deadlight's Avatar
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    on that note, two of our favourite 'AI funnies';

    2) We were both playing against the AI, on a map which has 4 islands, one each corner. The AI though, just built land-based units - easy for sea/air units.

    And my favourite

    1) The AI was built a huge base at the top of the map - nukes, artillery, experimental units, the lot. But the AI kept built wall sections in the middle of it's base, nowhere near our forces!
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    I was under the impression that the sp campaigns were really just intended as traing school for when you go mp (so you don't make too much of a muppet of yourself).

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    Quote Originally Posted by Deadlight View Post
    Had a great game over multiplYer hamachi.

    The AI is shocking. Put a load of units on patrol around a (small) map, and they act like grannies - shuffle around, with no idea of where they're going and why. Nukes often land anywhere but where you want them to. Tech 3 artillery won't hit your enemies base, even if you tell them to.

    Comical at times, but shocking.
    Tier 3 artillery is totally awesome. Build 5, surrounded by Power gens, and you will totally wipe a base a large base out in 5-10 mins.

    Ive beat the campaign as well, the Last missions were a lot of fun.

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    Quote Originally Posted by Fabula View Post
    The maps have a great idea of gradually expanding as you go over the mission, but this meant a few occasions when I built some buildings in a nice safe corner of the map, after completing an objective found they were 20m from an enemy base. Which then destroyed them.
    The notion that you can just put a building in a corner of a theater of war and have it be safe is pretty silly from a realistic point of view. I like how the corners of a map in SupCom single player aren't safe and that the enemy could strike there.

    So far, I've been quite impressed with SupCom and I hope that SupCom matures as well as Total Annihilation did. Anyone remember TA 1.0 vs. 3.1?

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    Ive not got round to finishing it yet.... skirmish is just too fun.

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    Quote Originally Posted by Fabula View Post
    I've just completed all three single player campaigns in supreme commander.

    And am a bit disappointed. The unit graphics are not great, and while the terrain looks good, it's still not special.

    The zoom in and out feature works well, but means I spent a lot of the time zoomed out and just seeing the icons for units.

    The campaign was not that interesting, and there was no way of affecting outcome.

    The maps have a great idea of gradually expanding as you go over the mission, but this meant a few occasions when I built some buildings in a nice safe corner of the map, after completing an objective found they were 20m from an enemy base. Which then destroyed them.

    And the enemy ai wasn't too special. Once you've worked out the direction the enemy attacks from, it's easy to defend. And rather than using nice tactics with different units, the tank rush method seemed to work fine.

    I imagine multiplayer would be very good, but is anyone else disappointed with this game? I had been expecting more.
    Totally agree with the campaign missions, they we're far too similar for each campaign and the end of the AEON one was just LAME, I won't say anymore to avoid spoilers for people who haven't completed the game yet. CnC3 is looking much more appealing than SC, granted SC will be awesome for multiplayer, but the campaign missions sucked.

    In the midst of tweaking/modding the unit properties in sc to more my liking, stronger shields for instance with a bigger power drain, takes a fair few shots from the heavy artillery before failing, much better. Might have one that withstands a nuke shot, heh.

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