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Thread: Crysis Patch released!

  1. #1
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    Crysis Patch released!

    Fixes

    Fixed: Potential crash in D3D10
    Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
    Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
    Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
    Fixed: Memory leak with FSAA modes
    Fixed: Infinite ammo hacks.
    Fixed: Memory leak in D3D10 when switching screen modes
    Fixed: Muti optimizations
    Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
    Fixed: Crash when loading savegame with level exported recently by editor
    Fixed: Virtual keyboard does not function properly when a game pad is connected
    Fixed: Users can lose the ability to look around with the Right Stick
    Fixed: Setting screen resolution to "default" stops user from selecting last resolution
    Fixed: Bug when changing resolution in D3D10
    Fixed: Issues with Depth of field and water droplets in D3D10
    Fixed: Crash on NaN warning

    Updates

    Added: Motion Blur UI and V.SYNC UI options
    Optimized: Motion blur
    Optimized: FSAA (Full Scene Anti-Aliasing)
    Optimized sound id implementation
    Enabled VSync functionality in D3D10
    New benchmarking files for ice CPU benchmark.
    http/xmlrpc password protected remote control session
    Marked debug cvars as cheat
    F12 (screenshot) now works in restricted mode as well

    Tweaks

    Reduced LAW splash damage vs. infantry in PowerStruggle mode
    Slowed Rocket projectile speed down in MP slightly
    Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
    Reduced grenade explosion radius in multiplayer
    Clamped water tesselation to avoid cheating in MP
    MultiGPU improvements with depth map updates
    140mb - Media - Crysis 1.1 Patch Out | Files

  2. Received thanks from:

    crazy (14-01-2008)

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    Re: Crysis Patch released!

    Any word on performance improvements yet?

    Only seems to be multi gpu performance mentioned, ut at least it should be a bit more stable in DX10 now

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    WEEEEEEEEEEEEE! MadduckUK's Avatar
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    Re: Crysis Patch released!

    thereg/theinq (cant remember which) did mention performance improvements across the board. haven't tried it yet though as cod4 is taking up far too much of my time right now
    Quote Originally Posted by Ephesians
    Do not be drunk with wine, which will ruin you, but be filled with the Spirit
    Vodka

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    Re: Crysis Patch released!

    I get stuttering issues now after the patch gonna reinstall crysis and try the patch again but it seems that this is only worth installing for Vista users not XP.
    Hell and Fire was spawned to be released.

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    Re: Crysis Patch released!

    i didn't get any peformance improvements but i was just hoping for bug fixes personally.

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    Re: Crysis Patch released!

    Quote Originally Posted by bigbloke View Post
    i didn't get any peformance improvements but i was just hoping for bug fixes personally.
    I found 3 bugs in the final boss battle alone...falling through a wall, weapons not working in various ways (trying to avoid spoilers here). Vital enemies not spawning also happened repeatedly at one point. To be fair the patch may have fixed these but I only use multiplayer now.

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    Re: Crysis Patch released!

    thanks downloading now

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    Re: Crysis Patch released!

    I found the patch gave me a good performance increase. It gained me about 5fps, it stopped the peripheral lag (ie, I used to click to shoot, it would wait, and shoot anything up to 5 seconds later.) and i have almost no performance hit when i change settings from High to Very High (apart from shaders, which destroys my card, but hey).

    And YAY! No more rocket noobing. I hope.

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