Very blunt article here from one of THQ's producers about the problems in developing for the PC. Nothing said is a surprise, but nice to hear it put so plainly and it definitely matches the experience I've seen in games that have copy protections that get cracked and hardware problems. Still, there is obviously something that developers could do to distinguish between problems caused by a crack and legitimate stability problems.
Venting my frustrations with PC game-dev - Quarter To Three Forums (minor language warning)


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